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by Nikomakkos on Sat, 07/26/2008 - 06:08
It's not common, but apparently it can happen. I've often seen it, but I play the Earth map alot, which doesn't follow the rules of the map generator, and maybe I've only seen it there.

I know that in the Worldbuilder, if you place a river by desert it doesn't automatically change into floodplains. You have to change it manually. On a side note, rivers can actually make deserts quite usable late in the game, with Replaceable Parts, Electricity and State Property.

by Willem on Sat, 07/26/2008 - 07:33
It's a problem with the way the game improves the starting positions. Flood Plains are placed before this occurs and sometimes a river gets created in a start location in order to provide access to fresh water. If that river happens to pass through a Desert tile, then no Flood Plains are created since that phase has already been done. If you get Solver's unofficial patch, he's included Bhruic's fix which deals with this problem.

by rjmatsleepers on Sat, 07/26/2008 - 07:59
Thanks guys.

As an alternative to Solver's patch, I could just go into Worldbuilder and change the tiles .

RJM

by Blaupanzer on Mon, 07/28/2008 - 15:21
rjmatsleepers, automatic fixes are preferable to opening up that worldbuilder (with all of its collateral temptations -- let's move those horses from his territory to mine, a little gold right here wouldn't hurt, undsoweiter).

In real life, rivers do run thru non-fertile desert-like areas of the world. Often, alkaline flats and rocky soils don't benefit from the presence of a river. Not that RL has any real effect on what we see from the map scripts, with the possible exception of the tectonic scripts.

by rjmatsleepers on Mon, 07/28/2008 - 18:43
Quote:
Originally posted by Blaupanzer
rjmatsleepers, automatic fixes are preferable to opening up that worldbuilder (with all of its collateral temptations -- let's move those horses from his territory to mine, a little gold right here wouldn't hurt, undsoweiter).

In real life, rivers do run thru non-fertile desert-like areas of the world. Often, alkaline flats and rocky soils don't benefit from the presence of a river. Not that RL has any real effect on what we see from the map scripts, with the possible exception of the tectonic scripts.
You mean I should stop giving myself horses, copper, iron, coal, aluminium and lots of food specials? But if I do that, how am I gonna win?

RJM

by Garth Vader on Mon, 07/28/2008 - 19:11
Quote:
Originally posted by rjmatsleepers


You mean I should stop giving myself horses, copper, iron, coal, aluminium and lots of food specials? But if I do that, how am I gonna win?

RJM
I have a strict rule about that. Only move some specials to a more convenient location. Then I only break that rule when I really want to

by couerdelion on Tue, 07/29/2008 - 08:21
Quote:
Originally posted by Willem
It's a problem with the way the game improves the starting positions. Flood Plains are placed before this occurs and sometimes a river gets created in a start location in order to provide access to fresh water. If that river happens to pass through a Desert tile, then no Flood Plains are created since that phase has already been done. If you get Solver's unofficial patch, he's included Bhruic's fix which deals with this problem.
Why is it a problem? Is it not possible to have a river flowing through a desert.

by Willem on Tue, 07/29/2008 - 11:45
Quote:
Originally posted by couerdelion
Is it not possible to have a river flowing through a desert.
Well certainly. But most people, myself included, expect to see a Floodplain on a desert river tile. If it was a reasonably common event then people would just accept it as bad terrain. Since it's such a rare thing though, it comes across as a bug. Hence it becomes a problem.

by couerdelion on Tue, 07/29/2008 - 13:09
Quote:
Originally posted by Willem


Well certainly. But most people, myself included, expect to see a Floodplain on a desert river tile. If it was a reasonably common event then people would just accept it as bad terrain. Since it's such a rare thing though, it comes across as a bug. Hence it becomes a problem.
I've never seen it as a problem. If anything the problem was that floodplains were ONLY found on desert tiles.

What seems somewhat perverse is that good fertile land is less productive than large areas of desert in Civ4 simply because there is a river.

by Blaupanzer on Tue, 07/29/2008 - 16:10
The Mississippi and the Dnieper both have extensive floodplains and no desert for 800 miles in any direction. Even the Nile floodplains are not literally fertile desert. They are acres of river mud running through the desert. Oh well. I think we can live with desert bordered by rivers that isn't a floodplain. However, I read that Solver's "unofficial" patch addresses this very issue.

 
The Column
#228 GUIDELINES FOR TECH TREE DESIGN
Maniac tells CivIV modders that when designing a tech tree, have it revolve around key themes.

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