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  GALACTIC CIVILIZATIONS $19.99 - CIV3 CONQUESTS $29.99 - CIV3 from $9.99 - SMAC+SMAX $19.99
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MarkG
Trade Wars / BlackNova TradersCTP2 Source Code ProjectApolytoners Hall of FameCivilization IV CreatorsApolyCon 06 ParticipantsGalCiv Apolyton Empire
Co-Founder
Macedonia, Greece
Aug 1998
time: 02:52
31-03-2003 09:45 | www
edit | quote
#1 | report |
Bug Reports - put them here Support Apolyton, buy Civilization: The Boardgame


only post specifc reports. reply to something only if to correct , not to start a discussion

yin26

Apolytoners Hall of Fame
Born Again Optimist
This space reserved for Darkstar.
Apr 1999
time: 19:52
31-03-2003 19:27
edit | quote
#2 | report |
Got spare money?


-- B.C. (money) slider won't go in increments of 1 at higher levels of money! You *can* type in the number, but this is less than optimal.

-- [not a bug, I understand, but important]: AI's declaration of war isn't clear!!! It will make threats but never (hardly ever?) actually say "We are at war." So you have to click to another screen after each threat to see if he actually declared war.

-- Starbase text that explains the improvements get truncated.

-- [not a bug, I hear, but bad enough to be called one! ] The option to offer an Alliance does not show up unless you are in 'Close' relationship. This might make sense at first, but it looks like a bug otherwise! If I have the tech to offer an alliance, let me offer it!!! Just have the AI refuse. This one really hurt me in my current game.

--Upon reload, your cultural points need a few turns to get back where they should be. Same for number of turns for a tech to finish.

Last edited by yin26 on 01-04-2003 at 19:16

MarkG
Trade Wars / BlackNova TradersCTP2 Source Code ProjectApolytoners Hall of FameCivilization IV CreatorsApolyCon 06 ParticipantsGalCiv Apolyton Empire
Co-Founder
Macedonia, Greece
Aug 1998
time: 02:52
02-04-2003 07:31 | www
edit | quote
#3 | report |
Suffering from ads?


- there seem to be some issues with the espionage spending. you increase spending on one civ and it could also be increased on another. stuff like that....

Gregurabi
Prince
Lorain, OH, USA
Jun 1999
time: 00:52
06-04-2003 01:40 | www
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#4 | report |
Support Apolyton, buy Civilization: The Boardgame


If GalCiv locks up after playing the movies, rename the MOVIES subdirectory to something else, which will cause the game to skip the movies altogether. Then you can play it.

(I got this far after searching for "crash" on GalCiv's forums, since a search for "lock up" returned no results. One of the beta testers ran into a similar problem back in January, and the proposed workaround was to rename intro.bik and sf_intro.bik. I did that, and it worked, in that I was able to get to the main menu and select settings. But after that, there's another movie before the game starts, which caused the same problem, so I just renamed the whole MOVIES directory, and then everything was OK.)

(System: Athlon 650, 256 MB, Win98SE, TNT2 video card. Same problem before and after the 1.01 update. I even tried reducing the video driver acceleration slider by one notch under the Win98 Control Panel, to no avail.)

(Exact symptom: start the program, wait a bit, the screen switches to low resolution (you can tell by the size of the mouse pointer), a movie plays, the screen switches to a higher resolution and is cleared to black, and then... nothing. You can move the mouse pointer, but the entire computer is otherwise dead in the water, and you must hit the Reset button. Ctrl-Alt-Del doesn't even work.)

CiverDan
Civilization III MultiplayerPtWDG Lux InvictaInterSite Democracy Game: Apolyton TeamPtWDG Roleplay
Prince
Sep 2002
time: 19:52
12-04-2003 20:44 | www
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#5 | report |
Support Apolyton, buy Civilization III: Complete


I can continue to build a wonder on a planet after another planet I own has built it. As a result I had two economic capitals. Next time I will make sure all planets I have are building it at the same time..hehe. But seriously, This bug has to be fixed.

Harry Seldon
GalCiv Apolyton EmpireNationStates
King
Birmingham, AL
Oct 2002
time: 00:52
21-04-2003 12:27
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#6 | report |
Support Apolyton, buy Galactic Civilizations


On the new patch I noticed that I can't demand starships, starbases, or some techs for a peace treaty. I can't trade for starships either.

Jamski
Alpha Centauri Democracy GameAlpha Centauri PBEMACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 00:52
01-05-2003 12:48
edit | quote
#7 | report |
Full PM-box? Change here!


I can't progress past the third month (March) The procedure for "next turn" is somehow broken. I have tryed this with and without the patches and multiple times, it is happening in every game. I can continue to move my ships on autopilot during these repated "Marchs" but the AI never moves, and the production on my planets never progresses, nor does my research. Anyone else have this problem? I'm dying here.

-Jam

MichaeltheGreat
Apolytoners Hall of Fame
Apolyton Grand Executioner
Fenway Pahk
Oct 1999
time: 16:52
06-05-2003 23:05
edit | quote
#8 | report |
Support Apolyton, buy Alpha Centauri


This is from version 1.03.054:

If you have a group of ships bunched together to move as a fleet, you do not get the speed bonuses from your starbase improvements. I have a couple of corridors I'm using to shuttle warships and constructors, and each sector has 2 starbases, each with the inverse tractor beam and stellar wake.

Apparently, when you "fleet" the ships, the AI takes into account the lowest speed, as it should, but ignores all external bonuses from starbases. The two fleets where this happened were one of four constructors and one of three, and I grouped them to save time moving them. Each normally has 5 moves, individually they have 9 moves once in my corridors, but as a fleet, they're stuck in 5 move mode until I separate them. Then next turn, they pick up the regular bonus.

WoA: I haven't had anything similar. Curious, though, are you using the download, or CD version of the game? I would guess it's some file corruption problem.

Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 19:52
07-05-2003 14:09
edit | quote
#9 | report |
load crash Support Apolyton, buy Civilization 2


after days of successful loading, suddenly my 1.03A.057 game always crash to desktop during loading. Same for the 2 auto-saves. arrgh, perhaps the stand-alone 1.03 will fix this...well I had one game impossible to submit, and now this one impossible to continue ....I begin to lose faith...reported to the official forum.

0bsidi0n
Warlord
Nov 2001
time: 17:52
20-05-2003 13:27
edit | quote
#10 | report |
Full PM-box? Change here!


- Even though morale is averaged at 87%, when I have an election, the game crashes, which my Norton catches, and then proceeds to tell me I have 0% of the votes.

- The stats section does not recognize the points I put towards economics when making my civilization, just the party points (I am federalists)

- After the UP issue giving transports an attack value for five years, they are unable to attack ships in orbit of planets, and then still need an escort!

Hydro
ACDG3 GaiansApolyton Storywriters' GuildSporePolyCast Team
King
Winfield, IL, USA
Jun 1999
time: 00:52
21-05-2003 16:57
edit | quote
#11 | report |
Get a bigger avatar today!


Minor item: when I click on diplomacy for minor civs, the picture of major civs shows up in the screen at the lower left. The only way to clear it is to scroll forward, then the default minor civs show up.

Martock
Warlord
Greenville, SC USA
Apr 1999
time: 19:52
24-05-2003 02:52
edit | quote
#12 | report |
Support Apolyton buy from Amazon


I'm using the latest patch that i know of (1.03 i think) and every time there is an election (republican gov't...i've not gotten far enough into the game since the patch update to get to any other gov't.) it crashes to the desk as soon as i hit the next button. this only happened after i did the patch update. i thought this may have been a bad install on my part but i've now uninstalled and reinstalled the game 3 times. i just saw this reported on the official site so i'm glad to know i'm not the only one with this problem.

The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 12:52
25-05-2003 04:09 | www
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#13 | report |
Lost SFX but kept music Tired of ads?


I got a bit frustrated when I discovered that I lost the special effects sounds for the game (but kept the music) soon after running it after a cold reboot.

SOLUTION: I created a shortcut from galciv.exe and use that instead of the given gcmenu.exe and now it runs with all the sounds.

Anyone else discover this?

Harry Seldon
GalCiv Apolyton EmpireNationStates
King
Birmingham, AL
Oct 2002
time: 00:52
27-05-2003 12:32
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#14 | report |
Support Apolyton, buy Civilization 2


My sound will disappear after playing for a while but I haven't downloaded a patch for a few weeks so I don't know that it's been fixed.

Vanguard
Prince
Monster Island
Apr 1999
time: 00:52
28-05-2003 17:16
edit | quote
#15 | report |
Inflate your Upload Space


Typo: "There is nothing the enemy dreads more than a dreadnaught" (dreadnought)

Disappearing improvements: If you hurry build an improvement and then look at "details" in the planet display or switch projects, then the improvement disappers from your list of options and never reappears. Nor is it listed in the details.

Things that could use attention:

Repair: Too slow, I think. Even with decent repair skill and a starbase repair bay, the crews of your ships don't repair more than a couple of points of damage a month. This game does not need to be more of an attrition fest. Additionally this contributes to problem 2:

Experience rankings: My USS Hero, the oldest ship in the fleet, pride of Earth, destroyer of starbases, defeater of Overlords, veteran of countless battles ------- experience rating 1, Neophyte. What exactly do you have to do to reach 2? Survive the entire game? I don't even know what level 2 is called, to be honest. My ships never live that long. There is not much point in having an experience system in the game if it is never used and doesn't do anything.

Annoyance:

1930's economics: The only real response to the "Galactic Recession" is to raise taxes and drastically cut governmental expenditures. This, ahem, does not fully comport with current beliefs or practice.

Last edited by Vanguard on 28-05-2003 at 17:27

MichaeltheGreat
Apolytoners Hall of Fame
Apolyton Grand Executioner
Fenway Pahk
Oct 1999
time: 16:52
28-05-2003 17:29
edit | quote
#16 | report |
Put an end to popups!


Vanguard - experience is also a function of the probable results of the combat. I've had my initial Survey Ship to level 10 (everything from 6 and above is just called "godlike"), but that's on a tiny galaxy where there wasn't much junk to harvest and the action got hot and heavy in the early going. On a huge galaxy game, I got USS Hero to attack 37, defense 112, hit points 125, but no higher than level three, even though it took out five dreadnaughts and a ranger in two turns.

A dreadnaught plinking freighters won't acquire much experience at all, for that reason.

There is also a time factor, as points to get to the next level decline slowly, so a ship that has long breaks between fights doesn't acquire much experience.

Experience needs to be tweaked somewhat, but it does help your early ships stay viable - I just finished a game where the first half, I was militarily behind, but could use starbase enhancements and corvettes to hold of battle cruisers and frigates, while I concentrated on building my economy. I had a bunch of corvettes in the level 4-5-6 range, and the extra attack and defend points you get are useful. With a battleship class or higher, it really doesn't matter.

Vlad Antlerkov
Civilization III Democracy Game
King
Toasty!
Mar 1999
time: 18:52
09-06-2003 00:11 | www
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#17 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


Possible bug feature:

If you're running one of the representative governments when the "switch to Imperium" issue comes up in the UP, and it passes, you still have elections, even though you're in Imperium.

muxec
Prince
Mingapulco
Jun 2002
time: 02:52
05-07-2003 10:09 | www
edit | quote
#18 | report |
Remove this text


Hi. I played a game and i had 4 trade routes. I clicked Menu-> Return to main menu->Start new game. But in the "trade" tab of domestic policy old routes from the previous game remained, but gave no income.

The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 12:52
18-09-2003 11:28 | www
edit | quote
#19 | report |
Support Apolyton buy from Amazon


Since the expansion pack, the main bug I've noticed is when I double-click on the survey ship or click on "i" for info, in order to select auto-survey, the game drops out to the desktop.

Darkstar
Prince
Huntsville, AL, USA
May 1999
time: 18:52
24-09-2003 06:39
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#20 | report |
Support Apolyton, buy Civilization III: Complete


Rusty, that was fixed the next day, in version 1.10A.

gregoryvg
Settler
Jan 2004
time: 00:52
12-01-2004 18:29
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#21 | report |
Support Apolyton, buy Civilization: The Boardgame


Hey Everyone,

I received Galactic Civilizations for a Christmas gift and am having a serious problem. The game will not finish loading. It starts to load, the movie for the developer starts and then it freezes. I moved that movie to a different folder to see if that was causing the problem, but it still froze on the second movie (I guess the developer little tidbid). Moved that movie as well and still didn't work, then it froze at what I am guessing is the intro screen.

I am using the following:
Windows ME
Athlon 1.2 Ghz
512 RAM
GeForce 3 Ti200, not sure of which driver set, but had to reformat HD in November and downloaded newest drivers then.

I have uploaded the 1.1 expansion pack and still no help. Anyone have any ideas of what I can do? Troubleshooting info? What else would someone need to know to help diagnose my problem?

Thanks for any help you may be able to provide.

Terran Master
Settler
Jan 2004
time: 00:52
05-02-2004 04:53
edit | quote
#22 | report |
Support Apolyton buy from Amazon


It's not really bad, (quite useful, actually) BUT it is a glitch. Sometimes in times of peace when the AI is gearing up to attack me or someone else, the comp asks ME if I want to go through with the attack. Say for instance they (the yor) are about to inde my Vizzard system with transport. The screen comes up saying
Invading the Terran's Vizzard system will be declared as an act of war. Are you sure you want to procede, N1? I say no, Vizzard is left alone. This has happened twice, ocne against me, once against the Drengin and always with the Yor. I that wierd of what?

Donegeal
PtWDG Glory of WarC4DG VoxApolyCon 06 ParticipantsC4BtSDG TemplarsSpore
Emperor
Apolyton's Resident Law Enforcement Officer.
Jul 2002
time: 00:52
21-06-2006 20:30
edit | quote
#23 | report |
Suffering from ads?


After I blow up the Drengin home star system, the game crashes when any info of them is looked at (or you end the turn and the AI "plays" them).

Donegeal
PtWDG Glory of WarC4DG VoxApolyCon 06 ParticipantsC4BtSDG TemplarsSpore
Emperor
Apolyton's Resident Law Enforcement Officer.
Jul 2002
time: 00:52
22-06-2006 00:20
edit | quote
#24 | report |
Support Apolyton, buy Galactic Civilizations


Never mind. I just did it one turn later and it worked fine.

Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV Creators
GalCiv Apolyton Empire
Emperor
Sep 1999
time: 19:52
21-05-2008 01:49
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#25 | report |
Browse Apolyton AD-FREE


Have a bug with Arnor: when I try to make a fleet out of a terror star and a medium sized "warp bubble" ship I made, the game CTDs. Was reproducible with the same save game.

I think I may have the save, if I grabbed the right .sav :P

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