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Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 03:18
11-10-2008 12:09
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Should be an event associated with Free Market much like the Slave revolt is associated with Slavery, and balances the previously overpowered civic. I think we can all agree that free market + corporations is a overpowered combination and that in the real world the main problem of free markets are downturns, such as the great depression or the current financial crissis.


I think its effect should be the downgrading of many towns to villages or even hamlets a few banks should have a chance of dissapearing, the wall street city should riot and the player then has to choose between:

-a civic change (to a communist or faschist type of economcy or goverment)
-a large bali out (lots and lots of gold, this would encourage civs to keep gold reserves)
-a "small" economic aid package (that has the creates ubnhappines and has a small chance of additional towns being destroyed)
-let the market handle it (the riot ends just as in all the above options but the crisis may continue, the chances of towns downgrading and the baks being scraped, the crissis)


The above is an event of the worst kind, there would be smaller negative events similar in nature and smaller positive events that represent times of prosperity.

There is a chance the crisis spreads to anyone you have open borders with and has a free economy, the chance is negligable with a large bail out, small with small bail and high with civic change or do nothing.


Examples from RL:
* Economic crisis of 2008
* Financial crisis of 2007-2008
* Liquidity crisis of September 2008
* Subprime mortgage crisis
* Russian financial crisis
* Great Depression
* America's Great Depression
* 1997 Asian Financial Crisis
* Overend Gurney crisis - comprised the Panic of 1866 (primarily British)
* Flight-to-Liquidity
* Bailout
* List of recessions in the United States
* Panic of 1819 - pervasive USA economic recession w/ bank failures
* Panic of 1825 - pervasive British economic recession in which many British banks failed, & Bank of England nearly failed
* Panic of 1837 - pervasive USA economic recession w/ bank failures; a 5 yr. depression ensued.
* Panic of 1857 - pervasive USA economic recession w/ bank failures
* Panic of 1873 - pervasive USA economic recession w/ bank failures; a 4 yr. depression ensued.
* Panic of 1893 - pervasive USA economic recession w/ bank failures
* Panic of 1901 - limited to crashing of the New York Stock Exchange
* Panic of 1907 - pervasive USA economic recession w/ bank failures


If more than one civ is in a crisis this may trigger another event that temporarily reduces the number of trade routes by one world wide.

CyberShy
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
ACS News Team Editor, Apolyton Sage No. 7
Delft, The Netherlands
Mar 1999
time: 03:18
11-10-2008 12:30
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#2 | report |
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A 'crisis' mostly lasts only a few months. Not a few years. If you downgrade towns then the impact is way too high.
Of course it all seems to be a big deal in RL, but in fact it's not much. Except from the 1928 crisis I don't think there have been any crises so far that had a really huge impact on civilization. (in a way that it should be introduced to civ)

And 2008 is not an economic crisis. The economy is still doing pretty well in most places of the world, even in the USA. It's only financial crisis so far. It can become an economical crisis, but I doubt that. Unless the financial system really starts to fall.

Maybe we'll have a short recession. But certainly not a depression. (except, once again, if the financial market really falls).

lord of the mark
Deity
Former United Kingdom Colony of Virginia - FUKCOV
Dec 2000
time: 21:18
11-10-2008 17:25
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quote:
Originally posted by CyberShy
A 'crisis' mostly lasts only a few months. Not a few years. If you downgrade towns then the impact is way too high.
Of course it all seems to be a big deal in RL, but in fact it's not much. Except from the 1928 crisis I don't think there have been any crises so far that had a really huge impact on civilization.


The panic of 1873 substanially stopped the momentum of liberalism in Europe (and to a lesser degree, in the US). So once a century a big event would make sense.

LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
King
Ashes
Jan 2001
time: 02:18
11-10-2008 17:36
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quote:
Except from the 1928 crisis I don't think there have been any crises so far that had a really huge impact on civilization. (in a way that it should be introduced to civ)

The French revolution was born in great part because parisians couldn't buy bread and the economy of the country was catastrophic. Cause wasn't liberalism but rather privileges of nobility and clergy, but still it was lighted by an economic crisis. Consequences include Napoleonic wars, rise of nationalism in Europe, spread of democratic ideas...

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 03:18
11-10-2008 17:46
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quote:
Originally posted by CyberShy
A 'crisis' mostly lasts only a few months. Not a few years. If you downgrade towns then the impact is way too high.
Of course it all seems to be a big deal in RL, but in fact it's not much. Except from the 1928 crisis I don't think there have been any crises so far that had a really huge impact on civilization. (in a way that it should be introduced to civ)

And 2008 is not an economic crisis. The economy is still doing pretty well in most places of the world, even in the USA. It's only financial crisis so far. It can become an economical crisis, but I doubt that. Unless the financial system really starts to fall.

Maybe we'll have a short recession. But certainly not a depression. (except, once again, if the financial market really falls).



Also you failed to take into account that I proposed that positive random events would also randomly upgrade villages to towns as a representation of good economic fortunes. Also by the time you get these each turn would be a year in any case, so having a depression for one maybe two turns would not be unrealistic.


The three examples provided in this thread of major economic problems affecting the world on the level of civ are all the arguments I need. And the crissis that hit lets say Russia or Argentine had a great effect on the lives of people living there and the power & reputation of those states.


I really can't see why this event would be any less unbalanced or unrealistic than slavery. As it is Free Market has no downsides, and this is off course unrealistic and damaging to game balance.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 03:18
11-10-2008 17:48
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Also depressions like the "Panic of 1837", the long depression and the great depression lasted for many years.

pedrojedi
Prince
Porto Alegre, RS
Nov 2002
time: 23:18
11-10-2008 18:04 | www
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The concept is cool, but I think it almost deserves a upgraded version of civ, with a little more economic tweaking & effects.

And even though what is happening now is an financial crisis, it surely will be reflecting on real economy, as most of these events come to action on ordinary living days to months later the starting blast.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 18:18
11-10-2008 20:48
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quote:
Originally posted by LDiCesare
The French revolution was born in great part because parisians couldn't buy bread and the economy of the country was catastrophic. Cause wasn't liberalism but rather privileges of nobility and clergy, but still it was lighted by an economic crisis. Consequences include Napoleonic wars, rise of nationalism in Europe, spread of democratic ideas...

And WHY was the French economy catastrophic? Because they went massively in debt to support the American rebels against the British Empire. The U.S. was dependent upon France to win their independence, and it cost the French dearly (and then all of Europe due to Napoleon).

LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
King
Ashes
Jan 2001
time: 02:18
11-10-2008 21:53
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quote:
Because they went massively in debt to support the American rebels against the British Empire.

Yes, but it was a financial crisis. Cybershy said only the 1928 (should be 29?) crisis had any effect. That's wrong. The financial crisis was not due to free market going amok, but it still was a financial crisis.

Bkeela
King
of Brisbane
Oct 1999
time: 12:18
12-10-2008 02:36
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No thanks. I think there are more than enough nasty events.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 03:18
12-10-2008 09:55
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quote:
Originally posted by LDiCesare

Yes, but it was a financial crisis. Cybershy said only the 1928 (should be 29?) crisis had any effect. That's wrong. The financial crisis was not due to free market going amok, but it still was a financial crisis.


Well some might argue that slave revolts aren't caused by slavery per se... But you only have them if you have slavery in RL, the same goes for economic crisis.


Also my primary argument here is that we need a way to balance free market which is overpowered. A negative event is how they balanced slavery... so why not free market?

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 20:18

HOF entries: 1
12-10-2008 14:26 | www
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I thought I saw a great depression event in the random event xml. It might be one of those turned off via 0% chance of happening.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 18:18
12-10-2008 17:27
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quote:
Originally posted by joncnunn
I thought I saw a great depression event in the random event xml. It might be one of those turned off via 0% chance of happening.

Event54
Great Depression
Prereq: at least 1 founded corporation somewhere
Obsolete: None
Active/Weight: 40/100
Result:
1.All players loose 25% of their gold

source: http://forums.civfanatics.com/attac...18&d=1221846108

johnmcd
Apolyton University
King
Edinburgh
Oct 1999
time: 02:18
12-10-2008 21:02
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you can also look at the big Dutch tulip crisis, the Spanish inflation caused by south american gold, Wiemar republic hyperinflation and a whole host of other economic catastrophes.

These are events, nothing game changing - Civilisation marches on - but they are a feature of how economies are run.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 21:18
13-10-2008 01:21
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Should be more like the opposite of a golden age, cities affected lose -1 and -1 per tile that generates 3 or more for 10 turns*game speed.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 18:18
13-10-2008 01:47
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quote:
Originally posted by Theben
Should be more like the opposite of a golden age, cities affected lose -1 and -1 per tile that generates 3 or more for 10 turns*game speed.

I agree, though the number of turns should be random (1-10) * game speed. Civs affected would be target civ plus all civs it has trade-routes with. Target civ could be defined as the civ with the most GNP.

VonSharma
Chieftain
New York
Aug 2004
time: 02:18
14-10-2008 20:45 | www
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This is a clever idea. It will be a pain in the butt, but would be welcome when it happens to the AI, fo sho

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 21:18
15-10-2008 13:47
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Goes with beefing up the economic part of the system. IF we could get an economic win, then such events would make a lot of sense. As is, more hassle than it's worth.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 18:18
15-10-2008 15:55
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quote:
Originally posted by Blaupanzer
As is, more hassle than it's worth.

Oh, Pah! Civ is still too predictable and linear, as it is. More dramatic events are needed, and this could be one of them.

jbp26
BtS Tri-League
Reigning Tri-League Champion
Philadelphia
Aug 2004
time: 02:18
15-10-2008 18:11
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slavery had to have a negative event attached to it because it was too powerful. slavery was the "no duh" civic choice for almost any game; now the decision is a little more difficult. free market is not nearly so potent, so an event of this magnitude to tone it down isn't really necessary.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 21:18
17-10-2008 21:39
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Free market needs a boost as is. Corporations aren't that great unless you're playing large/huge maps with lots of land. Sid's Sushi needs lots of islands, Mining needs lots of minerals and land, the rest aren't that great. They all need hammers to build branches and a large ca$h down payment. In addition large land masses favor State Property already! I find myself skipping Mercantilism, picking Free Market until State Property is available, and adopting Environmentalism once I need the health bonuses.

Free Market should have a and :beaker: bonus in addition to the extra trade route... maybe 10% each.

rah
Civilization II MultiplayerCivilization III MultiplayerRise of Nations MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
Nov 1999
time: 20:18
20-10-2008 18:00
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quote:
Originally posted by Theben
I find myself skipping Mercantilism, picking Free Market until State Property is available, and adopting Environmentalism once I need the health bonuses.


Leave out the environmental part and this describes 95% of my games. Most of my game are won or almost won by the time that environmentalism would be needed.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 21:18
20-10-2008 18:57
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95% of mine also, the ones that get that far. Every now and then there's a game which goes down to the wire and if many cities are having huge health problems it can be more economical to switch to Enviro.

Addled Platypus

Alpha Centauri PBEMCall to Power PBEMCivilization IV PBEMBtS Tri-League
Emperor
comming at ya, with banana breath
Sep 2002
time: 18:18
30-10-2008 05:58 | www
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what about protracted wars and finacal hardships

American Revolution
Vietnam
Iraqi Freedom


.02 out

rah
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Lord of the Ferrets
Nov 1999
time: 20:18
30-10-2008 12:28
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Protracted wars already penalize you. Short wars where you can profit from city plunder to pay for your troop support and opportunity costs aren't bad, but longer wars allows other civs to out tech you.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 21:18
30-10-2008 16:05
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The payment penalty for troops outside your own culture represents fairly well, if abstractly, the payments costs associated with war. I occassionally chuckle when a big shootout results in the fall of a city after heavy troop losses. My finances benefit from troops lost, troops in newly taken cities, and the plunder from the city. It's more of an evil grin I suppose to be pleased with the economic benefits of dead troops -- but the financial effect is very real at the time.

rah
Civilization II MultiplayerCivilization III MultiplayerRise of Nations MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
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Lord of the Ferrets
Nov 1999
time: 20:18
30-10-2008 19:08
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As long as the troops were the easy replacable ones and not your triple or more promoted units. When you have hundreds of double promoted units all the same, I never feel much loss when losing a dozen or more.
Yes, it's cold.

pedrojedi
Prince
Porto Alegre, RS
Nov 2002
time: 23:18
30-10-2008 19:38 | www
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quote:
Originally posted by Theben
Free market needs a boost as is. Corporations aren't that great unless you're playing large/huge maps with lots of land. Sid's Sushi needs lots of islands, Mining needs lots of minerals and land, the rest aren't that great. They all need hammers to build branches and a large ca$h down payment. In addition large land masses favor State Property already! I find myself skipping Mercantilism, picking Free Market until State Property is available, and adopting Environmentalism once I need the health bonuses.

Free Market should have a and :beaker: bonus in addition to the extra trade route... maybe 10% each.


I do a bit different, since for me Mining Inc. is much more a loss than a win - it competes with all the others, and don't give the beaker and cultural bonus of Jewels or Aluminum - so I like to concentrate on Sushi's, Jewels, Aluminum and Creative. If I get the chance to grab Mining too, I build it on some far-away city and leave it there if anybody needs it.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 21:18
30-10-2008 19:50
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Can be useful to spread a not particularly useful corp from one of your cities to the AI. They often spread them with abandon, much to your economic benefit. However, as pedrojedi has noted, this can create competition for the resources you need with the civs busy making you rich. Note, internal competition for resources is nonexistant as far