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NFIH
Warlord
Apr 2006
time: 14:54
08-09-2008 21:50
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#1 | report |
What's your strategy for disbanding old units? Suffering from ads?


I'm currently in the modern age (tanks, etc.) and have a massive army as I'm going for a military victory. However, a lot of that is old units like pikemen, maces, etc. I'm concerned that if I simply disband them, my power rating will dip enough that rivals may decide to attack me.

Yes, I can upgrade some units but not enough to go through my stacks.

Is there any "rule" I should follow in terms of how I go about disbanding units?

snoopy369
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Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 13:54
08-09-2008 21:57
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Suffering from ads?


I find they're useful for garrisons to keep happiness up (minimum 1 anyway per city), and good also if I'm careful to keep a few hundred GP around, in that if there's a surprise attack, I can promote a bunch of them in the specific area of the attack, without having to spend a lot of resources upgrading EVERY unit.

Supr49er

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Prince
The Bear Flag Republic
Jan 2006
time: 11:54
08-09-2008 22:07
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Gift some of them to Allies/Vassals.

Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 13:54
08-09-2008 22:18
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What snoopy said. I never disband anything.

Solomwi

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King
Don King of the Apolyton HLA Movement
Dec 2002
time: 13:54
08-09-2008 23:02
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I third snoopy's advice. That approach lets me free up infantry that otherwise would be on garrison duty in cities that won't be attacked that late in the game.

joncnunn
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Emperor
Maryland Heights, MO
Sep 2002
time: 13:54
08-09-2008 23:19 | www
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#6 | report |
Got spare money?


Agreed, don't disband anything in Civ IV, use as MP in safe cities and keep in reserve as an emergency upgrade.

MoonWolf
Prince
Oct 2002
time: 20:54
09-09-2008 10:58
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#7 | report |
Lose 30 kilos (of popups)


I often leave them, but when I have a lot of production going on, I might build new ones to replace the old ones as it would be insanly expensive to upgrade them (like archer -> infantry). Old ones with a lot of promotions, I either use with a general or just pay for the upgrade.

Heraclitus
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Emperor
Slovenia
Sep 2007
time: 20:54
09-09-2008 11:20
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If its an MP game I organize gladiatorial games with my allies for free EXP and GG points.

rah
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Lord of the Ferrets
Nov 1999
time: 13:54
09-09-2008 12:32
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#9 | report |
Suffering from ads?


Yeah, good for a little garrison. Or useful as bait, pillaging or pretending to. This can pull some defenders out of cities where they're easier to kill.

But my big issue is, if you're going for a military victory and you're worried about how weak you appear, maybe you don't have enough units. Late in the game I'm usually hoping my opponents will attack.

NFIH
Warlord
Apr 2006
time: 14:54
09-09-2008 16:05
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#10 | report |
Put an end to popups!


quote:
Originally posted by rah
Yeah, good for a little garrison. Or useful as bait, pillaging or pretending to. This can pull some defenders out of cities where they're easier to kill.

But my big issue is, if you're going for a military victory and you're worried about how weak you appear, maybe you don't have enough units. Late in the game I'm usually hoping my opponents will attack.


No, as I said I have a power advantage, but my empire is quite wide and if I were attacked from the far side where I don't have significant forces, I could be screwed. Or if I was dogpiled (as has happened to one other civ), I could also be screwed. Then I've also got defensive pacts amongst my enemies to worry about--so I can't assume I'll be facing any one civ in a one-on-one fight.

NFIH
Warlord
Apr 2006
time: 14:54
09-09-2008 16:10
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#11 | report |
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quote:
Originally posted by Supr49er
Gift some of them to Allies/Vassals.


Hmm, this is an interesting idea. I'm thinking I could do this with someone who isn't actually an ally, but whom I don't want to attack me while I'm attacking someone else. (A kind of backhanded bribe, so to speak.) Is this advisable?

Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 13:54
09-09-2008 16:23
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#12 | report |
Put an end to popups!


So you have somebody who you think might attack you if your power drops and you want to know if it's advisable to gift them a military force right on your border?

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 14:54
09-09-2008 18:00
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#13 | report |
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Why do you think that gifting units to an AI you don't want to attack you is going to help? As Garth notes sarcastically above this isn't even bad strategy. It's actually sort of insane. You can't trade the units, due to exploits in earlier versions of Civ, so the receiver has no obligation to wait before attacking. He has no reason not to upgrade the units one turn and send them back to you wrapped in modern warfare regalia the next. (Remember the AI upgrades more cheaply than you at every level above Noble.)

As to my own strategy for obsolescence, I use the 4X principle. When the unit now available has 4 times the strength of the existing unit, I delete any versions still left with less than 10 experience points. The others I gather in one deep-in-country city and only delete/upgrade if the finances dictate either option.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 11:54
09-09-2008 18:25
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#14 | report |
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quote:
Originally posted by Blaupanzer
(Remember the AI upgrades more cheaply than you at every level above Noble.)

AI unit upgrade costs in BtS are 50% at EVERY difficulty level.

Unit upgrade costs are based on the difference of unit "training" costs. AI unit training cost is 100 at Noble, goes up to 160 at Settler (and down to 60 at Deity).

Last edited by Jaybe on 09-09-2008 at 18:33

NFIH
Warlord
Apr 2006
time: 14:54
09-09-2008 23:29
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quote:
Originally posted by Blaupanzer
Why do you think that gifting units to an AI you don't want to attack you is going to help? As Garth notes sarcastically above this isn't even bad strategy. It's actually sort of insane. You can't trade the units, due to exploits in earlier versions of Civ, so the receiver has no obligation to wait before attacking. He has no reason not to upgrade the units one turn and send them back to you wrapped in modern warfare regalia the next. (Remember the AI upgrades more cheaply than you at every level above Noble.)

As to my own strategy for obsolescence, I use the 4X principle. When the unit now available has 4 times the strength of the existing unit, I delete any versions still left with less than 10 experience points. The others I gather in one deep-in-country city and only delete/upgrade if the finances dictate either option.


My musing was that I could gift the AI civ some now quite obsolete longbows and such, get a positive diplomatic bonus such that I could attack a third AI without being molested by the first. The units are too weak to do anything to me, and I wouldn't give many--just two or three. Enough to make the AI think I'm being friendly.

But if it's still a bad idea, it's a bad idea.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 11:54
09-09-2008 23:35
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#16 | report |
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As I recall, there have been previous posts/threads of people complaining that gifting units do not affect their diplomacy.

If you gift units, do so because you want to strengthen their military. Quite a valid reason in itself (if that's what you want to do).

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 14:54
10-09-2008 18:59
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#17 | report |
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quote:
Originally posted by Jaybe
AI unit upgrade costs in BtS are 50% at EVERY difficulty level.
Unit upgrade costs are based on the difference of unit "training" costs. AI unit training cost is 100 at Noble, goes up to 160 at Settler (and down to 60 at Deity).


Therefore, the AI upgrades more cheaply than the player at every level above Noble (Noble = 100). This is what I said. Doesn't the quoted material above agree with that?

Diadem
BtS Tri-League
Prince
Netherlands
Nov 2005
time: 20:54
10-09-2008 19:10
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#18 | report |
Increase Your PM Length


If I read Jaybe's post correctly (I haven't looked at the figures myself, I must admit) then:

- The AI gets a 50% reduction to upgrade costs at every level.
- UPgrade costs in general is related to the unit training cost. The bigger the difference, the bigger the upgrade cost (isn't it hammer difference * 4?). The AI training costs depends on level. So indirectly upgrade costs depends on level.

At Settler the AI trains at 160% and would thus upgrade at 80%. At deity the AI trains at 60% and would thus upgrade at 30%. At Noble the AI trains for the same cost as you do, and thus would upgrade at 50% of your cost.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 14:54
10-09-2008 19:13
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OH!

#07
Chieftain
Jan 2008
time: 19:54
15-09-2008 02:30
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I agree with snoopy et al about keeping the units. Old units are particularly useful for cities that are not under threat (e.g. captured inland cities on your landmass on the border of your friendly vassal) to keep them from revolting. Often it will require 6 or more units and you don't want to waste your modern front line units here.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 11:54
15-09-2008 06:03
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Though modern units do better at keeping a city from revolting than obsolete ones. Their "iCultureGarrison" (in CIV4UnitInfos.xml) is higher.

Examples: musketman =7, rifleman = 8, infantry =10, marine or tank = 12, mech infantry or modern armor =16.

Shogun Gunner
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Emperor
Potomac Falls, Virginia
Oct 2000
time: 14:54
16-09-2008 02:10 | www
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If a unit has *any* promotions, I'll keep the unit. If a unit is really ancient and I'm not pressed for units, I may disband.

Regarding gifting, I have gifted quite a few units to a friendly nation that was some distance from my country. They were at war with a rival of mine and I wanted to strengthen the "enemy of my enemy" I think it actually helped keep a balance of terror far away from me

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 14:54
16-09-2008 20:24
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I gifted quite a few of my stored archers to a neighbor who was fending off a nation I did not want to deal with at that time. He turned them into riflemen and held out for a long while, after which he capitulated to me bringing me into the war when I was ready. I am quite sure the units did not predispose my neighbor to me, but it sure seemed that way.

mrp
Chieftain
Aug 2003
time: 19:54
21-09-2008 01:28
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I upgrade them cuz some of them are highly experienced
usually its around 380 per unit But I mainly use cash for upgrades so I am only upgrading from a notch down and not archers to mech. Even though some promotions will be obsolete. In my curent game the top 3 unit kills are
Longbowman 138
Cavalry 135
Infantry 130
I don't think I ever recall seeing a Carrier in a regular game
only in the WW 2 scenarios they show up
currently I am on Future tech 4 and 1500 Net income at 70% science on emperor
but yeah it would take a while to upgrade 150 infantry to mechs All my ancient units are upgraded

Addled Platypus

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Emperor
comming at ya, with banana breath
Sep 2002
time: 11:54
27-09-2008 01:18 | www
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never disband--gift

I hardly upgrade those too far behind the curve

martin mcmartin
Chieftain
Jan 2006
time: 19:54
01-10-2008 17:43
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Hi,

well what do I have to add to this? not a lot, but somehow I would never bother the diplomacy. too far fecthed in my opnion to go for an option for a third party advantage in not attacking you. do not disband, if you have money, upgrade and stack borders with strong units. inside you can be soft. I mean as an man, and in your centre cities. check attack stats and attack if attacked and if you are sure you will win. defend if you don't have the attack upperhand (80% and upward?). generals with the right upgrades many times will get you to a 80 plus attack percentage. mostly only the first few a the hard nuts to crack, then you are sailing. or/and, as they say in the game: "soften 'em up with some siege units'. otherwise, sign open borders and stack some of your own in their cities. it has worked nicely for me in my last game. I was basically killing the japanese, but they held a nice chokepoint that I could not get to, yet. I made peace, settled my cities, UPGRADED my army, moved everyting into position. meanwhile my vultures and catapults defended the japanese city. I move out before the last fight, move the rest into position, let Mansa take the city, clean up Mansa's new city, and a few more and, including one with the just built Notre Dame! nice...unfortunately vasalage was not an option yet...

about how many 'soft' units are required for the soft cities, most of the time I only need 3 or so, depending on civics and buildings. maybe it's because I stick too long to Her. Rule... but it works for me on emperor. and I am quite fanatical with building everything I need to be happy.

gift units if you need the money. as I said, put hem in thier cities! they do the same work, but they are in your control. I like control.

last option: save the game, try to agress all leaders by making unfair demands and you may learn a little bit about their real stance towards you. but maybe that would be a cheating in a way. in this case I see it as a different timeline. but before I start about pyramids and OFO's it is time to stop this post. enjoy your game!

Mc.

Blaupanzer

King
Fairfax, VA
Oct 2000
time: 14:54
01-10-2008 18:27
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How does one make unfair demands of civs that don't like/trust you anyway? Everything is redded out, so what's to demand, except for the ruler's head on a pole?

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