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PATCH CENTRAL
SHOPPING CENTRE
- RoN @ Chips&Bits ($29.95)
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(free shipping)
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RISE UP: REYNOLDS ON RON ( IN-HOUSE PREVIEW )
Part 6:
Sans Government
To Sans Work

[Read| Listen (17m:06s)]
( Full audio menu is here )

Part 5: Game Settings To
Victory Conditions

[Read| Listen (29m:26s)]
( Full audio menu is here )

Part 4: Diplomacy
To Espionage

[Read| Listen (22m:29s)]
( Full audio menu is here )

Part 3: Warfare To
This and That

[Read| Listen (18m:14s)]
( Full audio menu is here )

Part 2: Trading To Cheating
[ Read | Listen (27m:59s) ]
( Full audio menu is here )

Part 1: General To Generals
[ Read | Listen (22m:42s) ]
( Full audio menu is here )

RealPlayer (Required Software)
Audio requires RealPlayer to listen

OFFICIAL SITE

Official RoN Site @ BHG
Ages

Information
Overview
Nations
Units
Buildings
Wonders
Ages
Game Settings
Thrones & Patriots Expansion

Rise of Nations features eight detailed ages for your nation to advance through. To progress through the ages, you must research technologies in four different fields at your library:

  • Military: Increases population limit and allows new military units and upgrades
  • Civic: Increases maximum number of cities and expands national borders
  • Commerce: Increases commerce limit and maximum number of caravans
  • Science: Decreases cost & time of other research, and increases some units' line-of-sight
In addition to these general benefits, researching these opens up new construction options and research options at other buildings.

Ancient Age

The Art of War - Barracks, Stables, and Towers may be constructed.

City State - Allegiance and Taxation upgrades.

Barter - Docks and Markets may be constructed.

Written Word - Temples may be constructed. Units can cross seas.

Classical Age

Mercenaries - Siege Factories and Forts may be constructed.

Empire - Religion upgrade.

Coinage - May buy/sell resources at market. May colonize other continents.

Mathematics - Granaries and Lumber Mills may be constructed. Herbal Lore and Construction upgrades.

Medieval Age

Standing Army - Tactics and Fortification upgrades.

Feudalism - Oath of Fealty and Vassalage upgrades.

Trade - Your caravans may trade with peaceful nations' cities.

Chemistry - Smelters may be constructed. Medicine, Agriculture, Architecture, Carpentry, Forage, and Literacy upgrades.

Gunpowder Age

Conscription - Operations and Bombardment upgrades.

Divine Right - Monotheism upgrade.

Mercantilism - General commerce benefits.

Laws of Nature - Crop Rotation, Logging Industry, Printing Press, and Metal Alloys upgrades.

Enlightenment Age

Levee en Masse - General military benefits.

Constitution - Patriotism and Social Contract upgrades.

Finance - General commerce benefits.

Electricity - Pharmaceuticals, Engineering, Scientific Method, Supply, and Cold Casting upgrades.

Industrial Age

Nation-in-Arms - Strategy and Strategic Reserve upgrades.

Great Power - Existentialism and Income Tax upgrades.

Assembly Line - General commerce benefits.

Electronics - Refineries may be constructed. Food Industry, Papermill, Steel, and Institutional Research upgrades. Entire map becomes explored.

Modern Age

Selective Service - General military benefits.

International Law - Nationalism upgrade

Globalization - General commerce benefits.

Computerization - Logistics and Supercomputer upgrades. All buildings and units in your territory revealed.

Information Age

Missile Shield - Enemy missiles cannot target you. Armageddon Clock turned back by 2.

World Government - All victory timers and assimilations are instantaneous.

Global Prosperity - Resource gathering bonus. Commerce and population limits to maximum.

Artificial Intelligence - Units produced instantly.

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