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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Miscellaneous Games > Spore > Spore in the old days
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30.Nov: POLYCAST EPISODE 58: `YOU DON`T WANT TO KNOW`
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23.Nov: MODCAST #23: `ANGRY AUSTRALIANS`
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Adagio
Spore
Deity
Jun 2001
time: 18:56
09-09-2008 09:30
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Spore in the old days Support Apolyton, buy Alpha Centauri


Here's a video from 2005 (most of you has probably seen it, but might have forgotten the details)

http://video.google.com/videoplay?d...603330420559198


A lot has changed since the beginning, unfortunately not always to the better IMHO.
The editor in the cell phase looks a bit more advanced (look at the skeleton)
There's a phase between cell and creature phase (which we are probably going to see in the expansion pack "Underwater world"
On land you see other creatures all over the place (now they are only running around very close to their nest)
When you kill a creature blood is spilled. When you eat a creature the dead body shakes realistically. You can even drag the dead body to a different location (leaving a blood trail)
In the tribe phase you can chose where to set the buildings/fireplace/whatever (unlike the 6 slots you have now)
In the city phase the city was not a 100% circle and the city layout looked more realistic

Just to name a few...

Kinda sad, that video looks to have more potential than the current game

Metaliturtle
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King
Even if you don't believe in Jesus he believes in you!
Mar 2002
time: 11:56
15-09-2008 04:00
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Really easy to break a game with that much freedom... My guess is that a lot of those neat things would cause massive slowdowns on all the Walmart shoppers' cheapo PCs

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