July 14, 2001
#177 WHO ARE THESE PEOPLE AT THE BOTTOM OF MY SHOE?
Will wants more reality in war, peace and his people
June 16, 2001
#172 CIVIII: BETWEEN EUPHORIA AND DISAPPOINTMENT
Will civ3 renovate the genre or is it a hopeless effort?
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June 20, 2001
#173 IMITATION THE SINCEREST FORM OF FLATTERY?
Get those proved-to-be-working ideas and put them into civ3!
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June 23, 2001
#174 NUCLEAR WARFARE IN CIV3
Nuclear warfare needs big improvements. Here are some ideas
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June 2, 2001
#169 CIV3 SHOULD ALLOW "SCENARIO PARALLELS"
Civ2 scenarios converted to civ3. Wouldnt it be great?
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June 9, 2001
#170 MOD = MORE DOUGH?
"It's simple, we just want good games!"
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June 13, 2001
#171 EXCLUSIVE INTERVIEW WITH CIV STARS!!!
Only on Apolyton! The civ stars reveal all their secrets!
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May 12, 2001
#166 MEMO TO ISABELLA, QUEEN OF SPAIN
Raingoon of the Chinese sends a memo to Isabella, his ally. Or is it Firaxis?
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May 19, 2001
#167 CTP2 - FOUR OPINIONS
Solver guides you to the world of the CTP series
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May 26, 2001
#168 WHY CIV-SPECIFIC UNITS ARE A GOOD IDEA
Snapcase defends unique units
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April 21, 2001
#163# VARIANCES IN GAME PLAY SETUPS
Some ways to spice up your civ games
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April 28, 2001
#164 APOLYTON: THE GAMER'S HUB
If you saw the opening of the Earth 2025 and Trade Wars 2002 forums, there
is more, as Father Beast talks about the benefits of the Other Games forum
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May 5, 2001
#165 CIV3: WORST FEARS COME TRUE!
Fiera is rather unhappy with recent civ3 news
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March 31, 2001
#160 JUST A LITTLE THOUGHT ABOUT CIV
A smac lover does his duty as a user of Apolyton and writes for the Column :)
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April 7, 2001
#161 KNOW YOUR ENEMY
A description of the most common "types" of civ players
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April 14, 2001
#162 STRATEGY "BUGS" OF CIVILIZATION
Some things from real world strategy are missing civ. Here are some.
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March 10, 2001
#157 CIV3 MEETS CHAMPIONSHIP MANAGER!
MarkG is combining two of his favorite games and creates a monster
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March 17, 2001
#158 THREE POLLS FOR CIV THREE
MarkG comments on the currently running civ3 polls
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March 24, 2001
#159 CIVILIZATION II VERSUS CTP2, TOT, ALPHA CENTAURI, ETC...
A really "old" civer returns to remind of one of the most important
parts of civ games: creation
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February 17, 2001
#154 CIV 2 DYING OUT? NOT AT ALL
Jay Bee doesn't subscribe to the popular opinion that CivII is on its way out the door, and is prepared to back his statement up.
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February 24, 2001
#155 THE INTERRELATIONSHIP OF WAR AND ECONOMICS
A peacefull civer writes about the necessity of war...
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March 3, 2001
#156 CtP II PBEM - SHOULD WE GIVE UP?
Solver is ready to forgive and forget... What about you?
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January 27, 2001
#151 HOW AND WHY DO BAD GAMES GET MADE AND PUBLISHED
Ex-Activisioner David "Pyaray" Ray gives us an exclusive look at his work that investigates games from bad to worse.
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February 3, 2001
#152 WHAT CIV3 SHOULD LOOK LIKE
Raingoon stands by his conviction that since Firaxis is spearheading CivIII's development, it should play as it looks.
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February 10, 2001
#153 CIVILIZATION III AND MILITARY MAINTENANCE
MrFun dispenses three reasons as to why military expenses should be absorbed by individual cities and not the empire as a whole.
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January 6, 2001
#148 A LOOK AT A DIFFERENT TYPE OF ARTIFICAL INTELLIGENCE
Winborne chooses to discuss exactly what the title suggests: a different kind of artifical intelligence.
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January 13, 2001
#149 APOLYTON: THE TRULY INTERNATIONAL COMMUNITY
Apolyton is a glowing example of globalization at its best, touts Shadowstrike.
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January 20, 2001
#150 GOODBYE ACTIVISION; NOW CIVERS, LET'S GET TO WORK
It's time to face facts and move on with the Civilization series, says MarkG.
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December 16, 2000
#145 WHY THE ALT. CIV. SECTION DESERVES YOUR ATTENTION (PT. 2)
Ron Hiler wants to convince you that the playing field for TBS games has not been forgotten, but simply had a chance of venue.
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December 23, 2000
#146 THE SWEEP OF TIME
Zero_Tolerance is intrigued to ponder how Sid Meier's Dinosaurs and Civilization III will mesh together.
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December 31, 2000
#147 MORE BACKGROUND STORIES, PLEASE...
DanQ hopes that the tradition of background stories, such as in SMAC, will continue in future incarnations of the Civ series.
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November 25, 2000
#142 MEMO TO FIRAXIS: NOW THAT CTPII IS OUT
Raingoon is back with a message to Firaxis: what to do and what not to in CivIII.
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December 2, 2000
#143 WHY THE ALT. CIV. SECTION DESERVES YOUR ATTENTION (PT. 1)
Ron Hiler wants to convince you that the playing field for TBS games has not been forgotten, but simply had a chance of venue.
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December 9, 2000
#144 THE GROWTH OF REAL TIME STRATEGY
RTS games: AS takes a look at their evolution, before returning to his Civ game...
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November 4, 2000
#139 YOUR CITIES AND YOU
Our first "celebrity" column, Activision's St. Swithin, talks about -- what else? -- CTPII.
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November 11, 2000
#140 A JOURNEY OF 1000 MILES BEGINS WITH A SINGLE STEP
Heardie familiarizes us to a new "Civ"-inspired game entitled Guns, Germs and Steel: Tools of Conquest.
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November 18, 2000
#141 CIVILIZATION II ATE MY HAMSTER
It's no laughing matter -- Lazarus & The Gimp talk about the continuous return to CivII.
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October 14, 2000
#136 THE MEANING OF THE POST COUNT AT APOLYTON FORUMS
Xuenay takes aim at the Apolyton administration for their handling of forum post count situations.
|
October 21, 2000
#137 IS TURN-BASED STRATEGY IN DANGER?
Tim Bromige examines the playing field of the turn-based strategy genre today.
|
October 27, 2000
#138 TURN-BASED STRATEGY: THE THINKING PERSON'S GAME
Father Beast returns to voice his opinion on the calibre of the turn-based strategist.
|
September 16, 2000
#133 WELCOME TO APOLYTON OFF-TOPIC
If you let him, connorkimbro will take you on his tour of Apolyton's Off-Topic forum.
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September 30, 2000
#134 A MODEL FOR A CHEAT-FREE GAME
Kent Wang re-investigates the model used for multi-player gamers, and offers an alternative.
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October 7, 2000
#135 WHY I'M STILL PLAYING CIVILIZATION II
DaveV can count to four reasons as to why he is still playing CivII more than four years after its original release.
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August 26, 2000
#130 INTO THE MYSTIC
Raingoon takes us on a guided journey that draws him into Civilization.
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September 2, 2000
#131 BACK TO THE FUTURE: IS APOLYTON CRUMBLING?
Carolus Rex is pessimistic as to where Apolyton can go in the future.
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September 9, 2000
#132 APOLYTON: CIV SITE SUPERPOWER
Somgu shows the funny(?) side of Apolyton's position in the Civ community.
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August 5, 2000
#127 THE "REAL" CIVILIZATION II
Christantine The Great is appalled with what he saw as MicroPROSE milking off of the success of CivII.
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August 12, 2000
#128 MY LONG TERM LOVE AFFAIR WITH CIVILIZATION
Father Beast fondly remembers of a unnamed game he, his older brother and stepfather played long ago.
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August 19, 2000
#129 MICROPROSE SHOULD RELEASE THE CIVILIZATION II SOURCE
DarthVeda pleads to MicroPROSE to release the source code of Civilization II.
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July 15, 2000
#124 CIVILIZATION III
Tim Bromige gets right to his point: what was wrong in CivII can be fixed in CivIII.
|
July 22, 2000
#125 CIV TO CIVII: LESSONS OF THE PAST FOR CIVIII
Father Beast examines three key points that he feels are a must for inclusion in Civilization III.
|
July 29, 2000
#126 THE PSYCHOLOGY OF ADDICTION
Kent Wang divulges in his receipe on the elements needed for a truly addictive gaming experience.
|
June 24, 2000
#121 THE SPAMMER'S REPUTATION
adaMada wrestles with the question about some users' reputation in the Off-Topic forum.
|
July 1, 2000
#122 TPOD & ROACSG: THE RISE & FALL
In his article's second installment, TheLimey picks apart the pieces of Civilization: Call To Power.
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July 8, 2000
#123 TPOD & ROACSG: THE PHYSICS OF SUGGESTION
In the third and final installment of this article, TheLimey evaluates Firaxis' and Activision's response to Civer input-suggestions on upcoming titles.
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June 3, 2000
#118 FREEDOM AND OBLIGATION: CTP2
What does freedom and obligation have to do with a game? MarkG wonders...
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June 10, 2000
#119 MODERATION IS A VIRTUE
Ken Breggot is worried that trying to make Civ too complex will make gameplay too cumbersome.
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June 17, 2000
#120 TPOD & ROACSG: THE RECKONING
In his article's first installment, TheLimey looks at what should become of Civilization III.
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May 13, 2000
#115 TERRAFORMING ALPHA CENTAURI
Alexander shares his future Civ suggestions.
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May 20, 2000
#116 WHY CIV IS THE GREATEST AND WORST GAME EVER
MisterHungry is taking Civilization head on in debating its historical roots.
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May 27, 2000
#117 HISTORICAL APPLICATION OF ALPHA CENTAURI
Keith Medlin showcases Alpha Centauri for its historical applications.
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April 22, 2000
#112 CIV3 EXPANSION OR NEW GAME
Grier grows weary as he explores the immense expectations imposed upon the upcoming Civilization III.
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April 29, 2000
#113 CIVILIZATION III: WARGAME OR DEVELOPMENT
Be not a warmonger, Father Beast comandeers -- let peace lead you down a more enlightened path.
|
May 6, 2000
#114 CIVII: DEITY STYLE
Bauser discussed his strategies at winning at the Deity level in Civilization II.
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April 1, 2000
#109 THE POWER OF A GOOD POLITICAN
Gamers shouldn't play demi-god in the world of Civilization, Harel claims, but rather a politican.
|
April 8, 2000
#110 EXPECTATIONS OF CTPII
Atahualpa would like to see us throw our support behind CTPII and give Activision an idea of what we would like to see in it.
|
April 15, 2000
#111 HOW TO RUN BEFORE YOU WALK
Earthing7 conveys why he will not by CivIII, but not CTPII.
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March 11, 2000
#106 A LITTLE ADVICE FOR CIVIII AND CTPII
Sirotnikov dispenses his advice on how to make CivIII and CTPII better than their predecessors.
|
March 18, 2000
#107 STRATEGY OR SIMULATION?
Alert from Glak: why he believes that the style of Civ games is not strategy at all.
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March 25, 2000
#108 DEATH OF A GAME
korn469 asserts that both Firaxis and Activision can learn from some invaluable lessons from MicroProse as what NOT to do in terms of product support.
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February 23, 2000
#103 THE ESSENTIAL CTP2: BEYOND THE PR STUFF (PART 2)
MarkG takes one more day to say his peace on the attitude Activision should take towards CTP2.
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February 26, 2000
#104 MICRO FOCUS IN CIVILIZATION KILLING CIVILIZATION III
Jason Beaudion surfaces to share his thoughts on micromanaging in Civilization.
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March 4, 2000
#105 PORTRAIT OF A WEBMASTER
DanQ responds to eight of the most sought-after answers from the Apolyton administration.
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February 12, 2000
#100 BRIAN IS GONE BUT CIV3 IS STILL GOING STRONG
Brian (Reynolds) may be gone, but don't anyone give up on Civ3, korn469 persists.
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February 15, 2000
#101 INTERNET COMMUNITIES
Online communities are all over the place, CyberShy says, and all you have to do is look.
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February 19, 2000
#102 THE ESSENTIAL CTP2: BEYOND THE PR STUFF (PART 1)
MarkG hopes that fans and reviewers alike will better receive Activision's next CTP project.
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February 2, 2000
#97 APOLYTON CHANGES THE PARADIGM
Derek relays to us all the ways in which he sees Apolyton as being special.
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February 5, 2000
#98 WHAT IS WRONG WITH APOLYTON ADDICTION?
The debate continues: Imran demands to know what is so out of place of being an Apolyton addict.
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February 9, 2000
#99 AT EVERY LEVEL, IN EVERY WAY
Creators still crave a half decent modification editor, Johan Palme laments.
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January 22, 2000
#94 A RECOVERED APOLYTOLIC'S MESSAGE
LordStone shares his experience battling an addiction to a gaming site.
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January 26, 2000
#95 DREAMING OF CIV
What does any normal civer like Nimrod dream of?
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January 30, 2000
#96 WHY SE DOES NOT BELONG IN CIV3
Raingoon rejects the idea of put SMAC's Social Engineering model in Civ3, and he has reason for doing so!
|
January 12, 2000
#91 HAVE THE FORUMS TAKEN OVER ME?
Iain Lindley is worried about where his forum addiction will take him.
|
January 15, 2000
#92 THE FAILURE OF EVOLUTION
Timothy Weij worries about Sid's Dino game evolving as a RTS title.
|
January 19, 2000
#93 CIVILIZATION & ITS DISCONTENTS
Mark Everson evaluates Civilization II's rough edges.
|
January 1, 2000
#88 APOLYTON VERSION 2
MarkG details the plans for Apolyton "Version 2".
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January 5, 2000
#89 C:CTP: UPS AND DOWNS
Timothy Pintello talks about the hits and misses he sees in C:CTP.
|
January 8, 1999
#90 IT'S ALL ABOUT THE CUSTOMIZATION
DarthVeda looks at the simplicity he sees in customizing CivII any which way.
|
Demember 18, 1999
#85 SCENARIO MAKING: WHY CIV2 SUCCEEDED WHILE MORE MODERN GAMES MAY FAIL
Blackclove puts C:CTP on the hotspot for what he sees as a lack of customizability.
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Demember 25, 1999
#86 GAME BASHING, SCENARIO MAKING AND GRAPHICS
Skorpion59 comes to the defense of C:CTP after last week's "attack" from Blackclove.
|
December 29, 1999
#87 CALL TO MOD-MAKERS
Wes Whitaker agrees that while MODs for CTP will be fewer than CivII's, they can be more powerful.
|
Demember 4, 1999
#82 PLUNGE INTO THE ToT FANTASY WORLD
Toby Robison wants the Fantasy-realm of Civ to get the attention it deserves.
|
December 8, 1999
#83 THE SWING OF PENDULUM IN GAMING
What goes up, goes down, and vice cersa, says Imran.
|
Demember 11, 1999
#84 PET PEEVES OF MULTIPLAY
War4Ever speaks out against some aspects of multiplayer gaming.
|
November 20, 1999
#79 HOW CIV NEARLY TOOK OVER MY LIFE AND DESTROYED MY MORALS
Alexander's Horse does not want anyone to lose sight of what is important.
|
November 27, 1999
#80 HAVE THE FORUMS TAKEN OVER APOLYTON?
Iain discusses the significance of the Apolyton forums to the admins but also to the site itself.
|
December 1, 1999
#81 THE FORUMS HAVEN'T TAKEN OVER APOLYTON, BUT...
In response to Iain's article, Markos wants a chance at a rebuttal.
|
November 6, 1999
#76 MY JOURNEY AS A GAMER
Martin pours his heart out over his affection for Civ.
|
November 10, 1999
#77 A CIVILIZATION 3 CHALLENGE
Connorkimbro sets up a challenge for Firaxis.
|
November 13, 1999
#78 MILLENIUM GAMING FRONTIERS
DanQ passes his predictions for gaming in the years to come.
|
October 27, 1999
#73 IT'S ALL A GAME
DomK wants to see Apolyton OT as more of a game, not a life.
|
October 30, 1999
#74 UNSOLICITED ADVICE FROM EMILY "POST"
DaveV sugests a few things that should be self-evident.
|
November 3, 1999
#75 WE ARE NOT THE WORLD
Simon de Vet warns about taking Internet polls as absolute indicators.
|
October 16, 1999
#70 THE CIV3 DEMO: LOOKING AHEAD
Yin's a certain someone who is unquestionably anti-demo.
|
October 19, 1999
#71 FIRST DAY PRE-PLAYING REPORT
Imran reports his first impressions before playing SMAC-X
|
October 19, 1999
#72 FIRST SMAC-X MULTIPLAYER GAME
One game later, XZealot is an SMAC-X multiplayer junkie.
|
October 6, 1999
#67 BRIAN REYNOLDS' CivII.V? (Part II)
2nd Part of Yin's crazy(?) thoughts...
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October 9, 1999
#68 TO KILL A BIRD
Sir David reviews the Off-Topic forum situation on Apolyton
|
October 13, 1999
#69 STARTING FROM SCRATCH
"Or how game designers can avoid failure", says Gregor
|
September 25, 1999
#64 I WANT IT ALL
"The better the games are, the more disappointed the gamers become" says CyberShy
|
September 29, 1999
#65 TEST OF TIME: CAN IT STAND AGAINST CTP AND SMAC?
Dracon says yes without a doubt
|
October 2, 1999
#66 BRIAN REYNOLDS' CivII.V? (Part I)
The legacy of the legendary Brian Reynolds, from the view of Yin
|
September 15, 1999
#61 A BUBBA'S EYE RATES SMAC (Part II)
Roger Oepkes writes about the failures of Sid Meier's Alpha Centauri
|
September 18, 1999
#62 NO EXCUSES
Derek Barrett doesn't accept any excuses for a bad civ3
|
September 22, 1999
#63 WHAT WE CAN TEACH KIDS WITH CIV
James Cobb shows us another side of civ games
|
September 4, 1999
#58 WAR AND CIVILIZATION
David Emery is looking to strike a chord between reality and simplicity in gaming.
|
September 8, 1999
#59 A BUBBA'S EYE RATES SMAC (Part I)
Roger Oepkes writes about the successes of Sid Meier's Alpha Centauri
|
September 11, 1999
#60 MULTIPLAYER CIV...
Die hard multi-player advocate Kwang quits
|
August 21, 1999
#55 THE PUBLIC ARE MORONS
Please welcome again gaming programmer David Emery; this time, he's got bite.
|
August 28, 1999
#56 GAMERS JUST WANNA HAVE FUN
Like an empire, Frank Johnson strikes back on behalf of the gaming public.
|
September 1, 1999
#57 A BUBBA'S EYE VIEW: INTRODUCTION
Roger Oepkes introduces a series of articles for the Column.
|
July 31, 1999
#52 PLOT OR NOT?
David Emery searches for the plot in strategy games, which he alleges may be in vain.
|
August 7, 1999
#53 THE CIV COMMUNITY AND FORUM UNCIVILITY
Dracon doesn't want to listen to excuses -- he wants to see change.
|
August 14, 1999
#54 INTO RETIREMENT
With ToT's release, DanQ voices that it's time to move on from CivII.
|
July 10, 1999
#49 AFTERTHOUGHTS
It's time for a return to putting the customer first, DarthVeda affirms.
|
July 17, 1999
#50 SMALL FISH, BIG FISH, APOLYTON FISH
Take a look at the pond of inhabitants in our neck of the Net, MarkG observes.
|
July 24, 1999
#51 GAMING: THE VIOLENCE SCAPEGOAT
When one person kills another, keep the gaming industry out of the inquest, argues DanQ.
|
June 19, 1999
#46 DAY IN THE LIFE OF DanQ
Dan gets what he deserves... his own dedicated column! :)
|
June 26, 1999
#47 REBUTTAL: FROM BW, TO PCGAMER
BlueWaldo has something to say about a particular group of reviewers.
|
July 3, 1999
#48 CIVILIZATION COMMUNITIES
Derek hopes that gaming companies will soon give back something to the fans.
|
May 29, 1999
#43 UNTITLED
Just like the title says...
|
June 5, 1999
#44 DAY IN THE LIFE OF MarkG
A satirical insight into the life of one webmaster, Starchild-style.
|
June 12, 1999
#45 NOTES FROM THE UNDERMUNITY
What could make or break the Civ community must be addressed now, Resimark insists.
|
May 8, 1999
#40 DON'T JUDGE CTP AT FIRST SIGHT
Robert Plump is hoping that you will reevaluate this game all over again.
|
May 15, 1999
#41 YEARNING TO BE AT E3
DanQ is in the happiest of doldrums over this year's E3 Entertainment Expo.
|
May 22, 1999
#42 THE CivII RENAISSANCE
Trend-setters betware: GP is not about to jump on your bandwagon.
|
April 17, 1999
#37 INTERVIEW GONE ASTRAY
DanQ reproduces his respones to a never-before-published interview.
|
April 24, 1999
#38 KILL THE REVIEWERS!?
Fed up with CTP's negative publicity, MarkG isn't going to take it anymore.
|
May 1, 1999
#39 THOUGHTS...
With momentum from last week, MarkG goes multi-topic this time around.
|
March 27, 1999
#34 MY FIRST TIME
DanQ confides his initial experiences with an instant classic.
|
April 3, 1999
#35 CTP: CUT OUT TO BE A CLASSIC?
Dracon drools over Activision's addition to the Civilization series.
|
April 10, 1999
#36 WHY I HATE RATINGS
Andrew Livings doesn't have a taste for ratings: find out why.
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March 6, 1999
#31 "POLY" TO THE PEOPLE
Stewart believes the time has come to give something back.
|
March 13, 1999
#32 BUMPER CROP, 1999
DanQ declares '99 the comeback year for turn-based strategy.
|
March 20, 1999
#33 UNCONVENTIONAL EXPERIENCES
A first-hand report from MarkG on the CTP front.
|
February 13, 1999
#28 FSC GUIDE
To all those webmasters who do, this guide's for you.
|
February 20, 1999
#29 RAINBOW PERSONALITY
Colours are capable of elicting varying emotions within us; what do they say about our ruling characteristics?
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February 27, 1999
#30 DEAR WEBMASTER
The good, bad, and the ugly of fan mail, from one who knows it well.
|
January 23, 1999
#25 WHY I DON'T LIKE SCENARIOS
A man whose eyes have seen lots of files in the last two months, proposes a different style of scenarios.
|
January 30, 1999
#26 STILL SOME LIFE IN THE GAME...
A story showing the greatness of Civ...
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February 6, 1999
#27 READING BETWEEN THE LINES
DanQ takes aim at those who don't think before they speak -- but he's not bitter.
|
January 2, 1999
#22 TEN COMMANDMENTS OF MULTIPLAY
Discover how holy thou art in thy multiplayer practices as cited by DanQ.
|
January 9, 1999
#23 CENTAURIAN THOUGHTS I
In part 1 of his critique, MarkG shares his views on a next-generation Civ...
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January 16, 1999
#24 CENTAURIAN THOUGHTS II
Concluding his thoughts from last week, Markos discusses the good, bad, and the crazy of SMAC.
|
December 12, 1998
#19 MGE: WHY BOTHER?
Bitterness engulfs Dracon over what he sees as a waste of time and money.
|
December 19, 1998
#20 MGE: WHY NOT BOTHER?
Reismark I returns to accentuate the positive in MGE.
|
December 26, 1998
#21 LOSING FAITH
Monk issues MPS an ultimatum regarding their next installment of the Civ-series.
|
November 21, 1998
#16 THE ART OF BEING LATE
Markos tells the stories of the delays of three games.
|
November 28, 1998
#17 UNCONVENTIONAL REALITY
Markos defends the new unconventional units in CTP.
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December 5, 1998
#18 ALL I WANT FOR CHRISTMAS IS GAMING GOODNESS
With a comedic flair, Dan preaches planning your next gaming purchase.
October 31, 1998
#13 APOLYTON CS: THE FUTURE
Jaspers ponders upon the future of Apolyton CS
|
November 7, 1998
#14 WORTH THE WAIT
Sean defends MicroProse against some recent criticisms!
|
November 14, 1998
#15 "THE DEBATE"
Andrew "Hoek" Hoekzema analyzes whether CivII is on its deathbed or not.
|
October 10, 1998
#10 KISS MY COPYRIGHT
Daniel explores the feasability of electronic copyrights in his latest installment.
|
October 17, 1998
#11 COMMUNITY SPIRIT
In his back-to-back exposition, Dan discusses the beneficial factors of a community.
|
October 24, 1998
#12 TWO SIDES OF ONE COIN
Indifference causes Markos to mull over the pros and cons of exploding "Civ" product numbers.
|
September 19, 1998
#7 FAN APPRECIATION DAY
This week Dan congratulates the gaming community for embracing fan-created websites.
|
September 26, 1998
#8 ARE CIV2 SITES MATURING?
Markos comments on the latest news about civ2 sites.
Second opinion from Cam Hills.
|
October 3, 1998
#9 CIV2 MODPACK HOSTING
This week, Stewart Spink makes an appeal to all CivII webmasters out there.
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August 29, 1998
#4 THE FUTURE OF "OUR LITTLE WORLD"
Reismark I writes about the problems of the civ community and what could be done.
|
September 5, 1998
#5 OUR FIRST MONTH
Markos makes a round-up of what happened on Apolyton CS's first month, and talks about the future.
|
September 12, 1998
#6 FUTURE OF MODPACKS
Kwang ponders what the future will hold for modpacks --- and whether it's a good or bad thing.
|
August 8, 1998
#1 THE RELEASE DATES SYNDROME
Markos Giannopoulos talks about his addiction to release dates...
|
August 15, 1998
#2 IS M.E.V. RUNNING RAMPANT?
Daniel Quick researches the phenomenon of the new virus that hit the game industry, M.E.V.
|
August 22, 1998
#3 WILL THERE EVER BE A CIV3?
Frank Johnson of CivLeague explains why we will never get to play a CivIII.
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