 |
|  |
 |
|
|
Hi guys. No it hasn't been totally quiet on the Empire front. But I have been severly slowed down due to various issues. However, progress still moves forward, albeit slowely.
Demo v0.3 progresses nicely now. I have completely redesigned the code from the ground up. While this set me back heaps by rendering v0.2 completely redundant, it has garnered benefits in other areas. IE: Where it took almost 10 minutes (on my PC anyways) to create a random map on the largest size, I now have a map generator which is a lot better in quality of maps, how things are linked, and even does a hellova lot more like goods, roads, proper rivers, strategic city placement, in the simple timeslot of about 1 minute. Many other speed issues have also been rectified.
Currently, I have the new code model at this state:
- Application basics (initialisation, object creation): COMPLETE
- Sound FX engine: COMPLETE
- Music engine: COMPLETE
- Game engine (the main loop): COMPLETE
- Game setup: PARTIAL (I have a couple more things to implement after the unit engine is complete)
- Map generator: COMPLETE
- Economy engine: COMPLETE
- City engine: COMPLETE
- Unit engine: COMPLETE
- Combat engine: TEMPORARY (true tactical combat to be done later)
- Message engine: STARTED
- Empire management: PARTIAL (Economy finished)
These are the things I'd like finalised before releasing the next demo. Some things to look forward to in this demo:
- Roads: COMPLETE
- Fully operating economy (except for maybe trade): COMPLETE
- Maps with logical rolling hills, mountain ranges, rivers flowing in logical paths, better forest spread, and more: COMPLETE
- Fortifications: walls, guardtowers, castles: PARTIAL
- Empire-wide reporting (may not have every report): PARTIAL
- AI: BASIC (builds cities, units and attacks enemy units/cities)
At this point the timeframe till release is unknown, but I'll update this thread every so often.
EDIT: (29-July) Updated the status of components.
EDIT: (19-Aug) Updated the status of components.
EDIT: (1-Sept) Updated the status of components.
Last edited by Dale on 01-09-2003 at 05:58
|
|
|  |
 |
|  |
 |
|
|
Screen 1:
Creating the map..........
Attachment: mapsetup.jpg
This has been downloaded 236 time(s).
|
|
|  |
 |
|
|
Screen 2:
The main view..........
Attachment: main1.jpg
This has been downloaded 232 time(s).
|
|
|  |
 |
|
|
Screen 3:
The economy report..........
Attachment: econ.jpg
This has been downloaded 227 time(s).
|
|
|  |
 |
|
|
Screen 4:
A town (what you have at the start)..........
Attachment: town.jpg
This has been downloaded 229 time(s).
|
|
|  |
 |
|
|
Screen 5:
A productive town.........
Attachment: prosper.jpg
This has been downloaded 219 time(s).
|
|
|  |
 |
|
Chieftain
|
Apr 2002 time: 02:13
| |
|
|
Could you add a way to move thru the map via the minimap? I find I get lost quite easy.
Nice progress you are making.
Oh, will this game be mod-able?
|
|
|  |
 |
|
Deity
|
May 2002 time: 19:13
| |
|
|
Looks good!
|
|
|  |
 |
|
Chieftain
|
Apr 2002 time: 02:13
| |
|
|
Have you got the latest DirectX installed? If you got the one that comes with Xp (7) then it might not work.
I think Dale used the latest directX to make his game.
Dump the error message into google for answers if this does not help.
|
|
|  |
All times are GMT. The time now is 01:13. Apolyton Time is 20:13. |
top of page
|
|
|
|
|
|