| Main Civ II Civ III CTP II SMAC RoN GalCiv MoO3 Alt.Civs Misc About | |||
![]() |
News | Archive Interviews The Column Newsletter | Radio Contests Forums Links | Chat |
||
|
| |||
| |||
|
VELOCYRIX: Faces of Apolyton #1, 6/Jul/2001
Solver: How did you stumble across Apolyton?
Solver: What were your first thoughts about SMAC, just when it came out?
Solver: What inspired you to write the first version of your Strategy Guide?
Solver: What do you think are 3 most important properties to become a good SMACer / strategy gamer?
1) A willingness to learn and experiment with totally untested ideas, even if those tests lead to one or more stunning defeats. This would include ruthlessly defying conventional wisdom in preference for some totally new idea.
2) Attention to detail. The Devil really IS in the details in SMAC, and those who pay careful attention to the most minute or mundane detail will invariably outperform those who overlook them. In SMAC, this holds true from everything to NOT relying on auto-terraforming and governors, to micro-management down at the 'worker' level at each and every one of your bases, making as-needed adjustments every turn to maximize your game benefits.
3) Patience. An oftentimes underrated attribute in people. The fact is though, that once you’ve played the game through a few times, when you start up a new one, you’re already thinking several turns ahead to 'when I have X-number of bases,' or 'when I get this tech.' Unfortunately, in the rush to get to that point in their game, many people 'blow through' a number of turns too quickly and without much thought. Do that often enough, and it’ll come back to bite you. This holds even more true in MP games. If you’ve got two relatively equal opponents (militarily), it’s been my experience that he who attacks first, loses--and I‘m talking about an all-out attack here. This is mostly because the attacking player is basically laying most, if not all of his cards on the table right then and there, while his more patient opponent is playing his cards closer to the vest. You would think that the attacking player has the initiative by striking first, and against an unprepared opponent that is absolutely true--which is why the rover rush is so effective. But when the opponents are of more-or-less equal strength, you can almost rely on the aggressor losing out. I’ve found that basic premise to be true in almost every war game I’ve ever played.
Give your
comments on this interview
|
|
Apolyton Civilization Site -- Copyright © Daniel Quick
All trademarks and trade names are the property of their respective owners. | |