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Dale's Combat Mod for Beyond the Sword 3.17!
Dale's Combat Mod is the culmination of years of modding work in relation to combat and other combat related themes. It is the combination of a number of combat related Mod Components to increase the enjoyment in war during a game of Civ4.
Updated to v1.7 for BtS 3.17! Please download again to obtain the new features!
Instructions:
1. Download the mod. http://forums.civfanatics.com/downl...do=file&id=7946
2. Unzip to your Mods folder: ..\Sid Meiers Civilization 4\Beyond the Sword\Mods\
3. Launch BtS and switch to mod DalesCombatMod.
4. Play as you normally would.
Information:
The current version is DCM v1.7 for BtS 3.17
You MUST have the BtS 3.17 patch installed to run DCM.
This Mod combines all of Dale's combat related Mod Components, such as airbombing missions, battle effects and ranged bombardment. All source code is available for this mod, fully commented to easily signify what component code relates to. All components can be easily turned off or on in a single XML file which can be edited in any text editor.
Included Components:
Civ Customiser: Removed in v1.7 due to issues with BtS 3.17
Civ Customiser gives players the ability to modify their Civ to their liking. After choosing a Civ and starting a game, popup windows will allow players to change the leaderhead, traits, starting techs, unique units and unique buildings.
Airbomb Missions:
The air-bombing missions which featured in the BtS Mod Road to War are now available separately! Bombers can now air-bomb city defenses, city buildings, port air-bomb mission to attempt to sink ships, or other air missions as added.
Battle Effects:
As opposed to most of my other Mod Components, this one is purely aesthetic. Ever wanted to see plumes of smoke from the battleground? Well this component is for you.
Ranged Bombardment:
Ranged Bombardment allows siege units to bombard in the field. By selecting the bombard icon you can select whether to bombard units, improvements or cities.
Archer Bombardment:
Archer Bombardment allows archer units to fire a volley at adjacent plots. In this way they can damage enemy units before combat.
Civ Changer:
Civ Changer allows you to change the Civ you are playing in-game.
Combined Arms Stack Attack:
Combined Arms Stack Attack allows a full stack of units to engage an enemy stack of units. It replaces the one-on-one combat concept and allows a full stack to work together to eliminate an enemy stack.
Opportunity Fire:
Opportunity Fire allows fortified bombard capable units (such as artillery) to automatically barrage enemy units which close on the position.
Active Defense:
Active Defense allows patrolling fighters to engage enemy troops closing on them. This includes fighters on patrol in any location (city, carrier, etc).
Nuke Bomber Unit:
The Nuke Bomber unit is an early atomic weapon available with Fission and Flight. The Nuke Bomber simulates the atomic bombs of World War II, specifically the ones dropped on Hiroshima and Nagasaki.
Turning components on/off:
1. Open the file ..\Mods\DalesCombatMod\Assets\XML\GlobalDefinesAlt.xml in notepad (or other text editor).
2. Search for the relevent tag for the component you wish to edit (EG: DCM_CIV_CUSTOMISER for Civ Customiser).
3. Edit the iDefineIntVal value such that 1 = on, 0 = off (zero).
4. Save the file and restart the Mod. You should notice that the DCM Status popup changes to reflect the changes you make.

Mod-Makers:
This Mod is provided for the benefit of the whole community. Please use all/any parts as required, but please give me credit for the work I've done.
A number of new XML tags have been added to certain files, please merge carefully into your own Mods. I suggest using WinMerge to help, as I will only provide "Best Effort" support of merging into your own Mods.
All source code is included in the folder \CvGameCoreDLL\ inside the Mod's folder. I have made comments to help you identify which parts of the code belong to which components:
code:
// Dale - DCM: DalesCombatMod specific code (not related to any component)
// Dale - AB: Airbombing missions
// Dale - BE: Battle Effects
// Dale - CC: Civ Customiser
// Dale - RB: Ranged Bombard
// Dale - CCH: Civ Changer
// Dale - SA: CASA, Opportunity Fire, Active Defense
// Dale - ARB: Archer Bombard
// Dale - NB: Nuke Bomber
History:
DCM v1.7:
- Removed Civ Customiser
DCM v1.6:
- Battle Effect length maxed at 10 turns
- MHP requires Fission
- Various bug fixes
- Can Port Airbomb ships in forts
- Solver's unofficial patch
DCM v1.5:
- Many bug fixes
- Many balance changes
- Been so long I've forgotten all of them
DCM v1.3:
- Added Fighter Engagement mission
- Added CASA complete
- Fixed Ranged Bombardment bug
- Fixed Battle Effects bug
- Fixed Nuke Bomber intercept bug
DCM v1.2:
- Updated Airbomb Missions to 1.3
- Added Archer Bombard
- Added Nuke Bomber Unit
- Fixed Interface mode bug
- Fixed Battle Effect bugs
DCM v1.1:
- Updated Airbomb Missions to 1.2
- Added Ranged Bombardment
- Added Civ Changer
- Added Combined Arms Stack Attack (beta)
- Added Opportunity Fire
- Added Active Defense
DCM v1.0:
- Added Airbomb Missions
- Added Civ Customiser
- Added Battle Effects
- Added required code for DCM Concepts and Status popup
Last edited by Dale on 05-08-2008 at 21:09
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v1.6 Released for BtS 3.17!
See first post for details.
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v1.7 Released for BtS 3.17!
See first post for details.
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Immortal Factotum
Livin La Vida Kitty Kat
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Jul 2000 time: 23:20
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quote: Originally posted by Dale
Dale's Combat Mod for Beyond the Sword 3.17!
Dale's Combat Mod is the culmination of years of modding work in relation to combat and other combat related themes. It is the combination of a number of combat related Mod Components to increase the enjoyment in war during a game of Civ4.
Updated to v1.7 for BtS 3.17! Please download again to obtain the new features!
Instructions:
1. Download the mod. http://forums.civfanatics.com/downl...do=file&id=7946
2. Unzip to your Mods folder: ..\Sid Meiers Civilization 4\Beyond the Sword\Mods\
3. Launch BtS and switch to mod DalesCombatMod.
4. Play as you normally would.
Information:
The current version is DCM v1.7 for BtS 3.17
You MUST have the BtS 3.17 patch installed to run DCM.
This Mod combines all of Dale's combat related Mod Components, such as airbombing missions, battle effects and ranged bombardment. All source code is available for this mod, fully commented to easily signify what component code relates to. All components can be easily turned off or on in a single XML file which can be edited in any text editor.
Included Components:
Civ Customiser: Removed in v1.7 due to issues with BtS 3.17
Civ Customiser gives players the ability to modify their Civ to their liking. After choosing a Civ and starting a game, popup windows will allow players to change the leaderhead, traits, starting techs, unique units and unique buildings.
Airbomb Missions:
The air-bombing missions which featured in the BtS Mod Road to War are now available separately! Bombers can now air-bomb city defenses, city buildings, port air-bomb mission to attempt to sink ships, or other air missions as added.
Battle Effects:
As opposed to most of my other Mod Components, this one is purely aesthetic. Ever wanted to see plumes of smoke from the battleground? Well this component is for you.
Ranged Bombardment:
Ranged Bombardment allows siege units to bombard in the field. By selecting the bombard icon you can select whether to bombard units, improvements or cities.
Archer Bombardment:
Archer Bombardment allows archer units to fire a volley at adjacent plots. In this way they can damage enemy units before combat.
Civ Changer:
Civ Changer allows you to change the Civ you are playing in-game.
Combined Arms Stack Attack:
Combined Arms Stack Attack allows a full stack of units to engage an enemy stack of units. It replaces the one-on-one combat concept and allows a full stack to work together to eliminate an enemy stack.
Opportunity Fire:
Opportunity Fire allows fortified bombard capable units (such as artillery) to automatically barrage enemy units which close on the position.
Active Defense:
Active Defense allows patrolling fighters to engage enemy troops closing on them. This includes fighters on patrol in any location (city, carrier, etc).
Nuke Bomber Unit:
The Nuke Bomber unit is an early atomic weapon available with Fission and Flight. The Nuke Bomber simulates the atomic bombs of World War II, specifically the ones dropped on Hiroshima and Nagasaki.
Turning components on/off:
1. Open the file ..\Mods\DalesCombatMod\Assets\XML\GlobalDefinesAlt.xml in notepad (or other text editor).
2. Search for the relevent tag for the component you wish to edit (EG: DCM_CIV_CUSTOMISER for Civ Customiser).
3. Edit the iDefineIntVal value such that 1 = on, 0 = off (zero).
4. Save the file and restart the Mod. You should notice that the DCM Status popup changes to reflect the changes you make.

Mod-Makers:
This Mod is provided for the benefit of the whole community. Please use all/any parts as required, but please give me credit for the work I've done.
A number of new XML tags have been added to certain files, please merge carefully into your own Mods. I suggest using WinMerge to help, as I will only provide "Best Effort" support of merging into your own Mods.
All source code is included in the folder \CvGameCoreDLL\ inside the Mod's folder. I have made comments to help you identify which parts of the code belong to which components:
code:
// Dale - DCM: DalesCombatMod specific code (not related to any component)
// Dale - AB: Airbombing missions
// Dale - BE: Battle Effects
// Dale - CC: Civ Customiser
// Dale - RB: Ranged Bombard
// Dale - CCH: Civ Changer
// Dale - SA: CASA, Opportunity Fire, Active Defense
// Dale - ARB: Archer Bombard
// Dale - NB: Nuke Bomber
History:
DCM v1.7:
- Removed Civ Customiser
DCM v1.6:
- Battle Effect length maxed at 10 turns
- MHP requires Fission
- Various bug fixes
- Can Port Airbomb ships in forts
- Solver's unofficial patch
DCM v1.5:
- Many bug fixes
- Many balance changes
- Been so long I've forgotten all of them
DCM v1.3:
- Added Fighter Engagement mission
- Added CASA complete
- Fixed Ranged Bombardment bug
- Fixed Battle Effects bug
- Fixed Nuke Bomber intercept bug
DCM v1.2:
- Updated Airbomb Missions to 1.3
- Added Archer Bombard
- Added Nuke Bomber Unit
- Fixed Interface mode bug
- Fixed Battle Effect bugs
DCM v1.1:
- Updated Airbomb Missions to 1.2
- Added Ranged Bombardment
- Added Civ Changer
- Added Combined Arms Stack Attack (beta)
- Added Opportunity Fire
- Added Active Defense
DCM v1.0:
- Added Airbomb Missions
- Added Civ Customiser
- Added Battle Effects
- Added required code for DCM Concepts and Status popup |
Mine came like this, the message says its on but the word says Off?
Do I need to change it?
In addition, I get none of the other screenshots like you show here?
I downloaded from CFC
I chose the Mod, it restarts and a nice revolutionary soldiers era splash screen comes up, shows Dale's Mod but no other screens like you show here....
Any advice?
Thanks
Gramps
Attachment: dales combat mod.jpg
This has been downloaded 75 time(s).
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Immortal Factotum
Livin La Vida Kitty Kat
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Jul 2000 time: 23:20
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I reinstalled the Mod, changed the values and working fine
I am wondering, a few of those had maybe a 7 and a couple had a 2...
What does that mean?
Thanks
Gramps
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Immortal Factotum
Livin La Vida Kitty Kat
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Jul 2000 time: 23:20
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Another question Dale, Alexander here has 4 traits?
How do you get this?
I remember you were so gracsious and kind to do this for me in Warlords I believe
Gramps
Attachment: cc6.jpg
This has been downloaded 71 time(s).
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Immortal Factotum
Livin La Vida Kitty Kat
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Jul 2000 time: 23:20
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I love it!
Im in a 4 way battle on huge map with 7 continents
Turn 445..battling like crazy!!!
SOL'S and massive coastlines to patrol....AI really hits hard..out of blue..8 or so Galleons..trebuchets, Knights,and a few various units..thanks for the bombard functions..really helps!!!
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Settler
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Aug 2008 time: 04:20
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first let me say the whole feel of the game is better. more real... i was triing the pacific first and played us and choose random historical... and the japs never attacked me i stop playing at 7/1943 and still no attack and could not declare war. i didnt want to be trap by the historical version. and i had a bad exp with total random ie at war with some allies and japs had nukes in 1943. what im i doing wrong. ps i've got to newest patch and version thanks in adv.
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All times are GMT. The time now is 04:20. Apolyton Time is 23:20. |
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