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THE COLUMN TREATISE ON MORALE (PART 1) By Maniac December 24, 2005 NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.
Seeing the confusion there sometimes exists about morale, I thought a summary of what affects morale would be useful. Keep in mind this is pretty much a work in progress. Morale is a rather complex phenomenon, so probably there are many little things and oddities I left out, or phenomena I explained the wrong way. If you notice something missing or wrong, please don't hesitate and tell us all!
#223 SEVEN IS SWEETER
#222 SIX IS SWEET
Disciplined is the standard morale level where there are no battle modifiers. Each extra morale level above Disciplined gives a 12.5% battle bonus. This means +12.5% for Hardened to +50% for Elite. Each extra morale level under Disciplined gives a -12.5% battle penalty. When a unit is built without any morale modifiers affecting it, it starts with green morale. Two peculiarities should be noted here.
b) For most units, when they have elite morale, they gain an extra movement point.
And when we start talking about (+)'s received as a consequence of Children's Creches, there is little logic at all anymore to be detected behind the (+)'s. But Children's Creches are an issue we will discuss later. Now what factors all influence the morale level of units?
1) Morale Social Engineering Factor
Something that is often overlooked is that a positive or negative Social Engineering Morale does not equal an equivalent increase or decrease in morale levels. For example +2 SE Morale gives disciplined (+) troops, and not hardened troops. The "+ modifiers halved" for -2 SE Morale and below halves the morale level bonus one gets for units built in bases with morale enhancing facilities. The extra defence bonus for +2 and +3 SE Morale only has effect when defending in bases. Also the bonus caps off at +50%: Commando (++) or Elite (+) units don't get a 67% defence bonus.
2) Morale Enhancing Base Facilities
Keep in mind that the bonus effects of these facilities are halved for units built while running -2 SE Morale or lower.
3) Monolith Upgrading
4) Prototyping
5) High Morale Special Ability
Comment on this article!
The opinions expressed on this page do not necessarily reflect those of Apolyton CS. They are just the personal opinions of the writer.
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