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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Civilization II > Civ2 Scenario League > sprite override?
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techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
of the frozen North.
Apr 1999
time: 14:30
30-08-2008 21:42 | www
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#1 | report |
sprite override? Support Apolyton, buy GURPS/ Alpha Centauri


I have always just put my ToT sprites in a holding folder to keep them from overriding the units while playing scenarios. I know that Catfish solved the problem, so that a holding folder is not required. Can anyone remind me what the technique is?

This is the last thing I need to do before releasing Red October v2.0. Thanks.

MacGalleo
Prince
Nov 2003
time: 21:30
31-08-2008 05:00
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Re: sprite override? Enter the AD-FREE zone


quote:
Originally from the Catfish's site
Hex-editing: The offsets for the two lockout options are variable, but their location can be determined by finding the scenario name string near the end of the SCN file. The two bytes that precede this string contain the scenario parameters settings. To disable the Terrain animation lockout option, subtract 0x80 from the first of these bytes. To disable the Unit animation lockout option, subtract 0x01 from the second of these bytes.


I hope it's what you need.
I find it in "Converting FW/MGE Scenarios to the ToT Format" guide.

http://users.tpg.com.au/jpwbeest/jp_conversion.htm

Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 07:30
01-09-2008 01:38 | www
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#3 | report |
Get a bigger avatar today!


Disabling the animation lockouts isn't the solution - in fact, if they actually worked properly, you'd want them enabled. Those parameters can be set in the Cheat menu anyway; the hex-editing method is simpler and faster for converting SCN files. The lockouts serve no useful purpose and should be ignored.

This is the article you want:
http://users.tpg.com.au/jpwbeest/jp_sprites.htm

There's no hex-editing required here. My guess is you're using no custom sprites (Case 1 in the article), so that means setting all of the .SPR file overrides in column G of the @UNITS_ADVANCED table to 1 and including the dummy resource.spr file (link in article) with your scenario.

Put all your sprites back in the Original folder; that way you can tell if you've done it correctly. That goes for all ToT scenario designers.

techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
of the frozen North.
Apr 1999
time: 14:30
01-09-2008 02:20 | www
edit | quote
#4 | report |
Support Apolyton


Brilliant! Thanks.

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