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curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
20-07-2008 10:33 | www
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#1 | report |
OStfront Playtest Thread Avatar Enlargement: We've got the solution




This thread is for feedback on the new Ostfront scenario.

I decided to close the D7 thread as this is basically a new scenario using D7 as a basis.
Thanks to all who took part in the D7 playtest, this new creation is the fruit of that!

Ostfront is a ToT WW2 European conquest scenario, where you can have different events based on what side you play as.

Features fairline graphics, evolving units, winter/summer transitions, great battles in the West, East and African front...

The same factions from D7 are available, and all events for major WW2 battles are re-done and should work better.

And to see if the new version works is the reason for this new thread! Any bugs, quirks ect, please list them here!

Anyone else wishing to take part in the playtest, please feel free to email me at; kurtziblingATyahoo.co.uk

Cheers!

rmsharpe
Scenario League / Civ2-Creation
Prince
Minneapolis
Aug 2001
time: 09:09
20-07-2008 15:51
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I'll let you know as soon as I get the events files.

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
20-07-2008 16:50 | www
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Aha!

You pass the first test! (ahem)

Events zip sent immediately!

PietH
Warlord
Dec 2007
time: 15:09
20-07-2008 20:06
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#4 | report |
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email sent! I'm urgently awaiting the files

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
20-07-2008 20:07 | www
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Sending them now!

PietH
Warlord
Dec 2007
time: 15:09
20-07-2008 20:40
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#6 | report |
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Thanks!!

civ2units
Civilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Prince
Nov 2004
time: 15:09
21-07-2008 18:20
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#7 | report |
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I started my career as a young officer in the Red Army. It is Summer '41 and the devil Nazis attempts an invasion on our great Russian nation. The first weeks were a desaster for the glory Red Army. One city after another goes to the Nazis, itīs only a question of time when they are in front of Moscow.

Until now the game works very good. The German invasion is strong, it could be hard to kick them back after Berlin.

More will be following...

rmsharpe
Scenario League / Civ2-Creation
Prince
Minneapolis
Aug 2001
time: 09:09
21-07-2008 18:59
edit | quote
#8 | report |
Lose 30 kilos (of popups)


Also playing as the USSR on the recommended General level, the Germans seized Odessa and Kherson, took most of the Baltics, and seized Belarus.

My counteroffensive was to delay the German menace as much as possible by deploying everything availible to the western front as soon as possible. I managed to have them stalled and countered at the June '41 borders until winter, where I used my katyusha launchers (I've got about 80 of them now, assembling another 56) against Finland and Romania. It's now the summer of '42 and both have been wiped off the map.

I've retaken eastern Poland, eastern Hungary, all of Romania and Bulgaria, and all of Finland. I'm going to be pushing towards Berlin in a few months, hopefully before winter sets in and the units slow down again.

I rushed production of research buildings in Baku and Tiflis and now am researching nuclear fission... I was thinking there might have been some event that would create an atomic bomb for me to drop on Berlin to show the Germans and British alike that Stalin runs the show in Europe!

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
21-07-2008 20:27 | www
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#9 | report |
Lose 30 kilos (of popups)


You both bring great glory to Mother Russia!



I am interested to know should the German assault be tougher?
I can ramp up the amount of Nazi hardware, or increase unit stats...

Let me know any suggestions!

fairline
Scenario League / Civ2-Creation
King
of the wing
Sep 2002
time: 15:09
21-07-2008 21:26
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Where's the link to the files C., I want to give this a whirl?

rmsharpe
Scenario League / Civ2-Creation
Prince
Minneapolis
Aug 2001
time: 09:09
21-07-2008 21:56
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#11 | report |
Lose 30 kilos (of popups)


I don't think the hardware needs to be toughened up or increased; I'm losing lots of units on the front lines... especially little Kate! I've already lost 58 of them.



In the Soviet army, it takes more courage to retreat than advance...

PietH
Warlord
Dec 2007
time: 15:09
21-07-2008 22:09
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#12 | report |
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I started a game as the germans on deity. The new stats make it a tougher fight. The luftwaffe isn't all powerful, and the counterattacks by the russians are more agressive then before. Nevertheless I managed to take Leningrad and Moscow just before the winter set in, by focussing all power in taking those cities (and Kerch in the south). Now consolidating and reinforcing.
Although the reinforcing will take some time since the winterproduction stats are considerably lower! Was this always the case or is this new?

I'm curious to see how the new unit arrangement will do. I miss my trusted StugIII, but the new artillery is definately working. Dropping the panzer III is a good one, and I'm glad to see you slipped the Coelian back in ;-)

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
21-07-2008 22:38 | www
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Get a bigger avatar today!


quote:
Originally posted by fairline
Where's the link to the files C., I want to give this a whirl?


Drop me an email and I will drop the zips to your preferred address, good sir!

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
21-07-2008 22:48 | www
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quote:
Originally posted by PietH
I started a game as the germans on deity. The new stats make it a tougher fight. The luftwaffe isn't all powerful, and the counterattacks by the russians are more agressive then before. Nevertheless I managed to take Leningrad and Moscow just before the winter set in, by focussing all power in taking those cities (and Kerch in the south). Now consolidating and reinforcing.


Sounds like a good war! You faced the strategic challenge
of wading through enemy attacks to take the goal! Nice!

Watch out for those winter Sturmovik assaults!



quote:
Originally posted by PietH
Although the reinforcing will take some time since the winterproduction stats are considerably lower! Was this always the case or is this new?


I added the reduced production in winter for a little bit
of sadism and to represent the harsher conditions...
Any cities lost units through the winter shield drop?

quote:
Originally posted by PietH
I'm curious to see how the new unit arrangement will do. I miss my trusted StugIII, but the new artillery is definately working. Dropping the panzer III is a good one, and I'm glad to see you slipped the Coelian back in ;-)


Yep - Had a good think about what to keep and what was
not really useful...The StuG is gone, but I think you'll grow
to love the Nashorn and Jagdpanther as a replacement!

I've always loved the Coelian, and I think it fits nicely at
the end of the Axis tech tree...Not to uber either...Just
a cool mobile AA - Great for protecting tank stacks...!

Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
Caught somewhere in time
Jan 2002
time: 16:09
22-07-2008 09:49
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Quoting from your previous (now closed) thread:

quote:

Also have a 2nd WW2 project ready for playtest that you guys might like - The Eurasian Wars!
It's more of a conquest quick-and-dirty-gameplay affair. Includes landmass from Spain to Japan.

Very fun to play, can send that once we get Ostfront sorted.


If you need a playtester for that, just send me the files (you've got my mail, I guess): I haven't got enough time for Ostfront now, but if it's as "quick-and-dirty" as you implied, and if you're not in a hurry, I could probably provide some (hopefully useful) feedback!

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
22-07-2008 14:14 | www
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No probs! Just finishing a playtest of Eurasian Wars today, and will send you a zip or two soon!

It's a build and conquer scenario, where you can sit back and not fight...Or get stuck in.

I can tell you that the scen uses Ostfront unit stats, and the battles are real mayhem!

Cyrion
Civilization II PBEMScenario League / Civ2-Creation
King
Caught somewhere in time
Jan 2002
time: 16:09
22-07-2008 14:47
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#17 | report |
Inflate your Upload Space


quote:
Originally posted by curtsibling
It's a build and conquer scenario, where you can sit back and not fight...


not fight?

After reflexion, why not... I like the build and conquer kind of scens!

quote:

Or get stuck in.


I might, I might...

quote:

I can tell you that the scen uses Ostfront unit stats, and the battles are real mayhem!


Sounds good!

fairline
Scenario League / Civ2-Creation
King
of the wing
Sep 2002
time: 15:09
22-07-2008 15:07
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#18 | report |
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quote:
Originally posted by curtsibling


Drop me an email and I will drop the zips to your preferred address, good sir!



Just send it to my googlemail account please.

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
22-07-2008 15:24 | www
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#19 | report |
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Sent!

PietH
Warlord
Dec 2007
time: 15:09
23-07-2008 09:23
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#20 | report |
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quote:
Originally posted by curtsibling

...
I added the reduced production in winter for a little bit
of sadism and to represent the harsher conditions...
Any cities lost units through the winter shield drop?

Nope, no units lost. But I'm not sure if I'm all too happy with the change. It's a nice touch, but it slows the game down. Where previously wintertime was used to get up to strenght and reinforce the front with new troops, you're now confronted with both slower movement AND lower production. So winter becomes somewhat of a sitting and waiting game you need to get through before the fun starts again...

But I do really like the new game. Even though my progression is steady, I still have to worry about lethal counterattacks, or very concentrated attacks by the allies in the west. And the partisans are a pest.
Taking Sevastopol was a nightmare. Every turn fresh troops kept attacking and defending. It took me nearly all summer '42 to take it, a big miscalculation that consumed a lot of time and resources. I fear for Stalingrad

My allies are weaker then before. The finns and roumanians don't gain much ground, and more more a nuissance in blocking up roads then an asset.

The new setup is clearly more balanced for a human player. The AI throws in a lot more units then before, so there's more open battleground action, in stead of just attacking defended cities. I had to change my gamestrategy from relentless spearheading towards far away targets, to taking a time out to consolidate and close the front.

The units seem to be better balanced too. The whole of british fighter command decided to attack Brest in one focused attack. In previous versions they would have been slaughtered by one AA, but now they managed to kill it, with heavy losses of course.
And I'm using a wider range of units to get the whole spectrum of skills I need. Panzergrenadiers, SS troops and AA are vital in defending cities against attacks. I'm also building more aircraft for both attacking and defending purposes. Previously I just needed AA and mobile arty to conquer the world.

One last remark: after researching mechanised warfare I can build both panzergrenadiers and armoured troops, which both have the exact same stats. I guess the last one is superfluous?

civ2units
Civilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Prince
Nov 2004
time: 15:09
23-07-2008 10:12
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#21 | report |
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Iīm playing with the Russians on the recommended level. It is summer '42 and the Axis conquered Moscow. It seems that the Waffen SS is a little too strong; the Germans only needed three of them to destroy my complete city defence. Also the Katyushas donīt have any effect on attacking the Waffen SS.

I will continue the game, hopefully stop the Nazi war machinery by Stalingrad. Sewastopol and Leningrad are under heavy siege. My gouvernment was evacuated to Leningrad.

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
23-07-2008 11:04 | www
edit | quote
#22 | report |
Put an end to popups!


Cool feedback, chaps!

@civ2units:
Quite a challenge, eh? I will try my next game as the Sovs,
just to see how hardline the fascists can be...I think this
is the level of brutality I want from the AI - Makes it all
the more satisfying when you finally get to beat them!

Sounds like the new unit/stat balance is having the desired effect!
Glad the enemy AI is putting up a decent fight, and believe me,
the AI keeps up the fight until the last city...It's insane!

Indeed, there are some very strong assault units - !



But almost nothing can survive good attack from storm artillery like
the SU-122 or Nashorn! Even a ludicrously hardcore unit like the King
Tiger or late war T-34 can be crushed by SP artillery units...These are
the war-winning weapons...Backed by tanks and planes to hold ground.

@PietH:
I'll look at making the terrain shield values back to normal in the next
update...What I might do instead to show Winter harshness is to make the
terrains all have double move cost...Meaning slow progress without RR!

PietH
Warlord
Dec 2007
time: 15:09
23-07-2008 11:08
edit | quote
#23 | report |
Enter the AD-FREE zone


I encountered an error in the event text file while loading the summer of '43 files for the axis.

PietH
Warlord
Dec 2007
time: 15:09
23-07-2008 13:30
edit | quote
#24 | report |
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While no use to play on with the event file error, I took a peak into the other civs using the cheat toggle mode. To my surprise the allied civ had insight into the casualty numbers of all civs, while the german and russian civs only have those of their allies. Can the casualty figures for all civs be visible for all civs??

The casualty numbers for the soviets by april '43 are staggering:
>400 infantry troops (infantry, shocktroops, partisans)
- 80 motorised troops (including katushyas and artillery)
- 88 tanks
- 85 planes

vs german losses:
- 19 infantry
- 31 motorised vehicles
- 32 tanks
- 46 planes

That shows that the differentiated event files are working well.

[edit] Is 255 the maximum casualty amount that is calculated? [/edit]


Other observation about two missing units:
-the generals are gone?
-the Sexton/M7 priest is missing!! That was my allied war winner! Plus it was a great looking unit, a lot better then the Wolverine I have to say.

Last edited by PietH on 23-07-2008 at 14:53

rmsharpe
Scenario League / Civ2-Creation
Prince
Minneapolis
Aug 2001
time: 09:09
23-07-2008 14:32
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#25 | report |
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My allied 43 summer events don't load properly... is there an error in them? I knew something was up when Germany signed a peace treaty with the Allies.

PietH
Warlord
Dec 2007
time: 15:09
23-07-2008 14:42
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I had the same problem while loading the axis files for the same turn.

civ2units
Civilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Prince
Nov 2004
time: 15:09
23-07-2008 19:00
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#27 | report |
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quote:
Originally posted by curtsibling
Cool feedback, chaps!

@civ2units:
Quite a challenge, eh? I will try my next game as the Sovs,
just to see how hardline the fascists can be...I think this
is the level of brutality I want from the AI - Makes it all
the more satisfying when you finally get to beat them!

Sounds like the new unit/stat balance is having the desired effect!
Glad the enemy AI is putting up a decent fight, and believe me,
the AI keeps up the fight until the last city...It's insane!

Indeed, there are some very strong assault units - !



Maybe it could be also something wrong with my strategy. I thought about to defend my cities and after the first run of fascists attacks to make counterattacks. Unfortunatelly Iīve lost all my major industrial cities without Stalingrad. Moscow is under Nazi rule and Leningrad stands under heavy siege. I donīt think that I have a realistic chance for surviving. What a shame...

But for me itīs a real challenge to play with the Sovs on the recommended level. I think I should start a game with the Germans to see how good the invasion against the communists goes.

Your new WW2 scenario sounds very interesting, especially the build and conquer part. This is the part I like most. Hope to see the scenario soon.

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
23-07-2008 22:43 | www
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#28 | report |
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Missing 'locations' flag on the invasion events - Worry not - Fixing it right now!

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 15:09
23-07-2008 23:00 | www
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#29 | report |
Full PM-box? Change here!


New events emailed out to everyone!