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Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 06:32
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#1 | report |
A Space colonization mod? Support Apolyton, buy Civilization III: Complete


It would be a very very entertaining since the economic model of col is better suited for this kind of game than that of BtS.

Also the concept of the motherland is very much appropriate.


I think there was a mod called Song of the Moon which already did a lot of the needed graphics for a lunar colonization mod.


There would be some problems like the fact that there are no
natives on Mars or the Moon. But perhaps this could be ameliorated by having more civs compete?


Would the colonization of an extrasolar planet which would have "natives" be a better project?

Last edited by Heraclitus on 20-08-2008 at 06:46

snoopy369
PtWDG Vox ControliCivilization III PBEMCivilization III Democracy GameIron CiversApolyton UniversityCivilization IV: MultiplayerC4DG VoxC4DG The HordeC4DG Gathering Storm
C4DG Team Alpha CentauriansC4DG SarantiumC4DG The Mercenary TeamCiv4 InterSite DG: Apolyton TeamCivilization IV PBEMAge of Nations TeamPolyCast TeamBtS Tri-LeagueC4DG Team Banana
Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 06:34
20-08-2008 11:14
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#2 | report |
Suffering from ads?


Sure, why not. It would be a lot of work (ie Final Frontier), but given that was possible, I imagine this would be also.

SMACCOL...

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 11:48
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#3 | report |
Browse Apolyton AD-FREE


Hmm, to be honest I don't quite see why this would be a lot of work compared to the many extreme mods done for Civ4.

1. Most of the graphics (units, terrain) are already available
2. Wikipedia provides enough info on space & its potential exploitation


Question: Do the homeland plots need to be on the edge of the map? If not, we can have a "spaceport" plot next to the starting spot of the civ on the Lunar/Martian surface.

Also, the problem of natives can be resolved with an appropriate back story. Perhaps robots that where supposed to colonize Mars/ the moon went "wild" and split into "hives" (=tribes) and now the goverments of Earth are sending expeditions to reestablish production of Helium 3 or whatever.

Or perhaps, the "natives" are more or less space pirates who lived off the land and occasional raiding the ships that brought material from the asteorid belt to Earth.


Speaking of that an asteroid belt Space Colonization mod seems ridiculously simple:

Think of a cool name

Ocean/Water= Space
Land= Asteorids, Dwarf Planets, Planets

Rename everything, change graphics, write a map script voila a stable playable space game that can be easily upgraded into something unique.

Ok, setting the mod in 2075-2275:

Civs:
Russia (=France works better with the illegal pirates/robots/corporations )
America (=Holland, corporations are at the forefront of the endeavor )
Europe (=England)
China (=Spain, has no problems with "nationalizing" space pirate/robot/corporate holdings)


Or should we drop Russia since it isn't going to be a major power in 2075?

Last edited by Heraclitus on 20-08-2008 at 11:55

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 11:56
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Lose 30 kilos (of popups)


The biggest problem is no tech tree.


Will it be possible to add a real tech tree to col?

Niptium
Warlord
Montréal Québec
Sep 2004
time: 07:34
20-08-2008 12:01
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Support Apolyton, buy Civilization III: Complete


*yawn*

Given that final frontier was one of the most boring thing ever created I'm wondering why this would even be considered.

snoopy369
PtWDG Vox ControliCivilization III PBEMCivilization III Democracy GameIron CiversApolyton UniversityCivilization IV: MultiplayerC4DG VoxC4DG The HordeC4DG Gathering Storm
C4DG Team Alpha CentauriansC4DG SarantiumC4DG The Mercenary TeamCiv4 InterSite DG: Apolyton TeamCivilization IV PBEMAge of Nations TeamPolyCast TeamBtS Tri-LeagueC4DG Team Banana
Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 06:34
20-08-2008 13:38
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#6 | report |
Put an end to popups!


FF was fairly interesting, actually... just not YOUR cup of tea I'd guess.

Hera, it's a lot of work because anything using a fully distinct tileset, and presumably a significantly altered ruleset, is a LOT of work to implement, even if the entire tileset is importable (which it probably is not). If you think it's not a lot of work, go write this mod yourself...

GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 13:34
20-08-2008 19:09
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#7 | report |
Re: A Space colonization mod? Support Apolyton, buy Civilization: The Boardgame


quote:
Originally posted by Heraclitus
It would be a very very entertaining since the economic model of col is better suited for this kind of game than that of BtS.

Also the concept of the motherland is very much appropriate.


I think there was a mod called Song of the Moon which already did a lot of the needed graphics for a lunar colonization mod.


I think you browsed the CFC COL forum the last few days.

GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 13:34
20-08-2008 19:27
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#8 | report |
Support Apolyton, buy Alpha Centauri


But on a more serious note:

If in this sort of mod Heinlein's concept of a Lunar society is followed, you already have a native kind of people. Also, a tech tree isn't really necessary (infact, its outright superfluous) if the timeline of the mod is kept in increments of months or so. The "Founding Fathers" can serve as a sort of social/industrial/scientific wizzkids improving the society with their gizmo's/ideas as they come along.

But as Snoopy already said, the main problem would be the graphics department. Song of the Moon had a fair number of graphics/audio, but there's no guarantee these will work in the COL game. IIRC, it was said in the latest PolyCast that graphics can't be ported as they are between the two games.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:03
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#9 | report |
Re: Re: A Space colonization mod? Lose 30 kilos (of popups)


quote:
Originally posted by GeoModder


I think you browsed the CFC COL forum the last few days.


Actually I never go to CFC. Is there a similar thread there? Link?

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:05
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#10 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


quote:
Originally posted by GeoModder
IIRC, it was said in the latest PolyCast that graphics can't be ported as they are between the two games.


C***, missed that. Yeah graphics will be a lot of work then.


Still do you think people would be interested?

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:11
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#11 | report |
Increase Your PM Length


quote:
Originally posted by GeoModder
Also, a tech tree isn't really necessary (infact, its outright superfluous) if the timeline of the mod is kept in increments of months or so.


This is not really realistic. It will need to spand decades if not centuries.


The good news may be that, from the little experience we have so far, it seems that the costs of space exploration & colonization can't be skipped or markedly reduced by advances in other fields. As far as technology goes space travel is practically stagnant. I mean look at Orion, its been 50 years since we went to the Moon and now we are going back with basically the same design.


Maybe the founding fathers could be mostly "inventors" and would basically be techs. By investing into exploring and colonising the Lunar surface you learn how to do stuff.

Other advances don't need to be modeled. I mean is it actually relevant to the colonization effort that computers get faster every year? Especially since software gets slower faster than hardware gets faster.




Also events could be used to simulate advances made on Earth that have spread to the Moon.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:15
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#12 | report |
Inflate your Upload Space


This reminds me, is there a online rundown of all the resources in colonization and the products that can be exported?




I think a backstory could be crafted so that the resources exported from the Moon will be basically analogous to the resources of Colonization.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:16
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#13 | report |
Full PM-box? Change here!


Colonization of the Moon

The real problem is how to deal with the sea. Is it possible to put the "sail towards homeland tiles" anywhere on the map?

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:18
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#14 | report |
Enter the AD-FREE zone


quote:
Originally posted by Niptium
*yawn*

Given that final frontier was one of the most boring thing ever created I'm wondering why this would even be considered.


Ehhh this is not a FF like mod, this is a SMAC-like mod.


In any case FF was one of the more interesting ones actually. It was only held back by the poor AI, it is also a base for many mod projects.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
20-08-2008 21:31
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#15 | report |
Re: Re: A Space colonization mod? Support Apolyton buy from Amazon


quote:
Originally posted by GeoModder


I think you browsed the CFC COL forum the last few days.


Damn you beat my by a day!


Interested in starting a mod team?

Niptium
Warlord
Montréal Québec
Sep 2004
time: 07:34
20-08-2008 23:25
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#16 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


What's up with the SMAC love. Sweet Jesus just buy yourself some Master of Orion game - I don't know. Let it rest SMAC is never gonna see a remake for franchise issues... The best they could do is provide a follow up under a different name... The SMAC luv is choking me to death now... I'll start hating this game I once bought.

snoopy369
PtWDG Vox ControliCivilization III PBEMCivilization III Democracy GameIron CiversApolyton UniversityCivilization IV: MultiplayerC4DG VoxC4DG The HordeC4DG Gathering Storm
C4DG Team Alpha CentauriansC4DG SarantiumC4DG The Mercenary TeamCiv4 InterSite DG: Apolyton TeamCivilization IV PBEMAge of Nations TeamPolyCast TeamBtS Tri-LeagueC4DG Team Banana
Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 06:34
21-08-2008 00:34
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#17 | report |
Put an end to popups!


Get used to it... there are a LOT of SMAC fans out there

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 22:34
21-08-2008 03:14 | www
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#18 | report |
Get a bigger avatar today!


Yeah and they all need to be SMACed upside the head to put some sense back into them.

Niptium
Warlord
Montréal Québec
Sep 2004
time: 07:34
21-08-2008 03:40
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#19 | report |
Help yourself to an AD-FREE life


quote:
Originally posted by Dale
Yeah and they all need to be SMACed upside the head to put some sense back into them.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
21-08-2008 05:34
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#20 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


quote:
Originally posted by Dale
Yeah and they all need to be SMACed upside the head to put some sense back into them.



You don't know what its like to be a SMAniaC. Its wonderfull, the chairman speaks to you in your dreams... you learn to overcome the crasp demands of flesh and bone, and accept the self of group.



All hail the Chariman! SMAC is the greatest game ever! It will return on the end of days as SMAC 2 and will make all other games obsolete. SMAC Ahbar! Jihad on the infidels!

:calms down and smiles blissfully while thinking of Planet as he is dragged away in a straitjacket:




Also sometimes Dierdre speaks to you in your dreams.

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
21-08-2008 05:41
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#21 | report |
Support Apolyton buy from Amazon


quote:
Originally posted by Niptium
What's up with the SMAC love. Sweet Jesus just buy yourself some Master of Orion game - I don't know.


Master of Orion =/= SMAC

SMAC is a game where you colonize one planet
MMO is a series

quote:
Let it rest SMAC is never gonna see a remake for franchise issues... The best they could do is provide a follow up under a different name... The SMAC luv is choking me to death now... I'll start hating this game I once bought.


I pronounce a fatwah on you! All orthodox SMAC fanes are obliged by their religion to slap you silly if they meet you!


You can only save yourself by submiting to Ismac religon!


PS Smac isn't my main motivation for making this mod. I'm talking about lunar colonization here.

me to me: "Blasphemy!"

me to me: "No its not what it seems like! I belive in one SMAC and Brian Reynolds is its prophet... honestly! "

me to me: "You are an apostate! Death to the apostate! SMAC akhbar! "

me to me: "Noooo! AHhh, it hurts! "

me to me:

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 07:34
21-08-2008 11:14
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#22 | report |
Support Apolyton, buy Alpha Centauri


quote:
Originally posted by Heraclitus

I pronounce a fatwah on you! All orthodox SMAC fanes are obliged by their religion to slap you silly if they meet you!




You'll have to forgive the Col fans - their still sore about the results of this Firaxis poll .

Anyways, back in February when Dale first posited the idea of a Col2 I voiced my thoughts on making a FF version of the game, as follows:

quote:
I think it'd be pretty neat if someone did a spaced base version of Colonization. The game would begin by you selecting the type of solar system you wish to colonize (i.e. game setup menu options):
1) Solar system size: the larger the solar system, the more resources that would be available to you (but at the same time this would mean more territory to defend)
2) Number of wormholes providing access to your solar system: more wormholes means more trade, but also more access for pirates and marauding aliens to pillage your improvements.

Once the game set-up is complete the game begins by dumping your colonization ships out of a wormhole into your newly franchised solar system, and you begin the process of exploring your new solar system:
1) Colonize habitable planets.
2) Establish mining facilities throughout the solar system to gain access to resources which you can then trade with your motherland (at an exorbitant trade rate which favors the motherland).
3) Explore ancient ruins for relics which can then be sold on the open market (which the motherland can then tax) or sell on the black market for greater profit (if you can get the relics by the motherland inspectors).
4) Sooner or later you would need to declare independence and fight off the motherland’s armada and shock troops.



D

GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 13:34
21-08-2008 13:33
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#23 | report |
Re: Re: Re: A Space colonization mod? Browse Apolyton AD-FREE


quote:
Originally posted by Heraclitus
Damn you beat my by a day!




Btw, in what format are those YouTube videos? Any chance they can be reformatted in Bik/Bink?

Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 13:34
21-08-2008 15:59
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#24 | report |
Support Apolyton buy from Amazon