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Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
02-10-2008 10:46
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#1 | report |
Game speed Got spare money?


The more I read the forum the more I see that most of the people are playing with the game speed set to Normal or Epic speed.

Though some are playing with the Marathon mode I can see very few reports posted by gamers using the Quick speed mode.

I don't have 15 hours or so to spend on a computer game. As Civ like games are, along with wargames, the PC games I prefer I was about to try the Quick speed mode.

In order to learn more about this setting, I decided to browse the Apolyton website and found... almost nothing useful.

Is the AI able to cope with the increased speed ? Is the game unbalanced at this speed ? Is Beyond the Sword managing the Quick speed mode better than Vanilla Civ4 or Warlords ?

To sum up, I would like to know what the people having played at this speed think about it.

Unimatrix11
Prince
Nov 2005
time: 02:31
02-10-2008 11:20
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Instead of telling You about my non-existant experience with the quick-mode, i rather tell you why i never tried it:

Even at normal game speed, i hardly find the time to build units. And when i do, they tend to get obsolete before they reach the enemy. Cause what grows relatively on faster speeds are the distances. Almost everything maybe be scaled, but a tile remains a tile and the movement points of the units remain the same, no matter what game-speed. Thus you might only need only half the amount of turns to build a unit, but still the same amount of turns to get it to the enemy. And You research twice as fast also. Chances are, by the time your swordsman-army is completed and arrives at the border, you will be able to build macemen (and so will the enemy!). Things get worse when enemy is further away.

Even on normal, i find myself too often with obsolete units or upgrading all the time. Thus i play on epic.

But seeing you are not exactly new to civ, you probably already knew all this. So why dont you just give it a shot, since it´s quick anyways, and tell us...

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
02-10-2008 11:36
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quote:
Originally posted by Unimatrix11
But seeing you are not exactly new to civ, you probably already knew all this. So why dont you just give it a shot, since it´s quick anyways, and tell us...


Time is precious and before starting a new game I would like to know whether Quick speed is a loss of time or not.

Before playing I would like to know how it affects the game and what you wrote about obsolete units is a fact I did not think about (the more obvious is often what you forget to think about). Perhaps will it be balanced by the fact that I have modded Civ4 so that all units can use enemy roads (as far as I am concerned the fact a unit can not use ennemy roads is certainly one of the most stupid "feature" one can include in a civ like game. Just ask the USMC veterans why their targets were often roads, bridges and crossroads).

There are a lot of chances I will test this game speed to make up my mind and post an AAR.

rah
Civilization II MultiplayerCivilization III MultiplayerRise of Nations MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
Nov 1999
time: 20:31
02-10-2008 12:51
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We've used quick speed a few time for MP games. It gets you to the fighting stage quicker. Yeah ,units go obsolete but not quite as bad as a lot of people seem to say. No matter what size world you play on, (unless you're plaing islands) there's going to be an AI next to you so when people say it takes a long time to get to your opponent I always counter with "pick on your neighbor, they're close" Supporting captured cities far away early in the game is economic suicide anyway. Later in the game, railroads, ships, and airlifts speed the movement of troops so I don't think it's as big a problem as people claim. Or at least it has never been for me. But everyone has different tastes and they must be respected.

If you don't have a lot of time, I'd recommend it. It's nice that there are all the differenct setting so people can choose how to enjoy the game.

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
02-10-2008 13:07
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Thanks Rah, it's good to hear that some people have tested the Quick play setting.

And you are right, Civ4 lets us the choice where many other games just give us one way to play, you take it or not.

snoopy369
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 20:31
02-10-2008 16:51
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Quick is definitely a MP speed, primarily (in terms of who plays it). You have less time with any particular unit, so you have to quickly and frequently upgrade your units to keep promotions relevant, or else deal without promotions (barracks becomes more important, really, because often units don't get much more than 5 experience).

I think it largely makes fast moving units more valuable (as you have more risk of someone developing a better unit/more units while you are underway!) and fast tactics (blitzkreig-style action). You can more quickly defend yourself also, so you can easily send more of your units out. And I find that specialists are more useful in quick, personally (2-scientist strat, or major-GA strategy).

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 21:31
02-10-2008 17:08
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Which traits are most enhanced by quick? I have suspected Epic advances financial and creative due to their constant effects over a greater number of turns. From what Snoopy says above, perhaps agressive and/or protective might be made more valuable since units get less experience. (?)

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 20:31
02-10-2008 21:31 | www
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I played a full game at Quick only once: That was vanilla on the Map of Planet.

I found that Quick mode is only decent if your staying at peace; units become hopelessly outdated too fast in the field.

I don't have 12 to 24 consecutive hours either which is why I save the game and exit and come back later when I do have time.
(That was several games on normal speed / normal map)

I'm now playing with my new computer a large Highland map on normal speed in prepartion for Huge world maps on Epic speed.

Marathon makes the game to focused on warfare for my taste.

quote:
Originally posted by Tamerlin
The more I read the forum the more I see that most of the people are playing with the game speed set to Normal or Epic speed.

Though some are playing with the Marathon mode I can see very few reports posted by gamers using the Quick speed mode.

I don't have 15 hours or so to spend on a computer game. As Civ like games are, along with wargames, the PC games I prefer I was about to try the Quick speed mode.

In order to learn more about this setting, I decided to browse the Apolyton website and found... almost nothing useful.

Is the AI able to cope with the increased speed ? Is the game unbalanced at this speed ? Is Beyond the Sword managing the Quick speed mode better than Vanilla Civ4 or Warlords ?

To sum up, I would like to know what the people having played at this speed think about it.

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
03-10-2008 05:35
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#9 | report |
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Thanks for the replies, I am starting to have a better understanding of the Quick mode effects.

I will certainly give it a try although it seems to be better to select a small map with a few other empires.

Unimatrix11
Prince
Nov 2005
time: 02:31
03-10-2008 10:04
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#10 | report |
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Concerning not to able to use enemy roads in Civ4: There is a promotion that allows that. I ´think´ it´s called ´Commando´. Check the civpedia for details on it...

EDIT: But maybe you are right: the not-to-be-able-to-use-enemy-roads-thing should maybe only apply to the first unit entering the tile... or rather: Not be applied if one of your units is already occupying the tile. BTW: Can one specifically destroy one´s own roads ? If not, one should be - then at least...

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
03-10-2008 11:29
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quote:
Originally posted by Unimatrix11
Concerning not to able to use enemy roads in Civ4: There is a promotion that allows that. I ´think´ it´s called ´Commando´. Check the civpedia for details on it...


My mod gives the Commando promotion to all units...

quote:
EDIT: But maybe you are right: the not-to-be-able-to-use-enemy-roads-thing should maybe only apply to the first unit entering the tile... or rather: Not be applied if one of your units is already occupying the tile.


I agree, a road should work normally once it has been reckoned by a unit.

quote:
BTW: Can one specifically destroy one´s own roads ? If not, one should be - then at least...


I don't remember but obviously a player should be allowed to destroy its own infrastructures (the russian army did it succesfully against Napoleon's "Grande Armée").

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 21:31
03-10-2008 15:05
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#12 | report |
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One can destroy one's own improvements, including roads. There's no financial reward for it as there would be in enemy territory. The road use plan is to allow the AI to accumulate its scattered defenders before you arrive at its cities. Think of it as a guerilla warfare effect, forcing you to advance carefully and in formation to prevent you suffering extensive attrition from having troops picked off by militia-type units or partisans. In a more sophisticated war game, you might have the alternative to "force march" on those roads at the cost of 10 % damage or somesuch.

Seedle
Prince
State Of Denial
Apr 2007
time: 20:31
03-10-2008 19:06
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#13 | report |
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quote:
Originally posted by Blaupanzer
One can destroy one's own improvements, including roads.


Not so. You cannot pillage roads inside your cultural borders. Everything else you can pillage though.

Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
King
Portland, OR
Aug 2001
time: 18:31
03-10-2008 21:05
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#14 | report |
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Normal is about all I can take. I tried Marathon, and I practically fell asleep at my keyboard at times. Even Epic pushes it.

The Priest
Civ4 SP Democracy Game
Warlord
Apr 2006
time: 02:31
04-10-2008 16:11 | www
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I play quick a bit. It can be great.

Its different, yes, but by no means worse. It does lead to a different style of play. Far more sparky - you have to react and chase opportunities more. It doesn't allow the slow overhaul, the long plotted plans, which epic or marathon does, and which lots of folks seem to like. Each to their own of course, but versatility is a virtue.

I will often play quick if I want to enjou some late-game play. At marathon/epic my interest is absorbed in the ancient/medieval and i am honestly starting to be bored of it by the late eras. Quick gets me there still interested.

Not sure there is any reason to go small with quick. In a way that is overkill. I use quick to enjoy the large map without dedicating too much of my life to it.

What you do have to watch though if you are used to slower speeds is being turned in to a wonder-monger - its so tempting when you see that you can build a wonder in 6 turns. Mentally you think 'wow that is amazing it normally takes 20 - i must bag it'. But of course everything is taking less time!

ybrevo
Chieftain
Dec 2007
time: 02:31
06-10-2008 09:12
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I prefer epic speed, but maybe that is because I only play an hour or two, then save the game and return to it sometime later. The drawback is that you can forget what you had going in the game before you saved, so I find it useful to write down a strategy - for example what to beeline in the tech.-tree - after a few turns in the beginning.

ybrevo

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 18:31
06-10-2008 17:23
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The trick with enjoying a marathon game is to not mind that it may 3 to 6 weeks to complete the game -- that's what makes it truly epic in scope.

Eighty percent of my 1500-turn marathon games end around turn 1000, because that's when I win. Some of the other 20% I lose, the others I quit early ... except for the one I'm playing now, which may last much longer than usual (and is more satisfying too).

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 20:31
07-10-2008 00:34 | www
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I've abanoded that test game and am now playing the Epic Huge Map one for real. Custom Contients (3). Default numberl of oppoents for this size, rest of the map settings random.

Yes, Epic speed is needed on Huge to have the same feel that Normal speed does on Normal.

I actually did secure 2 religions. (Mediation + Philo, the second from lightbulbing a GS)

So I'd sugest if you try Quick speed do it on a smaller map so it doesn't take forever to explore / send your armies out / etc.

trev
Civilization II Multiplayer
Prince
Adelaide, Australia
Feb 2003
time: 12:01
07-10-2008 06:41 | www
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If time is a factor, then change map size, going to a tiny map with yourself and 2 AI's will keep the game under 2 hours guaranteed from my experience, small maps with around 4 AI's maybe 3 hours. This is on marathon speed which I play, and probably the easiest speed to win at higher levels, because it allows more time for war and that is where human tactical ability can far exceed the computers. It is certainly the only speed where I have won a game on deity and generally competitive on Immortal.
But generally I would suggest choose the speed and size that you enjoy most and save often and return to game when you have time. Quick speeds suit builder style more, marathon speed suits warfare more, and at higher levels warfare is only way to win. Builder style is very difficult above Monarch level.

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
07-10-2008 18:21
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Thanks for all the answers, things are becoming clearer now.

quote:
Originally posted by trev
If time is a factor, then change map size, going to a tiny map with yourself and 2 AI's will keep the game under 2 hours guaranteed from my experience, small maps with around 4 AI's maybe 3 hours. This is on marathon speed which I play, and probably the easiest speed to win at higher levels, because it allows more time for war and that is where human tactical ability can far exceed the computers. It is certainly the only speed where I have won a game on deity and generally competitive on Immortal.
But generally I would suggest choose the speed and size that you enjoy most and save often and return to game when you have time. Quick speeds suit builder style more, marathon speed suits warfare more, and at higher levels warfare is only way to win. Builder style is very difficult above Monarch level.


Needless to say that, being of the builder kind, I rarely play beyond the mid level difficulties. I am not interested in reaching the highest level difficulties, I just change the setting when playing the game tends to become too easy... and so on until I find the most enjoyable difficulty level.

Cort Haus
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Deity
London
Apr 2002
time: 02:31
12-10-2008 13:30
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I just played a game on Quick speed. Small fractal map - 5 civs total on Prince (Warlords).

The AI did quite well at teching, had a very large number of units, and upgraded them all very quickly (suspiciously so). I did manage to take over one neighbour, who was rather small and backward, but this slowed my tech down and made it hard to get a tech lead over the others that would allow superior quality of units against their superior numbers. I was quite commerce-heavy in my empire, and spent much of the game running at 50% science and constantly upgrading. Eventually my beeline to Computers paid off, and although we all built Apollo at a similar time I accelerated away through the last era and launched comfortably.

Quick definitely is a builder type setting, imo.

Cort Haus
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Deity
London
Apr 2002
time: 02:31
12-10-2008 13:32
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quote:
Originally posted by trev
If time is a factor, then change map size, going to a tiny map with yourself and 2 AI's will keep the game under 2 hours guaranteed from my experience, small maps with around 4 AI's maybe 3 hours.


I'm amazed how some people can complete a game this quickly. I spend forever agonising over strategic, tactical and planning decisions, especially when at war.

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
13-10-2008 08:57
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quote:
Originally posted by Cort Haus

I'm amazed how some people can complete a game this quickly. I spend forever agonising over strategic, tactical and planning decisions, especially when at war.


I think that such quick victories can only be reached through an aggressive strategy targetting a "domination" or "bloodbath" victory. I don't think that a cultural or scientific victory can be obtained so quickly even on a small map.

Perhaps am I wrong, as I am not playing at such levels, but it seems that the higher levels of difficulty are more about "exploiting the flaws of the game (and the AIs)" and "crush the other civs" than "having fun building an empire that will resist the test of time". The more you raise the difficulty level the less strategies are available.

Unimatrix11
Prince
Nov 2005
time: 02:31
13-10-2008 09:58
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#24 | report |
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Well, my quickest win remembered took me less than 4 hours on epic - a cultural win in 1685 (prince, mid-size hemispheres).

Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
Toulouse (South-western France)
Apr 2002
time: 03:31
13-10-2008 11:20
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quote:
Originally posted by Unimatrix11
Well, my quickest win remembered took me less than 4 hours on epic - a cultural win in 1685 (prince, mid-size hemispheres).


I am impressed, I must admit that I have not the least of an idea about the way one can play a full game so quickly. I thought that such quick victories could only be reached through an agressive stance.

DaveV
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King
USA - EDT (GMT-5)
Jan 1970
time: 21:31
13-10-2008 11:58
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Check out some of these links for some really fast wins.

HalfLotus
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Prince
Sep 2001
time: 21:31