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curtsibling
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Moderator
and Invisible Lizard
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May 2002 time: 15:09
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This thread is for feedback on the new Ostfront scenario.
I decided to close the D7 thread as this is basically a new scenario using D7 as a basis.
Thanks to all who took part in the D7 playtest, this new creation is the fruit of that!
Ostfront is a ToT WW2 European conquest scenario, where you can have different events based on what side you play as.
Features fairline graphics, evolving units, winter/summer transitions, great battles in the West, East and African front...
The same factions from D7 are available, and all events for major WW2 battles are re-done and should work better.
And to see if the new version works is the reason for this new thread! Any bugs, quirks ect, please list them here!
Anyone else wishing to take part in the playtest, please feel free to email me at; kurtziblingATyahoo.co.uk
Cheers!
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Warlord
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Dec 2007 time: 15:09
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I started a game as the germans on deity. The new stats make it a tougher fight. The luftwaffe isn't all powerful, and the counterattacks by the russians are more agressive then before. Nevertheless I managed to take Leningrad and Moscow just before the winter set in, by focussing all power in taking those cities (and Kerch in the south). Now consolidating and reinforcing.
Although the reinforcing will take some time since the winterproduction stats are considerably lower! Was this always the case or is this new?
I'm curious to see how the new unit arrangement will do. I miss my trusted StugIII, but the new artillery is definately working. Dropping the panzer III is a good one, and I'm glad to see you slipped the Coelian back in ;-)
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Warlord
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Dec 2007 time: 15:09
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quote: Originally posted by curtsibling
...
I added the reduced production in winter for a little bit
of sadism and to represent the harsher conditions...
Any cities lost units through the winter shield drop?
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Nope, no units lost. But I'm not sure if I'm all too happy with the change. It's a nice touch, but it slows the game down. Where previously wintertime was used to get up to strenght and reinforce the front with new troops, you're now confronted with both slower movement AND lower production. So winter becomes somewhat of a sitting and waiting game you need to get through before the fun starts again...
But I do really like the new game. Even though my progression is steady, I still have to worry about lethal counterattacks, or very concentrated attacks by the allies in the west. And the partisans are a pest.
Taking Sevastopol was a nightmare. Every turn fresh troops kept attacking and defending. It took me nearly all summer '42 to take it, a big miscalculation that consumed a lot of time and resources. I fear for Stalingrad 
My allies are weaker then before. The finns and roumanians don't gain much ground, and more more a nuissance in blocking up roads then an asset.
The new setup is clearly more balanced for a human player. The AI throws in a lot more units then before, so there's more open battleground action, in stead of just attacking defended cities. I had to change my gamestrategy from relentless spearheading towards far away targets, to taking a time out to consolidate and close the front.
The units seem to be better balanced too. The whole of british fighter command decided to attack Brest in one focused attack. In previous versions they would have been slaughtered by one AA, but now they managed to kill it, with heavy losses of course.
And I'm using a wider range of units to get the whole spectrum of skills I need. Panzergrenadiers, SS troops and AA are vital in defending cities against attacks. I'm also building more aircraft for both attacking and defending purposes. Previously I just needed AA and mobile arty to conquer the world.
One last remark: after researching mechanised warfare I can build both panzergrenadiers and armoured troops, which both have the exact same stats. I guess the last one is superfluous?
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Warlord
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Dec 2007 time: 15:09
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I encountered an error in the event text file while loading the summer of '43 files for the axis.
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Warlord
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Dec 2007 time: 15:09
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While no use to play on with the event file error, I took a peak into the other civs using the cheat toggle mode. To my surprise the allied civ had insight into the casualty numbers of all civs, while the german and russian civs only have those of their allies. Can the casualty figures for all civs be visible for all civs??
The casualty numbers for the soviets by april '43 are staggering:
>400 infantry troops (infantry, shocktroops, partisans)
- 80 motorised troops (including katushyas and artillery)
- 88 tanks
- 85 planes
vs german losses:
- 19 infantry
- 31 motorised vehicles
- 32 tanks
- 46 planes
That shows that the differentiated event files are working well.
[edit] Is 255 the maximum casualty amount that is calculated? [/edit]
Other observation about two missing units:
-the generals are gone?
-the Sexton/M7 priest is missing!! That was my allied war winner! Plus it was a great looking unit, a lot better then the Wolverine I have to say.
Last edited by PietH on 23-07-2008 at 14:53
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Warlord
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Dec 2007 time: 15:09
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I had the same problem while loading the axis files for the same turn.
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