| Main Civ II Civ III CTP II SMAC RoN GalCiv MoO3 Alt.Civs Misc About | |||
![]() |
News | Archive Interviews The Column Newsletter | Radio Contests Forums Links | Chat |
||
|
| |||
| |||
|
BRIAN REYNOLDS INTERVIEW Page 2 of 2
Q: Where did you come up with ideas for each faction/leader? Are they
based on specific people/historical civilizations, or did you just say
'here's an ideal, what if it was taken too far?'
Q: We know a lot of work goes into play balance, but do you think there's
a 'strongest' overall faction that works with several play styles? Do you
think any imbalances are because of a faction's bonuses or its AI? Is
there one that seems stronger in multiplayer, when AI isn't a factor?
Whenever I'm playtesting and am confronted by the "choose your faction" menu and I see a faction that I really "don't want to play", I try to figure out why I don't want to play it and increase its power or whatever so that it is cool enough to want to play. Likewise, if at the beginning of a multiplayer game I'm thinking "okay, I'd better choose the Hive so that Tim won't get it" then it's probably time to reduce that faction's power. At various times, the Spartans, Believers, Gaians, Hive, and University were all been accused of being "too powerful". I think we've arrived at a nicely balance set of factions for SMAC. If release "in the real world" reveals some imbalances we hadn't previously detected, we'll of course consider enhancements later on.
Q: What brought about the art revision? Is it possible that the original
art will be released, either as an option to customize the game or as part
of an expansion pack (since a lot of the buttons etc. have been moved and
functional areas are different in different graphics revs.)?
Q: What's the current thinking on adding hotseat, which seems to have a
lot of fan support, and PBEM, which seems to have a fairly vocal following
as well?
Q: Finally, will we see a patch for the demo or a new version of the demo
before the release? (The questions were sent before the release of the new version of the demo)
What are you currently working on improving?
Right now we're working on a free downloadable enhancement for the game which will contain some additional features which players have asked for. That was all ladies and gentlemen, We hope you found it interesting. Questions by John Bell, Jason Beaudoin, Markos Giannopoulos. Our thanks to Brian Reynolds for his immediate response to our request and Lindsay Riehl for her help on arranging things. PAGE 1 | PAGE 2 | INTERVIEWS INDEX
|
|
Apolyton Civilization Site -- Copyright © Daniel Quick
All trademarks and trade names are the property of their respective owners. | |