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Chieftain
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Oct 2002 time: 01:29
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Some of you may have read this thread where I have been working on a high resolution version of the trident tileset.
Rather than doing anything on the units, I instead spent some time on a Tolkien Style isometric tileset - see the screenshot on this post.
While this probably wouldn't be to most peoples tastes for normal games, this would be good for some mod packs...
So, is it worth my while pursuing this? And if so, any suggestions for
- Plains and grassland. As you can see, I have done one as solid colour, and one with a few dots.
- Artic - how do you draw snow?
- Tunra - Again, how do you draw tundra?
- Desert - How do you draw a dune? Or should I just do the odd little cactus and prickly pear?
- Ocean - Looking at tolkien's maps he usually does the sea with lines following the coast line - a bit dificult to descibe - but this will not be possible due to the way the tilesets work. Stylisted waves?
- Jungle - I guess I need to draw little palm trees...
Any finally, specials, improvements and units and cities.
I plan to leave cities and units in colour for the moment - they stand out well. Although, for mod pack use, tolkein style cities would be fun, likewise units.
Having the specials in colour on this tileset does make them easy to see. I have also tried using small specials in the bottom right corner of easy tile as well.
Peter
Attachment: tolkien_style.png
This has been downloaded 976 time(s).
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Freeciv Webmaster
San Diego, CA, USA
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May 2000 time: 17:29
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I haven't been working on it lately, but have you seen the Tolkien modpack I have started?
www.dunedain.net/modpack
It is of a very different style, but perhaps we could work together?
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Chieftain
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Oct 2002 time: 01:29
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Hi paulz,
I knew there was at least one Tolkien based mod on freeciv, which is partly why I started playing with this.
Do you have a predefined map? In which case, which terrain types do you use? See my points in the first post - I'm at a loss for how to draw some tiles.
CapTVK - the main reason that the Units (and cities etc) are in colour was because it was easier. When/if I finish the terrain, I would be in a position to start on them. In the meantime, I kind of like the way the units and cities standout against the simple background.
Incidentally, I was wondering about a more complicated setup. Terrain that you have seen yourself is done in colour as at the moment. Terrain that you only know about from your allies/swaping maps would be shown using a different tileset - something representing an actual map, possibly like the Tolkien tiles. Crazy? Maybe, and it would need some serious code changes!
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Freeciv Developer
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May 2002 time: 02:29
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maubp, that looks very promising. I can't think of any slightly modern game which has tried to look that way. Could turn out to be very cool. Keep it up, and let me know if a Tolkien ruleset requires any (hopefully trivial) code changes, and I'll see what I can do.
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Chieftain
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Oct 2002 time: 01:29
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Per said:
quote: ... let me know if a Tolkien ruleset requires any (hopefully trivial) code changes, and I'll see what I can do. |
Would it be easy to add code for four new railway tiles and four new road tiles as discuessed in this thread ? This is a more general request for any high resolution tileset. Might apply to isometric tiles as well.
I have had a go doing the ocean in Tolkien's style:-
Attachment: tolkien_style_coastal.png
This has been downloaded 881 time(s).
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Settler
Lebbeke, Belgium
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Aug 2001 time: 02:29
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Very nice! But could you make the lines of the sea fit in a bit more? So they're a bit vaguer, like the rest of the terrain types.
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Chieftain
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Oct 2002 time: 01:29
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Thanks for the feedback everyone.
I'm not sure what you mean Bart. Doing them in a slight range of colours? Or a softer/browner colour than the grey I picked?
As to what I am trying to mimic, have a look here at some scanned in Tolkien maps:
http://www.jrrtolkien.org.uk/lotrmaps.htm
This image is quite a good example:
http://www.jrrtolkien.org.uk/Images/lotrmap1.jpg
You can see how he does his ocean? The "coastal wave lines" echo the landscape - with the lines closer together nearer land, repeating out into the ocean.
Now at the moment this would be impossible in freeciv without code changes. It also has a major drawback from a gameplay point of view - the lines tell you about coast locations which you may not be able to see.
I realised that without some major code changes (and the problem about information mentioned above), I could only have the coastal "wave lines" to a distance of about half a tile.
This is what I have done, and I choose to have three wavey lines. The deap ocean will have to be "blank" or have a simple repeating pattern.
Alternatively, we could abandon this style for ocean totally - and go for some stylised waves instead...
Anyone care to post some pictures of their ideas? I've still got a few problem terrain types to do - the my earlier postings.
Peter
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Settler
Lebbeke, Belgium
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Aug 2001 time: 02:29
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quote: Originally posted by maubp
Thanks for the feedback everyone.
I'm not sure what you mean Bart. Doing them in a slight range of colours? Or a softer/browner colour than the grey I picked?
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To see what I mean, zoom in on the image on the section where the river flows into the ocean. As you can see, the river is actually a mixture of different hues of green, red and brown, giving an impression of a pencil-made drawing. (also notice the slight antialiasing these different hues make).
Now look at the wavy lines: they have all the same grey colour, and are not antialiased. Because of these two things, these lines do look a bit 'misplaced' in the image.
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Chieftain
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Oct 2002 time: 01:29
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OK Bart, good point, thanks for clarifying that.
I think you're right, that would be better. Any graphics expects care to suggest a quick/easy way to do this?
The current waves were all done in the very primative Microsoft Paint Brush (a little app included with Windows), almost pixel by pixel. The reason I did the wavy lines all the same colour was because it was easier and quicker!
I wasn't confident that the wavy line look would "work" at all. I'm reasonably happy with how it turned out.
Right now I think the remaining land terrain is more important, but I'll put tweaking the coast line on my mental to do list.
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Chieftain
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Oct 2002 time: 01:29
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Thanks for digging out those images Mercator.
I have done some pencil sketches of dunes that look reasonable. This is my first attempt to turn them into bitmaps, and I'm not that impressed with my handiwork.
Oh, and before anyone asks, my pencil drawings do join up the dunes - a bit like the sprawling dune by Harlan Thompson for Civ 2 - while the bitmap version below is rather primative.
I probably won't have time to do anything else on this till the new year now...
Attachment: dune.gif
This has been downloaded 718 time(s).
Last edited by maubp on 17-12-2002 at 19:51
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Chieftain
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Oct 2002 time: 01:29
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quote: You could simply make the Arctic terrain white(r) or slightly blue-ish to make it look cold (although I'm not sure if the latter would fit very well with the beige of the rest) and perhaps add some icy cracks. |
As a short term measure, along these lines, I decided to use the existing arctic terrain from trident/bigtrident with the borders changed from green to the dull yellow/brown I'm using.
I actually did this a while back, but didn't post here.
Its usable, but I'm not satisifed with this yet. Mainly because its using whites and greys, rather than browns:-
Attachment: arctic.png
This has been downloaded 718 time(s).
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King
Voorburg, the Netherlands, Europe
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Apr 2007 time: 01:29
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i experimented a bit with your artic sample and tried different colours and edges.
I'm not happy with the ice in general but I'll have to experiment a bit for something different. Anyone else in the meantime?
Attachment: arctic2.png
This has been downloaded 461 time(s).
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Chieftain
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Oct 2002 time: 01:29
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OK, as promised before Christmas, an update to the deserts:
Attachment: desert.gif
This has been downloaded 424 time(s).
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Chieftain
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Oct 2002 time: 01:29
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So far its just the one desert tile - joining them up should not be too hard, just time consuming.
Still to do:
Jungle, for which I need to draw some more trees - probably palm tree style.
Swamp, I plan to use rushes and small lakes.
I'm not happy with the Arctic (as shown earlier in the thread) yet.
I need ideas for Tundra...
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Settler
Wroc³aw- Poland
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Jan 2002 time: 02:29
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What about ths project?
It's alive?
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Chieftain
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Oct 2002 time: 01:29
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Well Larry - I haven't touched it for a while. Holidays, work, playing Civ III, etc...
I would really like to get the terrain "finished" (i.e. at least one tile for each type) but I'm still stumped for how to draw tundra and arctic. Its not perfect but leaving the arctic white will do as a stop gap measure. There is also the Jungle still to do but I don't think that will be too bad once I get round to it.
Any ideas anyone?
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Chieftain
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Oct 2002 time: 01:29
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Jungle:
Attachment: jungle.png
This has been downloaded 267 time(s).
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Settler
Wroc³aw- Poland
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Jan 2002 time: 02:29
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It's looks very nice. But mayby more palms less normal trees?
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King
Voorburg, the Netherlands, Europe
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Apr 2007 time: 01:29
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The palm trees are a nice touch but the square looks a bit like a desert oasis now. We need more jungle. Make the normal trees a bit higher and add some vines hanging from the trees.
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