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King
of the wet little isle known as Britain
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Mar 2006 time: 12:12
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Can anyone help me find the files that control the UN voting mechanism?
I'm trying to build a mod that includes a vote every 100 turns, and want to know where I need to put my edits.
I'm not worried if it's XML, Python, or SDK. I can handle the lot, I just need to know where to start.
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CIV4VoteInfos.xml and CIV4VoteSourceInfos.xml in the GameInfo folder for starters.
What was that C4AC toolkit?
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Prince
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May 2008 time: 21:12
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Hey MMC for the DiploGame mod we are also going to need to add an inquisitor unit. When I'm done fine-tuning the extra leaders/trait combos I will start looking around to see how to do it and get graphics for it and stuff, but if you could maybe try and help out a bit that would be great.
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King
of the wet little isle known as Britain
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Mar 2006 time: 12:12
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I asked the same question on both Poly and CFC. Poly used to be the friendlier, more helpful site... but CFC are more, well, fanatical about Civ and don't drift away as much.
The C4AC Toolkit was just a load of free and open-source tools that I collected into a single zip for people to use. Things like the DDS plugin for Photoshop, the Photoshop plugin module for the GIMP, the Gimp itself, SciTE (a simple notepad replacement with some great coding features), and a host of other little tools. It needs updating, but for now, try http://mediafire.com/C4AC
As for the Inquisitor, that sounds easier than the UN . Contact me on MSN and I'll see what I can do. More than likely I'll try and walk you through the code, rather than doing it myself, that way I can get on with the voting mod while you work on the unit.
Last edited by MMC on 27-08-2008 at 00:57
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Prince
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May 2008 time: 21:12
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Sounds good to me, I've finished adding all of the new leaders (other than Sumeria and Babylon, but that won't be a problem when that arises). My next move will be to work on the Inquisitor. I just want to fine tune the new leaders to make sure their trait combos allow for more dynamic games. Once I finish that I should be able to throw the inquisitor in. We do need to make sure we handle technical issues on how the unit will work such as;
- Should we allow the unit to remove religions from other civ's cities? If so under what circumstances?
- What should be the penalty for using the inquisitor? (money, disorder, population)
- What would be the requirements for building the inquisitor? (tech, building, civic)
- Should there be a limit on the amount you can have at a time? (like a missionary)
- Cost in hammers.
- What tech makes the inquisitor obselete?
But we can discuss that at a different juncture. Now the issue with the voting; what exactly will be voted on and how can we set it to actually keep track?
And BTW; I am glad you are working on this. I think we are really doing a HUGE service to the Diplogaming community here. I'll contact you about all of this stuff when I am done with the leader traits.
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King
of the wet little isle known as Britain
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Mar 2006 time: 12:12
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The plan for the voting system is to have 3 votes every 100 turns (about 2-3 turns apart so as not to spam players with several popups all on one turn). These votes would effectively replace the votes that are currently tallied manually by Cyber. The actual votes would probably be the same, but the system would be in-game, automated, and stored.
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Prince
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May 2008 time: 21:12
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Is that possible? And would you have to come up with a program to actually view them? Also, would you be able to see who voted for who? (like in the game for the UN) or would be it private?
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Deity
Between Coast and Mountains
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May 1999 time: 22:12
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agreed a great service to all future diplo games.
Well done the two of you.
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