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THE COLUMN CIVILIZATION III AND MILITARY MAINTENANCE By MrFun February 10, 2001 NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.
When I bought Call to Power a couple of years ago, I fell in love with the way military maintenance cost was implemented. The entire empire was responsible for military cost - not the individual cities. This I believe allowed for a more realistic creation and use of a powerful military force. Once I fell in love with Call to Power (not Call to Power II), I looked back at how Civilization II implemented military maintenance cost and realized they could have done better with that concept. Do not get me wrong - I definitely enjoyed Civilization II in the years before Call to Power came out, but now that I have seen how great Call to Power implemented military costs, I believe Firaxis should really consider changing the military costs system. Maybe Firaxis could emulate Activision's concept of military maintenance costs for the entire civilization or maybe Firaxis could find something else that is better than the restrictive military maintenance system that was based on each individual city in Civilization II. I truly believe that this was one of those great improvements Activision made over Microprose. I realized I could utilize different strategies that were made possible in Call to Power that were not really possible in Civilization II because of Activision's concept of making the entire civilization accountable for military expenses, and not through individual cities. I believe this question is important for these three reasons:
2) overall military forces are too limited or constrained with individual cities responsible for military costs -- one city could only support so many units 3) each city in Civilization II could only support a certain maximum number of units, which is very limited compared to that of a military maintenance system for the whole civilization based on these three reasons, I hope Firaxis has considered or will consider improving the military maintenance costs system. The military maintenance costs system based on the entire civilization can only do one thing in my opinion - increase the fun factor in Civilization III. It will be up to Firaxis if they will consider this idea to increase the fun factor of their future-release of Civilization III.
The opinions expressed on this page do not necessarily reflect those of Apolyton CS or GameStats. They are just the personal opinions of the writer.
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