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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alternative Civs > Alternative Civs > Empire: Demo v0.3
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Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
21-07-2003 02:48 | www
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#1 | report |
Empire: Demo v0.3 Support Apolyton or Terrorists Win


Hi guys. No it hasn't been totally quiet on the Empire front. But I have been severly slowed down due to various issues. However, progress still moves forward, albeit slowely.

Demo v0.3 progresses nicely now. I have completely redesigned the code from the ground up. While this set me back heaps by rendering v0.2 completely redundant, it has garnered benefits in other areas. IE: Where it took almost 10 minutes (on my PC anyways) to create a random map on the largest size, I now have a map generator which is a lot better in quality of maps, how things are linked, and even does a hellova lot more like goods, roads, proper rivers, strategic city placement, in the simple timeslot of about 1 minute. Many other speed issues have also been rectified.

Currently, I have the new code model at this state:
- Application basics (initialisation, object creation): COMPLETE
- Sound FX engine: COMPLETE
- Music engine: COMPLETE
- Game engine (the main loop): COMPLETE
- Game setup: PARTIAL (I have a couple more things to implement after the unit engine is complete)
- Map generator: COMPLETE
- Economy engine: COMPLETE
- City engine: COMPLETE
- Unit engine: COMPLETE
- Combat engine: TEMPORARY (true tactical combat to be done later)
- Message engine: STARTED
- Empire management: PARTIAL (Economy finished)

These are the things I'd like finalised before releasing the next demo. Some things to look forward to in this demo:

- Roads: COMPLETE
- Fully operating economy (except for maybe trade): COMPLETE
- Maps with logical rolling hills, mountain ranges, rivers flowing in logical paths, better forest spread, and more: COMPLETE
- Fortifications: walls, guardtowers, castles: PARTIAL
- Empire-wide reporting (may not have every report): PARTIAL
- AI: BASIC (builds cities, units and attacks enemy units/cities)

At this point the timeframe till release is unknown, but I'll update this thread every so often.

EDIT: (29-July) Updated the status of components.
EDIT: (19-Aug) Updated the status of components.
EDIT: (1-Sept) Updated the status of components.

Last edited by Dale on 01-09-2003 at 05:58

child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
UK
Jan 2002
time: 01:13
25-07-2003 14:47
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#2 | report |
Put an end to popups!


Looking good
but what happens when we get the CTP2 source code

I'm particulary interested in the map creation and how much detail it can handle(in terms of clever terrain placement/resources/goods etc).
Anyway nice to see this still going on

LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
King
Ashes
Jan 2001
time: 01:13
26-07-2003 22:37
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#3 | report |
Support Apolyton, buy Civilization: The Boardgame


quote:
I have completely redesigned the code from the ground up.

Often a good idea when you can afford it.
Will you provide some basic ai for that next demo (even a simple 'send all the units towards my neighbour capital')?

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
27-07-2003 00:00 | www
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#4 | report |
Support Apolyton or Terrorists Win


quote:
Originally posted by LDiCesare

Often a good idea when you can afford it.
Will you provide some basic ai for that next demo (even a simple 'send all the units towards my neighbour capital')?


Yes. Can't say how much yet, but there should be economy, building and unit attack at the least in the next demo.

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
29-07-2003 04:49 | www
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#5 | report |
Eye candy: Support Apolyton, buy Galactic Civilizations: Deluxe Edition


Screen 1:
Creating the map..........

Attachment: mapsetup.jpg
This has been downloaded 236 time(s).

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
29-07-2003 04:50 | www
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#6 | report |
Eye candy: Support Apolyton, buy Civilization: The Boardgame


Screen 2:
The main view..........

Attachment: main1.jpg
This has been downloaded 232 time(s).

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
29-07-2003 04:51 | www
edit | quote
#7 | report |
Eye candy: Increase Your PM Length


Screen 3:
The economy report..........

Attachment: econ.jpg
This has been downloaded 227 time(s).

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
29-07-2003 04:52 | www
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#8 | report |
Eye candy: Support Apolyton, buy Civilization III: Complete


Screen 4:
A town (what you have at the start)..........

Attachment: town.jpg
This has been downloaded 229 time(s).

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
29-07-2003 04:52 | www
edit | quote
#9 | report |
Eye candy: Put an end to popups!


Screen 5:
A productive town.........

Attachment: prosper.jpg
This has been downloaded 219 time(s).

child of Thor
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
UK
Jan 2002
time: 01:13
29-07-2003 18:07
edit | quote
#10 | report |
Lose 30 kilos (of popups)


mmmm......nice

graphics looking very nice, remind me abit of Anno1492 which is a good thing.
Keep it coming

Hommer
Settler
The Siberian capital, Novosibirsk City
Jul 2003
time: 01:13
30-07-2003 16:03 | www
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#11 | report |
Support Apolyton buy from Amazon


Looks very good but how about a little manual?.. Not actually User Manual but at least Game Rulez?..

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
31-07-2003 01:44 | www
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#12 | report |
Support Apolyton buy from Amazon


CoT:

I loved Anno! Great game.

Hommer:

Manual for the game will come later. Game rules? Hmmm...... I suppose to check out the basics you could point that browser at http://members.dodo.net.au/~thesdale and see demo 2 (the old version).

Hommer
Settler
The Siberian capital, Novosibirsk City
Jul 2003
time: 01:13
31-07-2003 02:47 | www
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#13 | report |
Enter the AD-FREE zone


I'm sorry but I don't understand is this game the alone project (run .exe and enjoy), client-server application or web-application?.. How do you see the future of the game?

I think update of Feature section will help greatly with game basics understanding.

Hommer
Settler
The Siberian capital, Novosibirsk City
Jul 2003
time: 01:13
31-07-2003 03:00 | www
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#14 | report |
Avatar Enlargement: We've got the solution


You HAVE manual:
http://members.dodo.net.au/~thesdale/Manual.zip

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
31-07-2003 04:59 | www
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#15 | report |
Full PM-box? Change here!


Yeah, that is a manual but very basic and only for Demo 2. I'm working on demo 3 at the moment.

As for type of game, it's a standalone application (run .exe and enjoy as you said), and the MP abilities at this point are hotseat only. I might add in LAN, but dunno about the rest.

Hommer
Settler
The Siberian capital, Novosibirsk City
Jul 2003
time: 01:13
31-07-2003 07:43 | www
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#16 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


I see there are some very good concepts in your game.

How about to add PBEM support?

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
18-08-2003 23:28 | www
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#17 | report |
Lose 30 kilos (of popups)


Okay, we're starting to get very close to a demo v0.3 release.

Finally!!!!!!

Anyways, just wanted to update the top thread and let everyone know I've got a rudimentary AI working. So in demo 3 you'll be competing against someone.

LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
King
Ashes
Jan 2001
time: 01:13
19-08-2003 13:30
edit | quote
#18 | report |
Enter the AD-FREE zone


quote:
I've got a rudimentary AI working

Great!
That will give us a better idea of what the gameplay will look like.

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 11:13
01-09-2003 06:02 | www
edit | quote
#19 | report |
Full PM-box? Change here!


Should have public alpha 0.3 out this week (hopefully)

Three last things I want in before I upload it:

- Button-tips
- Tutorial
- Refine AI a bit to split defensive/attacking units

Nebula
Chieftain
Apr 2002
time: 02:13
04-09-2003 04:38 | www
edit | quote
#20 | report |
Suffering from ads?


Could you add a way to move thru the map via the minimap? I find I get lost quite easy.

Nice progress you are making.

Oh, will this game be mod-able?

GhengisFarb
Civilization III Democracy GamePtWDG Glory of WarCivilization II Democracy GameCivilization III PBEMC3C IDG: Apolyton TeamCiv4 SP Democracy Game
Deity
May 2002
time: 19:13
04-11-2003 01:05 | www
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#21 | report |
Support Apolyton, buy Alpha Centauri


Looks good!

ruskiyparen
Settler
South Florida
Apr 2002
time: 20:13
20-12-2003 04:09
edit | quote
#22 | report |
Support Apolyton buy from Amazon


I tried to start the game but i got an error message:

______
Error Starting Program

The EMPIRE.EXE file is linked to missing export DDRAW.DLLirectDrawCreateEx.
_______

I don't know if you or anyone else has encountered this error. I have DDRAW.DLL installed in the Windows/System directory and I copied it to the game directory as well.

Nebula
Chieftain
Apr 2002
time: 02:13
26-12-2003 01:03 | www
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#23 | report |
Get a bigger avatar today!


Have you got the latest DirectX installed? If you got the one that comes with Xp (7) then it might not work.

I think Dale used the latest directX to make his game.

Dump the error message into google for answers if this does not help.

MrBaggins
CTP2 Source Code Project
King
May 1999
time: 01:13
09-02-2004 14:00
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#24 | report |
Help yourself to an AD-FREE life


DirectDraw completed its development cycle at 7, however. There was, and will be no more development to it. Its a finished "product".

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