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Settler
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Aug 2008 time: 12:21
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I love this game and I would love to play in online. I don't have time for TCP/IP multiplayer, so I seek PBEM players. I'm ready to take over retired players if I won't find anyone for a new game.
If you are interested, post it here!
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Emperor
Lurker
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Sep 2002 time: 05:21
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I would play a game, as I have none at the moment.
I'm a bit busy recently, but hopefully should find more time this month and next. We might setup the game meanwhile.
Arakaria, write what are your preferences for the game, smac or smax, settings, faction etc.
I would propose 3 or 4 players game. The rest AI, with some enhancement.
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Settler
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Aug 2008 time: 12:21
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If we are going to play SMAX then alien races should be left to AI. Otherwise, I'm open to preferences of other players.
I don't have too much time either but I think that I will manage to play one turn a day.
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Warlord
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Feb 2008 time: 12:21
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I'd like to try a another game. It would only be my second PBEM, so it would be good company. Free for all is fine with me. My first game is teamed with mmontgomery, and he is so good I can't tell how much of our team success is my doing, but I think I am a fairly good player.
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Settler
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Aug 2008 time: 12:21
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What other thinks about this proposition? Mart? Bodissey?
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Warlord
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Feb 2008 time: 12:21
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I like SMACX, even if we do not use the new factions. In some versions of SMAC, Hive is not fixed (does not have immunity from inefficiency). And there are other features too.
Since this is only my second game, I am fine with just about any setup.
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Emperor
Lurker
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Sep 2002 time: 05:21
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My choice would be smax also.
Trading techs and pacts allowed.
Any mix of original, new or alien factions is ok with me.
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Settler
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Aug 2008 time: 12:21
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Then we will play SMAX. I would like to play the Cultists but if someone wants them really bad, then I can go for the Drones. AI will get alien factions and the leftovers. Who wants whom?
What are your preferences about a map?
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Settler
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Aug 2008 time: 12:21
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Well?
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Warlord
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Feb 2008 time: 12:21
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Arakaria,
Mart asked you to write what are your preferences for the game, smac or smax, settings, faction etc.
I think everyone wants to go with SMACX, so that is settled, and I guess people can pick their own faction, unless you want to ban some factions from your game.
But the settings still need to be decided. What size world, random or fixed map, if random, what settings for world generation, alien life abundance, pods or not, tech stagnation or not, etc.
So I think everyone is waiting for you to write this.
I hope I can be included in the game. I'd like to play Gaia, I think, or University if you think having Cultist and Gaia in the same game is too much.
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Settler
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Aug 2008 time: 12:21
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If Mark can make a balanced map then it would be very nice. I don't have experience with PBEM games, so I'm not sure about settings. Medium settings are okay. Standard size of a map is considered to be optimal but I love long games, so if others feel that larger are playable then I'm for it. Difficulty level: Transcendence. As for the rules I think that we should take standard (for example, no precise tech selection).
Alien factions, as I said, are reserved for AI or banned if other players wish so.
I'll lead the Cultists.
P.S. I don't mind that this game starts long but I just wanted to know what is happening.
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Warlord
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Feb 2008 time: 12:21
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Mart created an extremely balanced 4 player map. It is posted in one of the threads, called something like veterans_04. I can send it to you if you want, since this is the map I am playing my first SMACX PBEM on. Just get me your address. Once you get the map, you can open it and study it, so everyone starts with the same info.
Personally, I would just as soon play on a random map, and take my lumps. But any map is OK with me.
I do not want a game where I cannot select the techs I want to research. I don't know how everyone else feels, but that is the only deal-breaker for me. I can live with any other setting except this.
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Settler
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Aug 2008 time: 12:21
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About precise tech research: fine with me.
I really enjoy exploration, so I'm against a map that is known from the start.
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Warlord
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Feb 2008 time: 12:21
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So lets go with random map, and not worry about a balanced start. Who said life was fair?
Arakaria, we need to nail down the other settings. So let me toss this out, and see we can all agree, so we can get the game going.
Random map:
Large
Default settings for everything
Pods everywhere (not just at starting locations)
Precise research
Tech stagnation off
[Mart, what other settings need to be specified?]
Players
Arakaria - Cult
Marky - Gaia
Bodissey - Morgan
Mart - ???
Enhanced AI [Could we NOT have Spartans, Believers, or Hive? Maybe University, Peacekeepers, Angels?]
mmontgomery has convinced me that copters are evil (badly unbalanced), and that the game plays better without them. Is everyone OK with banning copters?
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Settler
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Aug 2008 time: 12:21
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I'm fine with all previous propositions.
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Emperor
Lurker
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Sep 2002 time: 05:21
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I would take Data Angels.
Copters might have a special rule not to attack bases. They would be ok to attack units in field.
If we are to start a game without a CMN, we would need to have the default difficulty level, otherwise all players except the one starting the game would be anyway on default.
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Settler
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Aug 2008 time: 12:21
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CMN?
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Emperor
New Syracuse, Beta Prime
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Dec 2001 time: 07:21
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quote: Originally posted by Arakaria
CMN? |
CMN: A person who sets up games for others to play in, such as what Mart typically does for us in the AC Community.
Anyways, I have set up a few games in the past. Since Mart, who is the only active CMN now, is participating in this game, why I will volunteer to CMN this game. Therefore if you want I will set up this game for you if you all agree.
So far my understanding is that these are the game parameters:
quote:
Random map:
Large
Default settings for everything
Pods everywhere (not just at starting locations)
Precise research
Tech stagnation off
[Mart, what other settings need to be specified?]
Players
Arakaria - Cult
Marky - Gaia
Bodissey - Morgan
Mart - Angels
Enhanced AI [Could we NOT have Spartans, Believers, or Hive? Maybe University, Peacekeepers, Angels?] |
Note that I can add some very balanced AIs to the mix if you like, or I can whip up some killer AIs if that is what you prefer.
Also, back when I was PBEM'ing it was customary to disable the Empath Guild, as it was considered overbalanced (i.e. instant and permanent infiltration on everyone was a real gamebreaker for most). Just a suggestion on my part, but I'd advise that you should all have to work for infiltration on your fellow factions.
Finally, if there are going to be AIs in the game, then I can add units to the basic set that are available in-game. The one standard unit that was always included was Googlie's Probe Cruiser, which was available with Doc: Init, and thus equipped AIs with the ability to build aquatic probes. I'd also suggest adding an AA Speeder available at Doc: Air, the reasoning behind this is that the AIs don't build land-based AA units otherwise. There are others I could add if you like, but these are the basics. Let me know what you think, and I can proceed accordingly.
D
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Emperor
Lurker
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Sep 2002 time: 05:21
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Darsnan,
Thank you for volunteering to setup the game!
quote: Originally posted by Darsnan
Note that I can add some very balanced AIs to the mix if you like, or I can whip up some killer AIs if that is what you prefer.
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I think that having one or two alien factions might be interesting, either one if aliens are single. Two factions would be probably more concerned with each other and less in war with our human factions before one conquers the other, but that depends also on their placement. These are my few observations, I did not play a lot with aliens. But it may be cool to have them in game.
And human factions, Univ, PK or second Data Angels would be ok, but DA maybe not so much due to graphics. They may be confusing if someone uses their graphics. It is though always possible to replace their entry ini file, so they have graphics of other faction.
quote:
Also, back when I was PBEM'ing it was customary to disable the Empath Guild, as it was considered overbalanced (i.e. instant and permanent infiltration on everyone was a real gamebreaker for most). Just a suggestion on my part, but I'd advise that you should all have to work for infiltration on your fellow factions.
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That might be voted or Arakaria could decide.
This is true, if a good player with conqueror strategy has Empath Guild then it's a great bonus. When players play mostly builder, then EG spices the game. Still if someone gets elected as governor, the effect is similar. Often players avoid allowing someone to be a governor, but there is still possibility a strong alliance of some factions may prevail in voting, influencing AI possibly etc. Then Empath Guild might be used to counterbalance such case. but it's all speculation.
The Cloudbase Academy also. Especially when copters can attack bases. If copters cannot attack bases, then Cloudbase Academy is less beneficial, but then anyway boost to needlejets is significant still. not to mention satellite bonuses... I think we had both Empath guild and Cloudbase Academy disabled in ACDG3?
If our game would be more builder style, then both secret projects might be ok.
Arakaria, you started the thread, then you might decide. I'm fine with any decision you make. I mostly play builder, but you never know how the game turns out in the end.
quote:
Finally, if there are going to be AIs in the game, then I can add units to the basic set that are available in-game. The one standard unit that was always included was Googlie's Probe Cruiser, which was available with Doc: Init, and thus equipped AIs with the ability to build aquatic probes. I'd also suggest adding an AA Speeder available at Doc: Air, the reasoning behind this is that the AIs don't build land-based AA units otherwise. There are others I could add if you like, but these are the basics. Let me know what you think, and I can proceed accordingly.
D |
Darsnan, you have the best experience with pre-defined units. whatever you add will enhance this game well.
Probe cruiser, x missile, AA units are now reliable ones. I would also add a submersible probe foil or similar, so AI could surprise us with probe actions even more. Then any other you consider worth using.
One more rule setting - look first ON
Stronger AI, but with some chance for a beginner player to survive. But we would probably manage somehow. I remember Chaos Theory was making challenge scenarios that experienced players were loosing quickly. Something less difficult would be ok I think. 
Summarizing:
Large world
Default settings for everything
Pods everywhere (not just at starting locations)
- Precise research
- Tech stagnation off
- Look first ON, so we can move around all colony pods and decide where first base would be.
- the rest default is ok.
Players
Arakaria - Cult
Marky - Gaia
Bodissey - Morgan
Mart - Angels
AI - as above proposed
Enhanced AI and units - any units as CMN decides, enhancements to AI - as above
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Emperor
New Syracuse, Beta Prime
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Dec 2001 time: 07:21
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quote: Originally posted by Mart
Darsnan,
Thank you for volunteering to setup the game! |
np. I figure since your the only active CMN these days, then you should also enjoy the benfits of a CMN'd. game.
quote: Originally posted by Mart
I think that having one or two alien factions might be interesting, either one if aliens are single. Two factions would be probably more concerned with each other and less in war with our human factions before one conquers the other, but that depends also on their placement. These are my few observations, I did not play a lot with aliens. But it may be cool to have them in game. |
I'm thinking PKs and Hive, with the Drones thrown in to boot.
quote: Originally posted by Mart
The Cloudbase Academy also disabled. Especially when copters can attack bases. If copters cannot attack bases, then Cloudbase Academy is less beneficial, but then anyway boost to needlejets is significant still. not to mention satellite bonuses... I think we had both Empath guild and Cloudbase Academy disabled in ACDG3?
If our game would be more builder style, then both secret projects might be ok.
Arakaria, you started the thread, then you might decide. I'm fine with any decision you make. I mostly play builder, but you never know how the game turns out in the end. |
OK, so both the Empath Guild and CBA disabled, unless Arakaria says otherwise.
quote: Originally posted by Mart
Darsnan, you have the best experience with pre-defined units. whatever you add will enhance this game well. |
OK, so game setup will be as follows:
Large world
Default settings for everything
Pods everywhere (not just at starting locations)
- Precise research
- Tech stagnation off
- Look first ON, so we can move around all colony pods and decide where first base would be.
- Landmarks (such as Nexus, Boreholes, Jungle) included.
Additional units as follows:
- Googlie's Probe Cruiser at Doc: Init
- SP-88 (6/3/2 with AA capability) at Doc: Air
- Attack Submarine (5/3/5) at Superconductor (you can then reverse engineer this for Probe Subs if you wish).
Players in order:
Arakaria - Cult
Marky - Gaia
Bodissey - Morgan
Mart - Angels
AI's
Hive
PKs
Drones
AIs will not be set to auto-vendetta, nor will the Factions be tweaked in any way. They will be given good starting positions
Map
Map will have some added sea elements, such as Sea Monoliths, underwater volcanoes, etc.
I should have this done in a couple of days. If you have a preference for a password please PM it to me, otherwise I will set them and PM the password to you.
D
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