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RICK GLENN INTERVIEW
If changing the graphic of a unit is possible, will it be required to make 8 facings and 3 animations for it? If so, can this requirement be bypassed in some way?
When you look back on the graphics used in Civ2, what did you and the team feel were the most important aspects to: a) keep..?; b) modify..?; c) omit..?
There were two major things that I wanted to change from Civ2: the first is that the production team ran out of resourses or time when it came to the improvement, advancement art (you will note certain inconsistencies in the 3d and 2d art) Anyone who has completed a game can easily understand how this happens to the best of us, and one of my main tasks was to see that we finished everything we said we would on C:CTP. The second item was the forced perspective on the city artwork. I assume it was done to provide room for city names and minimize cluttering the map. We did a lot of work in development to make sure we could find another solution, and I am hoping the product will meet with Civ fan's approval.
We've seen on the screenshots that there are several styles for the city graphics. What exactly are they/representative of (i.e. population size)?
The unit graphics of course have only one style (the opposite would be impossible), and some people are saying that there is a western influence in the design. Your response?
One aspect of the city designs is that there is some abstraction, or mix, to every 'cultures' architecture. For example, the Asian is not really Japanese or Chinese but some mix of both with Hindu and other styles mixed in. I have done design consulting in architecture and take the ethnic/cultural aspect pretty seriously. None of this was done off hand, or without a lot of thought. Perhaps the best we can do is please most of the people most of the time.
It has been documented in several previews that each unit will have its own battle & death animations. Can you give us a little more detail about them and any other associated animations we may (have forgotten or)
not as of yet been made aware of?
We spoke about influence. How did you come up with the art for the interface?
Does C:CTP have intro movies, wonder movies, etc? What should we expect? Are these multimedia elements, if any, computer generated or not? Why?
Also, do we still have the High Council of Civ2, where your advisors on video? Or has this been replaced with something else?
Looking down the road, where do you see yourself and the rest of the
team headed in your career plans/goals?
Well this is such a talented bunch of game developers that I expect to see some great things coming from all of them. Personally, I love games, and expect to be doing this for the rest of my life. I am considering focusing more on the production design/development end and leaving more of the management behind. After all, my goal is to make the best art possible, and I get frustrated if I am not producing some art myself every day.
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