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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alternative Civs > Alternative Civs > Yet another alternate civ game: Catapult
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MrBaggins
CTP2 Source Code Project
King
May 1999
time: 02:03
22-02-2003 03:25
edit | quote
#1 | report |
Yet another alternate civ game: Catapult Enter the AD-FREE zone


Just a note of intent... Not even an alpha yet, but a plan and tools are in place.

A synopsis is here.

It will be based on directX (7 but forwards compatible,) so graphic compatibility (and performance) with every windows platform.

Its essentially going to be a modders paradise and/or panacea.

Its not planned on being commercial as of yet, but if it looks commercial viable, that may be an option.

There is only a small team at this point, but as the framework develops, I'll look to bulk out the team.

I'm open to comments, and ideas as of now, however.

MrBaggins

Nebula
Chieftain
Apr 2002
time: 03:03
22-02-2003 12:38 | www
edit | quote
#2 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


Good luck with the project.

Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 21:03
22-02-2003 12:55 | www
edit | quote
#3 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


Good Luck! Its certainly an engaging idea.

It looks like the complexity in coding what you are looking for will be about 3-5x that of a straight civ clone. That needs to be considered when you think about whether you can really do this. How many programmers do you have?. . .

I'm hoping you'll reconsider and join forces with another project per my comments in Starting a New Project vs. Joining an Existing One. I think your idea might be compatible with several projects already existing.

If not, best 'o' luck!

MrBaggins
CTP2 Source Code Project
King
May 1999
time: 02:03
22-02-2003 14:19
edit | quote
#4 | report |
Support Apolyton or Terrorists Win


When the graphic engine, the UI and the parser is done, then the "entry level" for coders is a bit lower, since they'll be working in a parsed 'semi-RAD' environment.

At the point when you have a usuable parser and UI, the development can be split into 2:

Shell programmers.
Game Developers.

The game developers can set about developing a playable civ, and my concept of this is an amalgam of cherry picked "best of breed" ideas.

I've been coding a mod in CtP2, and actually realized that I was doing a rewrite of the engine, in SLIC2, and that it was probably a better idea to go with a less limiting, buggy and entirely more friendly environment.

Since the project *just* started yesterday, officially so only 2 team members as of yet.

I'm unconcerned about project pace: Activision isn't likely to develop a CtP3, and Firaxis isn't likely to build a completely customizable 'Civ' with a parsed language.

Its a labor of love to me, and anyone who wishes to step on board, can.

I'd like to start a forum on ideas on multi layer map handling... to get ideas on way that people would like it to work, and look.

MrBaggins

MrBaggins
CTP2 Source Code Project
King
May 1999
time: 02:03
22-02-2003 14:25
edit | quote
#5 | report |
Support Apolyton buy from Amazon


In terms of the joining an existing project vs. starting a new one.

My concept involves changes at the meta level of design... that basically toss out whatever coding has been done... to make it happen. I believe this would be a hinderance to any of the existing projects.

I'm using existing frameworks, so, much of the grunt work has already been done.

I don't expect a very rapid playable demo (except for maybe displaying the maps,) since the very nature of the project requires a pretty complete shell before game development can begin.

MrBaggins

Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 21:03
22-02-2003 14:54 | www
edit | quote
#6 | report |
Inflate your Upload Space


Well then, welcome to our humble group of misfits!

I'll check it out when you've got something playable.

Leland
Prince
Jan 2000
time: 04:03
12-06-2003 07:26
edit | quote
#7 | report |
Put an end to popups!


*Bump*

I wonder how this project is doing?

Pedrunn
Call to Power II Democracy Game
King
of Natal, Brazil
Jul 2001
time: 23:03
23-06-2003 22:18
edit | quote
#8 | report |
Lose 30 kilos (of popups)


I was helping MrBaggins with the graphics for the game. Even did some screen drafts for the main screen, diplomatic screen and city screen (which was highly discussed).
While he showed me some work he did with directX for the game.
He stopped posting here in apolyton but we kept in touch through PM and a yahoo cigroup. He was being more and more absent claiming RL keeping busy until he finally disapeared without further noticing.

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