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Settler
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Jul 2008 time: 21:07
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Conquerers usually do assimilate some technology and culture so it adds some realism but it does change the gameplay significantly.
I can imagine situations where i would legitamately give a city away, like if it was very far away hard to protect and positioned between two warring AI's and i was friendly with one of them.
How many exploits have been fixed?
Would this exploit work in multiplayer mode? Could someone be duped once? The AI gets the city immediately and still during my turn.
Ive never played cpt2 multiplayer only cpt1 a long time ago.
Last edited by mpt on 31-07-2008 at 01:22
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Settler
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Jul 2008 time: 21:07
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Im kind of new here, where do i submit errors?
i got a popup that said
:Parameter #0 of type GEA_Unit of event DetrenchUnit is invalid. The event was added during the event MoveUnits. It was called from the executable and is a serious problem that needs to be fixed if it was not caused by slic interference. Possible reason for the problems:The data became invalid between even call and event execution Continue? Yes No
And Also, i noticed an invalid link in the great library, the fuel article has a link that says airbase but that link actually goes to the airport article and not to the air base article.
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Emperor
Monterrey, Mexico
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Jun 2001 time: 15:07
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quote: Originally posted by mpt
How many exploits have been fixed?
Would this exploit work in multiplayer mode? Could someone be duped once? The AI gets the city immediately and still during my turn.
Ive never played cpt2 multiplayer only cpt1 a long time ago. |
They could get duped once but that would be it.
Do you get an advance every turn anyway? I found the line in const.txt:
CAPTURE_CITY_ADVANCE_CHANCE 0.5
but I don't remember if it does something now or not.
I would prefer it to be 25% or lower perhaps. It should basically be an unexpected bonus, not part of a warmonger strategy. Otherwise peaceful/scientific civs have even less chance of winning.
quote: Im kind of new here, where do i submit errors? |
In this forum:
http://apolyton.net/forums/forumdis...?s=&forumid=213
there will always be a topped thread titled "PROJECT: Playtest (Thread No. #)", you can report bugs in that thread. You can also always find the latest AE to download in the first post of that thread.
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Settler
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Jul 2008 time: 21:07
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I cant say for sure because i didnt always get an advance but i was usually pretty close to theyre ranking so i though maybe they didnt have any advances i didnt have yet.
After i made peace i turned my mega economy almost all into scientists and blasted through a dozen techs in a few turns each and got way ahead of the AIs.
I believe the AI's catapults inside a city tried unsucessfuly to bombard my coracle on an adjacent sea square. I saw an animated red cirle with an slash apear on the coracle. If the AI tries bombarding potential land squares first than such a thing would be comical but wouldnt cause an error but if it wasted bombardment on a coracle instead of a legit adjacent land force than it would be an error/expoit.
I conquered a bunch of aborgigne cities and used up all my units so I accepted a ceasefire from them. Then i gifted the last city to the hittites who were peacfull with me but at war with the aborignes though they were far apart. I gifted both parties my maps of course after the deal so they would know the situation. Unfortunately within a turn the slaves in the defensless city revolted and a new civ formed. So i conquered and gifted it to the hittites again, but both parties did nothing for four turns then declared peace lol. So much for them wearing each other down lol.
The library says that fascist get a 3 martial law bonuse when the get a four. So many of the preqequsits and thing in the science are so off. Its funny choosing an advance to reasearch which will give me units or improvement im already building lol. I dont know if theres a point in pointing out that stuff though lol, it has to be rearanged.
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Settler
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Jul 2008 time: 21:07
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oh also by gifting and recaptguring a city you in the early game you can get a feat of wonder sometimes by capturing a city that once was in your empire LOL.
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Emperor
Monterrey, Mexico
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Jun 2001 time: 15:07
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quote: The library says that fascist get a 3 martial law bonuse when the get a four. |
Actually where it says "Martial Law: 3" it's referring to the martial law rank of Fascism compared to other governments. A higher number indicates a stronger effect in each area. This is unclear though.
It's also slightly weird that a higher number is a higher rank, where usually 1 is the highest "rank".
Perhaps it should be changed to say something like:
"Martial Law Rating: 3/5", "Production Rating: 4/5" etc, as this makes it much clearer that it is a rating system (and not the actual martial law figure), and that a higher rating is better.
The game play section could also be filled with more exact information too.
quote: So many of the preqequsits and thing in the science are so off. Its funny choosing an advance to reasearch which will give me units or improvement im already building lol. I dont know if theres a point in pointing out that stuff though lol, it has to be rearanged. |
You should point out any errors you find so we can fix them.
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Settler
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Jul 2008 time: 21:07
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Its funny gettin free science and occasionally feat of wonder happiness bonuses lol.
Yea i'll point them out next time i see one. The first time i played i didnt quite understand what the aqueduct does since is says it decreases happiness penalty from overcrowding, so I though once my city got big enough i'd see a happiness penalt from overcrowding and then i'd have to build them, i didn know it made the city grow faster lol.
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Settler
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Jul 2008 time: 21:07
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Also if you rush buy something before you give them the city they can change it to somethine else and you cant do anything when you take it back. If you dont rush buy first then you can change it to whatever you want or rush buy then. You dont lose any of your previous production turns either.
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Settler
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Jul 2008 time: 21:07
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by the mid game im ahead in science but i still gift and reconquer cities alot to reduce the population by one every turn. I have to disband many conquered AI cities to stay under the governenment type city cap.
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Emperor
Monterrey, Mexico
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Jun 2001 time: 15:07
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quote: Originally posted by mpt
by the mid game im ahead in science but i still gift and reconquer cities alot to reduce the population by one every turn. I have to disband many conquered AI cities to stay under the governenment type city cap. |
You can also use lots of scientists/labourers/merchants/entertainers to starve the city. Sell your granary first so it starts to starve sooner.
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Settler
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Jul 2008 time: 21:07
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i conquered three ai's early so only the starving "artists" or "entertainers" would be available lol.
How fast do they starve?
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Emperor
Monterrey, Mexico
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Jun 2001 time: 15:07
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quote: Originally posted by mpt
i conquered three ai's early so only the starving "artists" or "entertainers" would be available lol.
How fast do they starve? |
As soon as it's starts starving it'll starve 1 pop a turn.
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All times are GMT. The time now is 21:07. Apolyton Time is 16:07. |
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