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In an MTV exclusive, EA representatives have defended their new version of the SecureROM DRM restrictions, whilst at the same time offering a small bone to gamers.
Whilst the other 'more stringent' affects of the DRM will remain in place, EA will allow via a patch to Spore in the "near future" the ability to de-activate an installation similar to that seen in the music software iTunes. The number of installations for Spore will not be changed to the same 5 installations that was recently announced for Red Alert 3.
EA is also quoted defending other aspects of the SecureROM DRM restrictions and address the ultimate question of what will happen at the end of the software's life cycle.
“If we were to ever turn off the servers on the game, we would put through a patch before that to basically make the DRM null and void. We’re never walking away from the game and making it into a situation where people aren’t going to be able to play it.”
The full MTV article can be found here.
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Emperor
Antwerp, Colon's Chocolate Canard Country
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Jan 1970 time: 21:35
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quote: Originally posted by Dale
“If we were to ever turn off the servers on the game, we would put through a patch before that to basically make the DRM null and void. We’re never walking away from the game and making it into a situation where people aren’t going to be able to play it.”
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Would be nice if it were legally enforceable.
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Emperor
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Oct 2001 time: 15:35
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quote: Originally posted by DarkCloud
What's more likely to happen is that EA doesn't turn off the DRM, but sells the company to another game company--- Blizzard/Activision, perhaps? Which maintains the same scheme. |
I doubt anybody would willingly part with Maxis -- Will Wright has made too much money.
Or... if you mean the whole EA... I'm pretty sure its too big at the moment for anybody to gobble up.
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Prince
Ghent
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Apr 2002 time: 21:35
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Spore, I would have liked to buy and play it...
However, I am not going to bend over...
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Adagio
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Deity
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Jun 2001 time: 21:35
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Was just going to post this thread... stupid work getting in my way of posting news 
At least they're making some changes, but not enough IMHO
Also on a related note:
Link
quote: Of 453,048 activations of the Spore Creature Creator alone, Sughayer says, 77 percent activated on only one machine, 23 percent activated more than one, and only 1 percent of users tried to activate on more than three machines. |
This was posted about a week after release of Spore, where someone from EA say that ONLY 1/4 of all online users has activated on more than one machine... I'm not sure what candy world he lives in, but I'd call 25% a quite large percentage, specially at this point (a week after release). If this was one year after release 25% would be ok, but at this point 25% is proof that it's a disaster
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 14:35
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To be fair, he's talking about creature creator, a month or so after release, not the game itself. You also don't know how many of those installs are technically pirated installs (either actually so, or given-to-a-friend 'piracy').
I personally think limited activations is the most logical method of DRM. The limitation, however, should be high (10 or so), a number nobody reasonably hits. That high of a number still 'prevents' piracy, in that any given key can't be shared massively, but doesn't inconvenience users too much.
Allowing deactivations of course is another way to fix it, and if it's easy enough to do, i think that's one of the better solutions.
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