Civ3 Patch&Chat Friday, February 15, 2002
The second civ3 patch was almost here, and we discussed the new changes on
our irc channel with Firaxis!
In red, the operator. In
blue, Firaxis team members. Many thanks to
Jeff Morris, Dan Magaha, Soren Johnson, Javier Sobrado, Mike Breitkreutz and
Barry Caudill
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*** ACS_MarkG sets mode: +m
[ACS_MarkG] Greetings to everyone and welcome
[ACS_MarkG] to one more Apolyton chat
[ACS_MarkG] the second patch is fresh(Firaxis showed us their love yesterday ;))
[ACS_MarkG] and we're here with Jeff Morris and Dan Magaha to talk about it(and more!)
[ACS_MarkG] If you're all nice boys we'll be fine and have this chat unmoderated
[Dan_Magaha_SOMBRERO] and if not then do we commence the spanking?
[Jeff_Morris_FIRAXIS] ...
[Jeff_Morris_FIRAXIS] timing
[ACS_MarkG] this means not having 4 questions per second
[Jeff_Morris_FIRAXIS] k
*** Joins: Soren_Johnson_Firaxis (~Java_user@.60)
[ACS_MarkG] lets try it
*** Joins: Branqua (~Java_user@defatps01.deflaw.com)
*** ACS_MarkG sets mode: -m
[Gramphos] Is my Worker (Egypt) a bug?
[Jeff_Morris_FIRAXIS] No
[Jeff_Morris_FIRAXIS] Localization change
[ACS_MarkG] and please welcome Soren Jooooooohnson! :)
[Gramphos] When it is a (Roman) Worker, and I'm Egypt?
[Jeff_Morris_FIRAXIS] If you captured it, no
[Soren_Johnson_Firaxis] hello
[Libertarian] To everyone at Firaxis, this was quite a comprehensive patch. Good job.
[ProvostHarrison] I think your 'o' key is stuck Markos ;-)
[Soren_Johnson_Firaxis] i can't stay for too long... gotta meeting.
[Soren_Johnson_Firaxis] thank you
[RevStang] soren, how goes the coding on the stack movement? :)
[Gramphos] I think it should read Worker (Roman)
[ACS_MarkG] ok, rule #1: no questions about multiplayer
[Jeff_Morris_FIRAXIS] Well, if you joined it to a city, it would be an egyptian
[ProvostHarrison] I have been using the stack movement feature, very handy.
[Gramphos] but if you say it is as it is supposed to be, then I'll not complain
[PaulnADHE] yaaaaaay
[JayPiJay] wonders if the AI appreciates when its given back its captured units
*** Joins: Javier_Sobrado_FIRAXIS1 (~Java_user@.200)
[ACS_MarkG] frequent chat question #1: any plans for an expansion?
[Gramphos] I did not oin a city.
[Gramphos] I did captre it
[Jeff_Morris_FIRAXIS] no comment
[Soren_Johnson_Firaxis] yes, the AI likes getting its units back...
[ACS_MarkG] good :)
[GodKing] Great Patch. Any future plans you can give to us...
[Dan_Magaha_SOMBRERO] I am expanding my waistline, if that helps you out Mark
[Jeff_Morris_FIRAXIS] I'm saying if you did join it to a city, it would be egyptian...units have nationality
[Gramphos] It was on a city tile that got rased due to no culture, size 1
*** ACS_MarkG sets mode: +v Javier_Sobrado_FIRAXIS1
[JayPiJay] :)
[Soren_Johnson_Firaxis] ...in fact, it will have a worse attitude toward you if you keep a lot of its workers as slaves.
[ACS_MarkG] one more welcome to Javier
[ProvostHarrison] Talk about coy :-)
[Jeff_Morris_FIRAXIS] hmmm...drop me a line about it and I'll check it out...jmorris@firaxis.com
[Javier_Sobrado_FIRAXIS1] hi all
[ixnay37] hello
[Dan_Magaha_SOMBRERO] Hi there Javiar
[Javier_Sobrado_FIRAXIS1] ;-P
*** Javier_Sobrado_FIRAXIS was kicked by ACS_MarkG () 2«Script For MEGANET2« 3,0()
[Jeff_Morris_FIRAXIS] HAW!
[Dan_Magaha_SOMBRERO] bwahahahaha
[Javier_Sobrado_FIRAXIS1] thank you
[ACS_MarkG] just a dl :)
[Jeff_Morris_FIRAXIS] ah
[Branqua] what city is Firaxis located in?
[ProvostHarrison] ?
[Jeff_Morris_FIRAXIS] Baltimore
[PaulnADHE] havnt tried patch yet, anything on grouping of loaded units in a stack?
[spank-it] is software piracy effecting game sales?
[ACS_MarkG] so, why did this patch took so long? or not?
[Dan_Magaha_SOMBRERO] Hunt Valley to be precise, right down the street from Ripken mansion
[GuestJon_Miller] Any plans for additional Patches, future projects, ect
[Gramphos] Was that email address for me?
[Jeff_Morris_FIRAXIS] QA was handled differently for one...more infogrames involvment
[Jeff_Morris_FIRAXIS] jmorris@firaxis.com
[ProvostHarrison] I don't think it did take that long, just came by surprise more than anything...
[Jeff_Morris_FIRAXIS] send me the details
[Soren_Johnson_Firaxis] plus, this was more of a "feautures" patch
[Dan_Magaha_SOMBRERO] spank-it: does software piracy ever *not* affect software sales?
[ACS_MarkG] Provost that was thanks to the new PR policy ;)
[ChrisShaffer] Soren, will the AI have a worse attitude toward you if you use lots of their workers to increase the populations of your own cities?
[ProvostHarrison] LOL
[Soren_Johnson_Firaxis] Chris: as long as you don't then sacrifice their citizens, the AI prefers if you add them to your cities.
[Soren_Johnson_Firaxis] as opposed to using them as slaves
*** ACS_MarkG sets mode: +v Soren_Johnson_Firaxis
[ChrisShaffer] Soren -- thx
[Libertarian] Soren, your AI code is especially impressive. What is your education and experience?
[Dimorier_Maximus] I never add those nasty slaves to my cities ;-)
[rdomarat] Soren, the AI never seems to stack large number of catapults/cannon/artillery to soften up cities during an invasion. Was this a deliberate choice because your stack of bombardment units are too slow?
[Soren_Johnson_Firaxis] I've got an MS in Computer Science from Stanford
[Immortal_Khan] Is there a way to view your maps in the Editor in a zoomed out mode?
[Soren_Johnson_Firaxis] and I worked on AI for awhile at EA
[spank-it] as a member of the military overseas i had trouble buying a verison that would ship to my military address...
[ACS_MarkG] Was the way stack movement was implement a necessity or a choice? I mean , was a ctp2-like stack model possible?
[ProvostHarrison] Yeah, that would be a real handy feature in the editor if you had a smaller window/full map view of the world you have created.
[Jeff_Morris_FIRAXIS] Send a check to...
[Dan_Magaha_SOMBRERO] Khan not at the moment, from what I understand it is difficult to add zoom to the editor
[Soren_Johnson_Firaxis] rdomarat: stacking artillery is a somewhat extreme strategy, which is usually hard for the AI. Maybe I should have concentrated more on that option, though...
[DaXX6] If I take a tank against a stack of several knights, i only get one attack and my turn is over. if I assault a square with 1 knight, i conquer it and am allowed to attack again. why the penalty for assaulting stacks?
[Jeff_Morris_FIRAXIS] It's my industrial age bread and butter
[ChrisShaffer] Question: Why do the city governors disobey instructions to "emphasize food|commerce|production" ? I choose "emphasize commerce and emphasize production" and the governor places my citizens on a 3/0/0 grassland wheat square instead of a 1/2/2 forest fur square. Why?
* ChrisShaffer notes that the city wouldn't starve if the forest was selected instead of the grassland
[Immortal_Khan] how about what Provost suggested by adding a mini map window to the Editor?
[DaXX6] by a stack i dont mean a city, i mean a stack of enemies on the open terrain
[Jeff_Morris_FIRAXIS] We're aware of the feature request..We'll do waht we can
[Jeff_Morris_FIRAXIS] the editor feature
[Javier_Sobrado_FIRAXIS1] you shouldn't be able to attack twice with a knight.
[Immortal_Khan] Thanx
[Jeff_Morris_FIRAXIS] np
[DaXX6] i am attacking with a tank
[DaXX6] that can attack multiple times
[Libertarian] Were the suggestions from players at fan sites helpful as you considered what to do for the patch?
[DaXX6] the tank can attack multiple times if i assault squares with one unit inside
[DaXX6] if i assault stacked squares, i only get 1 attack with my tank
[DaXX6] why
[Soren_Johnson_Firaxis] concerning stack movement: there is no perfect solution. Our solution works great for some cases because it has so little overhead (since you never have to actually organize the stack. Hit 'j' and click)...
[Soren_Johnson_Firaxis] ...of course, certain playing styles would work better with a more comprehensive solution...
[Javier_Sobrado_FIRAXIS1] oh... that's a known bug. We're working on it.
[Kaeregaard] Question: Will my old saves work after I upgrade to the new patch
[ProvostHarrison] One useful feature for the stack would be so it just moves those activated not those fortified, for example, when moving workers out of a city to clean up pollution, you don't want to bring the whole lot with you...
[Jeff_Morris_FIRAXIS] I like the stack implementation because it's reduced 8-12 move orders to 2 or 3...big improvement
[Soren_Johnson_Firaxis] ...so it's a tough call. The solution we came up with was also simply, which reduced the risk of introducing bugs...
[JayPiJay] ...or smac player ;)
[Soren_Johnson_Firaxis] ...but of course, there already is one known bug with stack movement...
[ACS_MarkG] tough question(probably): didnt you see the need for stack movement before the release?
[Soren_Johnson_Firaxis] "was also simple"
[Jeff_Morris_FIRAXIS] Hey cooper!
[DaXX6] units should be allowed to GoTo boats.... allow them to auto-load
[Dan_Magaha_SOMBRERO] Shaggy's in the house
[JayPiJay] but that bug would definately be a feature if you could re-add units :)) (wishful thinking)
[Acooper] hello all
[Soren_Johnson_Firaxis] markG: we should have, but the end of projects get so crazy that it is easy to miss obvious improvements sometimes
[ProvostHarrison] You can readd the units to an army can't you?
[RevStang] does a sentried unit get the fortified bonus?
[Guest123] When negotiating peace, how does the AI evaluate you, by Power, Culture, or Score? If Power or Culture, can we get numerical representation of those items in a future patch/expansion?
[Libertarian] Were the suggestions from players at Apolyton helpful in your considerations for the patch?
[Soren_Johnson_Firaxis] revStang: yes
[Sirotnikov] greetings and salutations earthlings and civ lovers
[JayPiJay] after you get the MAccademy like ?
[Soren_Johnson_Firaxis] Gest123: by power mostly
[Dan_Magaha_SOMBRERO] greets Sirotnikov
[ACS_MarkG] Jeff have we surpassed 1 mil copies yet?
[ProvostHarrison] Hello there Siro.
[pitk] why have you fixed the city size 6 zhing? who said it was a bug? ;)
[Soren_Johnson_Firaxis] Apolyton has always been a useful source of feedback...
[Sirotnikov] Thank you Sombrero
[Jeff_Morris_FIRAXIS] No business stuff...we're doing exceptionally we
[Jeff_Morris_FIRAXIS] well
[Soren_Johnson_Firaxis] pitk: nice try
[PaulnADHE] leaving work now to play Civ III
[Sirotnikov] yo ph
[pitk] :P
[GodKing] any future plans you can let us know about?
* ChrisShaffer wonders if there will be an answer to the question about city governors
[Jeff_Morris_FIRAXIS] Not yet..
[Soren_Johnson_Firaxis] Chris: please repeat
[Libertarian] Thank you, Soren. It feels good to be acknowledged.
[Javier_Sobrado_FIRAXIS1] We plan to make more great games ;-)
*** Joins: Mike_Breitkreutz_FIRAXIS (~Java_user@.187)
[Dimorier_Maximus] Is Javier a phony?
[ACS_MarkG] Has there been a change on the people working for civ3 since the release of simgolf? or is it two separate teams?
[RevStang] [ChrisShaffer] Question: Why do the city governors disobey instructions to "emphasize food|commerce|production" ? I choose "emphasize commerce and emphasize production" and the governor places my citizens on a 3/0/0 grassland wheat square instead of a 1/2/2 forest fur square. Why?
[Jeff_Morris_FIRAXIS] You know it
[m_m_x] how simgolf doing?
*** ACS_MarkG sets mode: +v Mike_Breitkreutz_FIRAXIS
[rdomarat] When atttempting to trade with the AI for luxuries you don't have and offering luxuries that they don't have, the AI always wants 2 to 3 times more than they are giving up. If this a reflection n the fact that my Civ may be twice to three times the size of their Civ, or is it just the AI making things harder for us humans (PS : The AI kicked my ass last night, thanks Soren!)
[Dan_Magaha_SOMBRERO] hahaha Dimorier.. I ask myself that every day
[casaubon] any information on the "late game crashes" and/or possible resolution (I know, that may be too general )
[sparkit] will the editor one day able to make goals like capture the flag?
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