| Main Civ II Civ III CTP II SMAC RoN GalCiv MoO3 Alt.Civs Misc About | |||
![]() |
News | Archive Interviews The Column Newsletter | Radio Contests Forums Links | Chat |
||
|
| |||
| |||
|
BRAD OLIVER INTERVIEW
Page 2 of 2
GAME SPECIFIC
It would be a near-Herculean task to reverse-engineer DirectPlay to get it to run on the Mac, Linux, etc..., and to date Microsoft hasn't expressed any interest in helping port DirectPlay to another OS. I doubt very much that Microsoft would welcome someone reverse-engineering their code without their assistance, and no one really wants to face Microsoft's legal team to find out ;-)
The only way at this point for Mac users to play with Windows users would be if Firaxis were to add networking support that didn't rely on DirectPlay (or any other proprietary scheme) to the Windows version, or Microsoft were to step up to the plate and help get DirectPlay running on the Mac. DirectPlay is very convenient for Win32 programmers as it's a nice high-level networking API, so it's far too tempting for them to ignore. The downside is that it forces a game to only be compatible with Microsoft operating systems. I dream of a day when game developers use open networking
protocols.
To that end, I know of at least one currently: OpenPlay, an open-source library which uses a high level API (similar to DirectPlay) and runs on both Win32 and the Mac. It has been field-tested in Bungie's "Myth" series of games. If game developers would use it or something just as open, then it would make our lives a lot easier and would stem the complaints from users who wish to play cross-platform network games. I really can't stress this point enough. If a game company wants to make a game run on more than one platform, use a
non-proprietary networking API :-)
DanQ: When SMAC for the Mac is released, will it include some or all of the
fixes and implemented suggestions included in Windows updates up to and including the recently released Patch 4?
DanQ: Will there be others than those covered in the aforementioned patch(es), and if so can you enlighten us as to some of them?
DanQ: Firaxis is currently developing "SMAC-X". Will Aspyr be looking into
something similar for the Mac version of SMAC, or is it still too early to comment on this?
AVAILABILITY
DanQ: As we have been able to ascertain, Mac gamers can expect the port to be
out in time for the Holiday Season. Can you tell us how this timeline was established?
Thank you for taking the time to answer our questions, Brad!
PAGE 1 | PAGE 2 | INTERVIEWS INDEX
|
|
Apolyton Civilization Site -- Copyright © Daniel Quick
All trademarks and trade names are the property of their respective owners. | |