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THE COLUMN WHY THE ALTERNATIVE CIVILIZATION SECTION DESERVES YOUR ATTENTION (PT. 2) By Ron Hiler December 16, 2000 NOTE: This is The Column, a regular feature on Apolyton where anyone can write about anything to do with Civilization or the gaming industry as a whole. If you feel like writing, please visit the article submission page.
Great Nations is a multiplayer Original Civilization clone which supports up to eight players. Game play is turn based but all turns happen simultaneously. It has all of Civilization's great features, plus new features like multiplayer, customization, and fog of war. Customization allows creation of new units, buildings, wonders, new maps, etc. Instructions for customization and example customization files will be available when Great Nations is considered ready enough. Great Nations is always under construction. Current development speed is quite slow because the authors are currently very busy with other projects. A free development version of Great Nations is available for download. Clash of Civilizations brings three main improvements to the civ-game genre: Reduced Micromanagement (although the player can "drilldown" to micromanage lots of things if desired); significantly better AI; and making the game's history more realistic, at least when that realism doesn't conflict with the player's fun. One of these more-realistic aspects that are being including in Clash is a government model and characters that give you, the player, a new set of internal challenges to test yourself against. There have been four demos out so far to test limited aspects of game play. The next one, including multiplayer support, should be out in a few months! Guns, Germs, & Steel - Tools of Conquest (GGS for short) is now in the prototyping phase. First demos are still far ahead, but when finished, GGS will feature a completely different vision of an empire building game. Older unit, city, and technology tree based systems are taken to a new level and replaced by armies, regions, and complex, non-linear technological system. The focus is on developing economic, social, disease etc. models into a level never seen before, and on creating a game which has its focus on large-scale strategical decisions. Modeling a convincing world and setting the player in control of it, with minimal micromanagement and good AI to compete against, or to set in control of part of your empire, is the primary goal. Turn based strategy games are the epitome of the thinking person’s game. Of course we are all waiting eagerly for CivIII, CtPII, and Dinosaurs. But keep in mind the games I have briefly mentioned are just as exciting (if not as well promoted), and they need your input to thrive. They are the future of this genre, and you have the singular opportunity, even responsibility, to directly shape these games with your opinions, observations, and testing. So come give us a visit. (With thanks to all the gang at Alt Civ who took time out of their busy schedules to contribute to this article).
The opinions expressed on this page do not necessarily reflect those of Apolyton CS or GameStats. They are just the personal opinions of the writer.
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