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Warlord
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Apr 2006 time: 14:54
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I'm currently in the modern age (tanks, etc.) and have a massive army as I'm going for a military victory. However, a lot of that is old units like pikemen, maces, etc. I'm concerned that if I simply disband them, my power rating will dip enough that rivals may decide to attack me.
Yes, I can upgrade some units but not enough to go through my stacks.
Is there any "rule" I should follow in terms of how I go about disbanding units?
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 13:54
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I find they're useful for garrisons to keep happiness up (minimum 1 anyway per city), and good also if I'm careful to keep a few hundred GP around, in that if there's a surprise attack, I can promote a bunch of them in the specific area of the attack, without having to spend a lot of resources upgrading EVERY unit.
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Prince
The Bear Flag Republic
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Jan 2006 time: 11:54
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Gift some of them to Allies/Vassals.
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King
Saskatoon, SK, CA
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Oct 1999 time: 13:54
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What snoopy said. I never disband anything.
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King
Don King of the Apolyton HLA Movement
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Dec 2002 time: 13:54
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I third snoopy's advice. That approach lets me free up infantry that otherwise would be on garrison duty in cities that won't be attacked that late in the game.
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Emperor
Maryland Heights, MO
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Sep 2002 time: 13:54
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Agreed, don't disband anything in Civ IV, use as MP in safe cities and keep in reserve as an emergency upgrade.
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Prince
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Oct 2002 time: 20:54
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I often leave them, but when I have a lot of production going on, I might build new ones to replace the old ones as it would be insanly expensive to upgrade them (like archer -> infantry). Old ones with a lot of promotions, I either use with a general or just pay for the upgrade.
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Co-Owner/ Administrator (Reasonable One)
Lord of the Ferrets
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Nov 1999 time: 13:54
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Yeah, good for a little garrison. Or useful as bait, pillaging or pretending to. This can pull some defenders out of cities where they're easier to kill.
But my big issue is, if you're going for a military victory and you're worried about how weak you appear, maybe you don't have enough units. Late in the game I'm usually hoping my opponents will attack.
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Warlord
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Apr 2006 time: 14:54
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quote: Originally posted by rah
Yeah, good for a little garrison. Or useful as bait, pillaging or pretending to. This can pull some defenders out of cities where they're easier to kill.
But my big issue is, if you're going for a military victory and you're worried about how weak you appear, maybe you don't have enough units. Late in the game I'm usually hoping my opponents will attack. |
No, as I said I have a power advantage, but my empire is quite wide and if I were attacked from the far side where I don't have significant forces, I could be screwed. Or if I was dogpiled (as has happened to one other civ), I could also be screwed. Then I've also got defensive pacts amongst my enemies to worry about--so I can't assume I'll be facing any one civ in a one-on-one fight.
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Warlord
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Apr 2006 time: 14:54
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quote: Originally posted by Supr49er
Gift some of them to Allies/Vassals. |
Hmm, this is an interesting idea. I'm thinking I could do this with someone who isn't actually an ally, but whom I don't want to attack me while I'm attacking someone else. (A kind of backhanded bribe, so to speak.) Is this advisable?
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King
Saskatoon, SK, CA
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Oct 1999 time: 13:54
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So you have somebody who you think might attack you if your power drops and you want to know if it's advisable to gift them a military force right on your border?
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Chieftain
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Jan 2008 time: 19:54
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I agree with snoopy et al about keeping the units. Old units are particularly useful for cities that are not under threat (e.g. captured inland cities on your landmass on the border of your friendly vassal) to keep them from revolting. Often it will require 6 or more units and you don't want to waste your modern front line units here.
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Chieftain
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Aug 2003 time: 19:54
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I upgrade them cuz some of them are highly experienced
usually its around 380 per unit But I mainly use cash for upgrades so I am only upgrading from a notch down and not archers to mech. Even though some promotions will be obsolete. In my curent game the top 3 unit kills are
Longbowman 138
Cavalry 135
Infantry 130
I don't think I ever recall seeing a Carrier in a regular game
only in the WW 2 scenarios they show up
currently I am on Future tech 4 and 1500 Net income at 70% science on emperor
but yeah it would take a while to upgrade 150 infantry to mechs All my ancient units are upgraded
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Emperor
comming at ya, with banana breath
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Sep 2002 time: 11:54
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never disband--gift
I hardly upgrade those too far behind the curve
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Chieftain
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Jan 2006 time: 19:54
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Hi,
well what do I have to add to this? not a lot, but somehow I would never bother the diplomacy. too far fecthed in my opnion to go for an option for a third party advantage in not attacking you. do not disband, if you have money, upgrade and stack borders with strong units. inside you can be soft. I mean as an man, and in your centre cities. check attack stats and attack if attacked and if you are sure you will win. defend if you don't have the attack upperhand (80% and upward?). generals with the right upgrades many times will get you to a 80 plus attack percentage. mostly only the first few a the hard nuts to crack, then you are sailing. or/and, as they say in the game: "soften 'em up with some siege units'. otherwise, sign open borders and stack some of your own in their cities. it has worked nicely for me in my last game. I was basically killing the japanese, but they held a nice chokepoint that I could not get to, yet. I made peace, settled my cities, UPGRADED my army, moved everyting into position. meanwhile my vultures and catapults defended the japanese city. I move out before the last fight, move the rest into position, let Mansa take the city, clean up Mansa's new city, and a few more and, including one with the just built Notre Dame! nice...unfortunately vasalage was not an option yet...
about how many 'soft' units are required for the soft cities, most of the time I only need 3 or so, depending on civics and buildings. maybe it's because I stick too long to Her. Rule... but it works for me on emperor. and I am quite fanatical with building everything I need to be happy.
gift units if you need the money. as I said, put hem in thier cities! they do the same work, but they are in your control. I like control.
last option: save the game, try to agress all leaders by making unfair demands and you may learn a little bit about their real stance towards you. but maybe that would be a cheating in a way. in this case I see it as a different timeline. but before I start about pyramids and OFO's it is time to stop this post. enjoy your game!
Mc.
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