Civ3 1.21 Chat Friday, April 19, 2002
2 Months and 4 days after the second, the third
civ3 patch was released and we were right here to share our experiences from the changes along
with several Firaxians
In red, the operator. In
blue, Firaxis team members. Many thanks to
Jeff Morris, Dan Magaha, Soren Johnson, Javier Sobrado and Mike Breitkreutz
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[YuMMz] Firaxis: Is there anyway to give back a worker that you have taken from a civilization but doesn't belong to that civ it belongs to one of your allies?
[Mike_Breitkreutz_FIRAXIS] Seeker- not yet
[AnnoyingLittleBoy] Thanks jeff
[notyoueither] I am reading between the lines that there is something afoot. Say no comment if I am right.
[Seeker] oh well
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[Soren_Johnson_Firaxis] i'm not sure where i got cut off... i think i was talking about the AI being more careful in hurrying/draft to avoid an unhappiness spiral
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[Jeff_Morris_FIRAXIS] ...
[Harold25] yes i noticed that
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[Harold25] they didn't decimate themselves
[Jeff_Morris_FIRAXIS] Thanks for checking out the editor coldfever...we couldn't find any non-english OS cds around the office
[|Sn00py] What percentage of Civ3 are you hoping to make editable?
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[GHOB] when a map is generated, how many resources/luxuries per civ are placed on the map usually?
[Soren_Johnson_Firaxis] there is nothing in 1.21 which would explicitly slow down expansion, but the AI priorities may have shifted elsewhere...
[YuMMz] so have I, I am forced to raze and rebuild every city I take becuase of the computer drafting =(
[SirPleb] Would you mind telling us what the new save format compression scheme is, so that authors of existing utilities can get them working again?
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[Jeff_Morris_FIRAXIS] A great deal snoopy
[Jeff_Morris_FIRAXIS] as much as we can
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[Soren_Johnson_Firaxis] ...I am curious to hear more in case this is a new problem for the AI
[Jeff_Morris_FIRAXIS] love your stuff by the way...
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[Soren_Johnson_Firaxis] generally, there is at least one resource per civ (sometimes more)
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[ACS_MarkG] anything you'd like to see in the forums? :)
[Soren_Johnson_Firaxis] there are usually 1 luxury for every two civs, but it vareis.
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[Jeff_Morris_FIRAXIS] 10 minute warning for me
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[Jeff_Morris_FIRAXIS] Civ3 general moved to the bottom of the civ3 forums...
[Jeff_Morris_FIRAXIS] just kidding
[Soren_Johnson_Firaxis] how about "We Love Firaxis Day!"
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[ACS_MarkG] i think that's every day on apolyton :D
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[ACS_MarkG] with exceptions :D
[Jeff_Morris_FIRAXIS] Any other questions?
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[ACS_MarkG] amazingly people are ignoring the fact that the chat is umoderated :D
[Jeff_Morris_FIRAXIS] 5 minute warning
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[jimmyhealey] What!?!?
[YuMMz] becuase it is moderated
[Spain_in_civ3] ya nos veremos
[Guest81418] bit intimidated to speak
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[SirPleb] Would you mind telling us what the new save format compression scheme is, so that authors of existing utilities can get them working again?
[|Sn00py] ok now it is
[LoQtS] test again...
[notyoueither] Mine aren't showing
[Guest29309] Will the AI turns be faster...? And how are plans for a MP version going?
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[|Sn00py] sheesh
[Theseus] AH HAH!
[notyoueither] OK now, better
[Mike_Breitkreutz_FIRAXIS] SirPleb- We used the commercial version of the PKWare data compression library
[Jeff_Morris_FIRAXIS] now I can see you guys...last few questions
[|Sn00py] Finally, I can breathe
[Xentropy] ROFL "allow_us_to_speak" logs in AFTER the chat is opened up...
[Thrawn05] Ok, how about this. Why can't I use custom city names in 1.21? The game resorts back the built in name.
[SirPleb] thanks!
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[SirPleb] Are you still looking into the tech trading issue? Are you considering alternatives to the current AI structure to make improvements in that area, or is what we see now intended to be final? (IMO, the tech. rate remains way too fast in 1.21. It is perhaps a bit slower, hard to be sure after just a little testing, but it seems clear it is not much changed from 1.17 at Deity.)
[YuMMz] Firaxis: Have you improved the AI Draft rate, I cannot take their cities because I cannot even get ONE happy person if I do take them. I saw you mention something about this earlier but missed the answer
[Jeff_Morris_FIRAXIS] Most likely not sir pleb
[allow_us_to_speak] the early expansion was not causing the comp players to be handicapped
[SirPleb] Are you thinking about changing the AIs behavior when it is on the defensive and goes into Communism? Many of us are finding that the AIs "implode" at that point, in effect killing themselves.
[Soren_Johnson_Firaxis] we have definetly improved the AI draft/hurry rate...
[jimmyhealey] Do you had any of your headers to the compressed file, or is it 100% pkware???
[Mike_Breitkreutz_FIRAXIS] 100%
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[Mike_Breitkreutz_FIRAXIS] But winzip and similar programs cannot decompress them...
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[jimmyhealey] Why?
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[Soren_Johnson_Firaxis] We are happy with the current tech rate (although we always want feedback)... deity games are really off the chart as far as that is concerned, though.
[APerfectGimp] Because it's the commercial thingie
[Mike_Breitkreutz_FIRAXIS] Because that's how the format is built.
[|Sn00py] I have just one question and you can get rid of me, I don't mind if you say no comment or anything, but CAN I animate the terrain, is this a possiblility?
[Civ3-Hater] .civ3 is wrong
[Mike_Breitkreutz_FIRAXIS] PKWare intentionally made it so
* APerfectGimp slaps Civ3-Hater around a bit with a large trout
[Guest81418] it should stop people cheating in tourney games
[Jeff_Morris_FIRAXIS] What's wrong with civ3?
[notyoueither] Soern. Have you thought of scaling min research time with higher difficulty?
[Civ3-Hater] .civ2 you could enjoy
[|Sn00py] I spelt possibility wrong again
[Jeff_Morris_FIRAXIS] Uh...like what?
[Thrawn05] Nothing is wrong with Civ3, now with 1.21f.
[Soren_Johnson_Firaxis] the main problem with them going into Communism was that they would hurry production too much, which we have toned down. Our Beta testers didn't think it was a problem in 1.21
[Civ3-Hater] .but civ3 has no clue
[Mike_Breitkreutz_FIRAXIS] Sn00py - No. There is no code in the engine for animationg terrain and color-cycling doesn't work so well in 16bpp
[ACS_MarkG] stop the bold "hater"
[Guest81418] I think I can recommend civ3 to my brother now , with this patch
[Soren_Johnson_Firaxis] nye: in which direction?
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[|Sn00py] yes.. okay..
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[Xentropy] WOW, what a netsplit!
[ACS_MarkG] another US army accident.... :)
[Guest81418] goodbye canada
[Xentropy] LOL
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[SirPleb] great, thanks Soren, can't wait to get a game far enough to test it
[notyoueither] Increase min research as difficulty goes up to throttle AI advancement.
[LoQtS] there we go again...
[|Sn00py] There will be network support for multiplayer right?
[APerfectGimp] Woo-hoo.
[Soren_Johnson_Firaxis] thanks for the suds, btw
[YuMMz] Firaxis: I am in Communism Late game and every AI refuses to trade luxuries anymore, If I offer them for almost nothing they imediately refuse the deal? I am on good terms with 80% of them any reasons why this might be?
[m_m_x] mike-can it be changed in the future so we can do animation to the terrien /cities??
[notyoueither] No prob. You got your's?
[Mike_Breitkreutz_FIRAXIS] Perhaps they have access to the luxuries already?
[Soren_Johnson_Firaxis] hmmm... i don't think so. Min Research time is supposed to affect outliers and not throttle the speed of the entire game.
[Civ3-Hater] is there any chance to get the civ2-code for making this great game even greater? civ3 went the wrong way!
[notyoueither] I increased min to 8 and max to 60. bumped base cost to 200 at Emperor. Made the ages last a bit.
[Soren_Johnson_Firaxis] Yummz: probably b/c you have a lot more luxuries and cities than they do, so they realize you have a lot more to gain from the trade.
[APerfectGimp] Do you have any plans to allow me to crash airplanes into units, acting like a missile?
[ACS_MarkG] hater: highly doubt it. ask again in 10 years
[notyoueither] Gimp. korn did that
[YuMMz] Soren: that actually makes sense thanks
[Soren_Johnson_Firaxis] nye: i think adjusting the overall tech cost via the world sizes would be a better way to go...
[|Sn00py] that reminds me, I noticed you added Future Era in the scenario of the editor, what sort of options are you allowing for this, eg. an added Future splash screen (for when you change), added futurisitc cities, etc?
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* Xentropy waits for Civ3-Hater to change his name to yin26.
[allow_us_to_speak] seems to be the in thing nowdays
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