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Heraclitus
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Emperor
Slovenia
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Sep 2007 time: 03:18
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Should be an event associated with Free Market much like the Slave revolt is associated with Slavery, and balances the previously overpowered civic. I think we can all agree that free market + corporations is a overpowered combination and that in the real world the main problem of free markets are downturns, such as the great depression or the current financial crissis.
I think its effect should be the downgrading of many towns to villages or even hamlets a few banks should have a chance of dissapearing, the wall street city should riot and the player then has to choose between:
-a civic change (to a communist or faschist type of economcy or goverment)
-a large bali out (lots and lots of gold, this would encourage civs to keep gold reserves)
-a "small" economic aid package (that has the creates ubnhappines and has a small chance of additional towns being destroyed)
-let the market handle it (the riot ends just as in all the above options but the crisis may continue, the chances of towns downgrading and the baks being scraped, the crissis)
The above is an event of the worst kind, there would be smaller negative events similar in nature and smaller positive events that represent times of prosperity.
There is a chance the crisis spreads to anyone you have open borders with and has a free economy, the chance is negligable with a large bail out, small with small bail and high with civic change or do nothing.
Examples from RL:
* Economic crisis of 2008
* Financial crisis of 2007-2008
* Liquidity crisis of September 2008
* Subprime mortgage crisis
* Russian financial crisis
* Great Depression
* America's Great Depression
* 1997 Asian Financial Crisis
* Overend Gurney crisis - comprised the Panic of 1866 (primarily British)
* Flight-to-Liquidity
* Bailout
* List of recessions in the United States
* Panic of 1819 - pervasive USA economic recession w/ bank failures
* Panic of 1825 - pervasive British economic recession in which many British banks failed, & Bank of England nearly failed
* Panic of 1837 - pervasive USA economic recession w/ bank failures; a 5 yr. depression ensued.
* Panic of 1857 - pervasive USA economic recession w/ bank failures
* Panic of 1873 - pervasive USA economic recession w/ bank failures; a 4 yr. depression ensued.
* Panic of 1893 - pervasive USA economic recession w/ bank failures
* Panic of 1901 - limited to crashing of the New York Stock Exchange
* Panic of 1907 - pervasive USA economic recession w/ bank failures
If more than one civ is in a crisis this may trigger another event that temporarily reduces the number of trade routes by one world wide.
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A 'crisis' mostly lasts only a few months. Not a few years. If you downgrade towns then the impact is way too high.
Of course it all seems to be a big deal in RL, but in fact it's not much. Except from the 1928 crisis I don't think there have been any crises so far that had a really huge impact on civilization. (in a way that it should be introduced to civ)
And 2008 is not an economic crisis. The economy is still doing pretty well in most places of the world, even in the USA. It's only financial crisis so far. It can become an economical crisis, but I doubt that. Unless the financial system really starts to fall.
Maybe we'll have a short recession. But certainly not a depression. (except, once again, if the financial market really falls).
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Deity
Former United Kingdom Colony of Virginia - FUKCOV
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Dec 2000 time: 21:18
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quote: Originally posted by CyberShy
A 'crisis' mostly lasts only a few months. Not a few years. If you downgrade towns then the impact is way too high.
Of course it all seems to be a big deal in RL, but in fact it's not much. Except from the 1928 crisis I don't think there have been any crises so far that had a really huge impact on civilization. |
The panic of 1873 substanially stopped the momentum of liberalism in Europe (and to a lesser degree, in the US). So once a century a big event would make sense.
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Prince
Porto Alegre, RS
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Nov 2002 time: 23:18
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The concept is cool, but I think it almost deserves a upgraded version of civ, with a little more economic tweaking & effects.
And even though what is happening now is an financial crisis, it surely will be reflecting on real economy, as most of these events come to action on ordinary living days to months later the starting blast.
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King
of Brisbane
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Oct 1999 time: 12:18
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No thanks. I think there are more than enough nasty events.
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I thought I saw a great depression event in the random event xml. It might be one of those turned off via 0% chance of happening.
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Chieftain
New York
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Aug 2004 time: 02:18
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This is a clever idea. It will be a pain in the butt, but would be welcome when it happens to the AI, fo sho
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Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
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Nov 1999 time: 20:18
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quote: Originally posted by Theben
I find myself skipping Mercantilism, picking Free Market until State Property is available, and adopting Environmentalism once I need the health bonuses.
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Leave out the environmental part and this describes 95% of my games. Most of my game are won or almost won by the time that environmentalism would be needed.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 21:18
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95% of mine also, the ones that get that far. Every now and then there's a game which goes down to the wire and if many cities are having huge health problems it can be more economical to switch to Enviro.
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Emperor
comming at ya, with banana breath
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Sep 2002 time: 18:18
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what about protracted wars and finacal hardships
American Revolution
Vietnam
Iraqi Freedom
.02 out
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Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
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Nov 1999 time: 20:18
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Protracted wars already penalize you. Short wars where you can profit from city plunder to pay for your troop support and opportunity costs aren't bad, but longer wars allows other civs to out tech you.
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Prince
Porto Alegre, RS
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Nov 2002 time: 23:18
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quote: Originally posted by Theben
Free market needs a boost as is. Corporations aren't that great unless you're playing large/huge maps with lots of land. Sid's Sushi needs lots of islands, Mining needs lots of minerals and land, the rest aren't that great. They all need hammers to build branches and a large ca$h down payment. In addition large land masses favor State Property already! I find myself skipping Mercantilism, picking Free Market until State Property is available, and adopting Environmentalism once I need the health bonuses.
Free Market should have a and :beaker: bonus in addition to the extra trade route... maybe 10% each. |
I do a bit different, since for me Mining Inc. is much more a loss than a win - it competes with all the others, and don't give the beaker and cultural bonus of Jewels or Aluminum - so I like to concentrate on Sushi's, Jewels, Aluminum and Creative. If I get the chance to grab Mining too, I build it on some far-away city and leave it there if anybody needs it.
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Blaupanzer

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King
Fairfax, VA
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Oct 2000 time: 21:18
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Can be useful to spread a not particularly useful corp from one of your cities to the AI. They often spread them with abandon, much to your economic benefit. However, as pedrojedi has noted, this can create competition for the resources you need with the civs busy making you rich. Note, internal competition for resources is nonexistant as far | |
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