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Adagio
Spore
Deity
Jun 2001
time: 16:52
09-07-2008 17:56
edit | quote
#1 | report |
Fallout 3 Support Apolyton buy from Amazon


Getting closer to release and has now been banned in Australia:

http://www.gamespot.com/news/6193496.html

Adagio
Spore
Deity
Jun 2001
time: 16:52
09-07-2008 17:58
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#2 | report |
Support Apolyton, buy Civilization 2


Also in the news:

A new fan interview with lots of questions answered:

http://www.bethsoft.com/bgsforums/i...howtopic=856489

DrSpike
Civilization IV: MultiplayerApolyton University
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 15:52
09-07-2008 18:23
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#3 | report |
Support Apolyton, buy Galactic Civilizations


Australians.

Space05us
King
Nov 2001
time: 03:52
09-07-2008 18:57
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#4 | report |
Put an end to popups!


quote:
13) What will the map travel look like? Is it a dotted line that slowly crawls towards the destination on the map, or Oblivion-type fast travel? And will there be random encounters during said map travel?

It works like Oblivion, it's a system we got great feedback on from that game and while we tossed other ideas around, it works best for us. It has a different flavor than Oblivion, in that when the game starts you don't know any locations, so you have to discover everything on foot, by yourself. The world map only acts to get you back to places you have already been.


Who told them the fast travel idea from Oblivion was good? Who!?

DrSpike
Civilization IV: MultiplayerApolyton University
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 15:52
09-07-2008 19:26
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#5 | report |
Suffering from ads?


Anyone sensible I guess. Having to walk anywhere on foot more than once is just silly.

Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 09:52
09-07-2008 20:30
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#6 | report |
Support Apolyton


I'll second that, Having to repeat/backtrack in games multiple times is teh suck. That being said, fast travel is an option, you did not have to use it in oblivion.

Likewise, most of the stuff they used in oblivion was good IMO, I spent 120 hours playing that one, did have issues though, big ones, but nothing since has stolen that much time.

Space05us
King
Nov 2001
time: 03:52
09-07-2008 21:31
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#7 | report |
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I like the idea of fast travel, but they did a much better job of blending it in in Morrowind. In Oblivion it felt like a last minute "Oh yeah, guys the world is ****ing huge and we took out the teleport spells. The guy that modeled the silt striders quit, so lets just make it so people can go wherever."

Imran Siddiqui
Apolytoners Hall of FameAge of Nations TeamPolyCast Team
PolyCast Co-Host, Sports Forum Moderator
on the corner of Peachtree and Peachtree
Jan 1970
time: 10:52
10-07-2008 02:26
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#8 | report |
Support Apolyton, buy Call to Power 2


Australia

WTF... too realistic drug use? You don't think soldiers in the field use morphene?

LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
King
Ashes
Jan 2001
time: 15:52
10-07-2008 07:17
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#9 | report |
Full PM-box? Change here!


quote:
You can only have one follower at a time, you have to "fire" the one you have to get a new one.

I knew I'd dislike what Bethesda was going to do...

El_Cid
Prince
Feb 2006
time: 15:52
10-07-2008 07:32 | www
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#10 | report |
Support Apolyton buy from Amazon


The best I can hope for from Fallout 3 is that it will encourage me to finish the first game(keeping dogmeat alive!) and start the second(I can't bring myself to play it until I complete the first).

Fallout 3 is going to be such a console game, it's got no hope of achieving anything other than disappoint for me sadly.
And from that healthy gut feeling viewpoint I will look to rent it rather than buy it, just to prove my self correct, while not rewarding the downward spiral at Bethesda

FrostyBoy
Emperor
of Kiwis
Aug 2001
time: 23:52
10-07-2008 08:11
edit | quote
#11 | report |
Increase Your PM Length


Australia is becoming more and more like America's strongest Christian State.

Quillan
Apolyton University
King
Oct 2005
time: 09:52
10-07-2008 18:36
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#12 | report |
Lose 30 kilos (of popups)


quote:
Originally posted by LDiCesare

I knew I'd dislike what Bethesda was going to do...


Tell me about it. In the first game, I loved my personal army. It was only after I got my powered armor that I gave them up, since I could survive things they never would. I never finished the second one.

Nostromo
Emperor
Mar 2002
time: 10:52
15-07-2008 05:24
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#13 | report |
Support Apolyton buy from Amazon


Not sure if the game will be any fun, but it sure looks good.

http://www.gametrailers.com/player/36201.html?type=wmv

FrostyBoy
Emperor
of Kiwis
Aug 2001
time: 23:52
15-07-2008 07:08
edit | quote
#14 | report |
Increase the size of your Attachments


I was told, and I have seen, that you can play this game entirely isometric, like the past Fallouts.

You know you're old when you see posts about Fallout 3 stealing ideas from Bioshock.

Felch
Civilization III Democracy Game
King
Germantown, Maryland
Sep 2001
time: 10:52
15-07-2008 16:34
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#15 | report |
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quote:
Originally posted by LDiCesare
I knew I'd dislike what Bethesda was going to do...


Hopefully you fire them with some buckshot to the face.

I think a smaller party will be fine, as long as the dog isn't included. PC, plus pet, plus one replaceable stooge, makes a fine group. I'm sure it'll be easier to keep the difficulty balanced when you don't have to contend with parties of 1-6 characters.

Imran Siddiqui
Apolytoners Hall of FameAge of Nations TeamPolyCast Team
PolyCast Co-Host, Sports Forum Moderator
on the corner of Peachtree and Peachtree
Jan 1970
time: 10:52
15-07-2008 22:18
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#16 | report |
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True... at some level, having 3 or 4 followers plus Dogmeat got silly. With powered armor, you were basically like a God.

What I really hope is that the story is as good as Fallout 1 and 2 and it keeps similar level of humor.

El_Cid
Prince
Feb 2006
time: 15:52
16-07-2008 07:51 | www
edit | quote
#17 | report |
Support Apolyton, buy Call to Power 2


quote:
Originally posted by FrostyBoy
Australia is becoming more and more like America's strongest Christian State.


do you know what - I find a fundamental chrisitan the same as a fundamental muslim. It makes baby jesus and baby mohamed cry.

Is it the christian lobby in australia that got fallout3 banned? or just the 'normal' classification body?
I haven't been keeping up with Australian culture shifts for the last 12 years or so, but i sure hope they aren't going the american route to fundamental damnation

As long as they keep the option not to fast travel in Fallout 3, that will be better than a poke in the eye. I just don't have a good feeling about the game, spider sense is tingling! It has, of course, been known to be wrong.....from time to time.

Victor Galis
Emperor
in exile
Jul 1999
time: 10:52
16-07-2008 08:45 | www
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#18 | report |
Lose 30 kilos (of popups)


Wait so is it like a FPS now?

FrostyBoy
Emperor
of Kiwis
Aug 2001
time: 23:52
16-07-2008 09:38
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#19 | report |
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quote:
Originally posted by El_Cid


do you know what - I find a fundamental chrisitan the same as a fundamental muslim. It makes baby jesus and baby mohamed cry.

Is it the christian lobby in australia that got fallout3 banned? or just the 'normal' classification body?
I haven't been keeping up with Australian culture shifts for the last 12 years or so, but i sure hope they aren't going the american route to fundamental damnation

As long as they keep the option not to fast travel in Fallout 3, that will be better than a poke in the eye. I just don't have a good feeling about the game, spider sense is tingling! It has, of course, been known to be wrong.....from time to time.


John Howard enjoys blowing Bush. The government follow, the Australian religious leaders follow, the nuts follow. The rest of Austrailia say fukitol and go surfing.


Btw, no Isometric view, and I am even more skeptical about this game than before. The game itself looks stupid, the cool stuff here and there (ads, post-apocalyptic world setting) put a veil over that.

Qilue
King
Australia
Dec 1999
time: 01:52
16-07-2008 11:39
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#20 | report |
Get a bigger avatar today!


No matter how many times I try to explain this, Americans just don't seem to get it, but I'll try again.

"Refused classification" is not the same as "Banned".
We can still buy this and other games by mail order from other countries and they will not be stopped by customs.

When literature, movies, games or whatever is "banned", it becomes "Illegal" and subject to criminal procedings if found in possession of said materials.

Asher
Apolytoners Hall of Fame
President of the OT
and living in the TO
Nov 1999
time: 10:52
16-07-2008 12:32
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#21 | report |
Full PM-box? Change here!


quote:
Originally posted by Qilue
No matter how many times I try to explain this, Americans just don't seem to get it, but I'll try again.

"Refused classification" is not the same as "Banned".
We can still buy this and other games by mail order from other countries and they will not be stopped by customs.

Banned from being sold in Australia is accurate, you're spinning it.

Don't care if you can import this. This is stupid. So is anyone who defends it.

Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
Read her lips, and do as she asks. (In private, preferably.)
Feb 2000
time: 10:52
16-07-2008 12:36
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#22 | report |
Support Apolyton, buy Civilization III: Complete


I loved Fallout1 and enjoyed Fallout2. This looks like it'll be good as well, even though it might not be the same thing as before. Provided my aging computer can play it, I'll be taking a look at it.

Asher
Apolytoners Hall of Fame
President of the OT
and living in the TO
Nov 1999
time: 10:52
16-07-2008 16:29
edit | quote
#23 | report |
Get a bigger avatar today!


http://arstechnica.com/journals/thu...going-to-be-big

quote:
Our time with Fallout 3: this is going to be big

By Ben Kuchera | Published: July 16, 2008 - 10:21AM CT

Sometimes this job is great. For instance: Upon visiting Bethesda today, I was promptly placed in front of a nice high-definition television, told not to share any plot points in my write-up, handed headphones, and then set free to explore Fallout 3 at my own pace. We were supposed to only have a half an hour of time with the title, but after my thirty minutes were up and no one kicked me off, I decided to be somewhat rotten and continued to play. All in all, I put about fifty minutes into the game, and it's safe to say that gamers are going to be happy with the newest entry in this classic series.

My time with the game began when my character stepped outside his vault, and into the wasteland. The scope of environment was impressive, as were the graphics: this is a game that gives you the sense of a very specific time and place. That time and place, of course, happens after a lot of radiation, but let's not let that detract from the great design work done on the title.

I knew I wouldn't have time to build a rounded character, so all my points and perks went into my small-arms skills, and I started hunting scavengers and mutant creatures with my handgun. I looked around and saw other writers taking a more cerebral approach with social skills and speaking to some NPCs, but I wanted to try the combat. It's worth pointing that even with only a limited time to play the game, everyone attacked the experience in a different way, with different results in found weapons, armor, and skills. After our play time was over, the characters looked different, with different experiences in the game world.

The Vault-tec Assisted Targeting System (V.A.T.S.) was one of the things that stood out, and members of the development team were ready to make sure you understood how it worked. Whenever you entered into combat, you could hit the right bumper button on the 360 controller, and that caused the view to zoom in on the targeted enemy. You then could target specific portions of your target, such as the torso or right arm, with the UI showing you your chances of hitting each section. Cripple the arm, and they will drop their weapon. Take out a leg, and they can't walk. Put a few rounds through their head and... well, they die. After you choose your attacks based on how many action points you have, you lock them in and the game creates a few cool slow-motion animations showing the results of your actions. The real-time combat uses the same stats as V.A.T.S., the difference being that you have to actually aim at the head of your target instead of simply selecting it. Which style you choose is up to you, but V.A.T.S leads to some very cinematic—and grizzly—kills and maimings.

By the end of my time I had a sweet gas mask, some spiked armor, and I had taken to wielding a sledge-hammer instead of my gun. I killed all the scavengers inside a very creepy school, got into some extended combat against super-mutants, and was ready to keep playing by the time I was forced to leave. The game play feels solid, the graphics are very impressive, and the whole thing just feels right. While all plot details and spoilers from the loading screens are verboten to discuss, the experience was a grand. This is going to be a very popular game.

Felch
Civilization III Democracy Game
King
Germantown, Maryland
Sep 2001
time: 10:52
16-07-2008 16:55
edit | quote
#24 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


quote:
Originally posted by FrostyBoy
Btw, no Isometric view, and I am even more skeptical about this game than before.


I heard they kept the option of isometric view. You sure?

Felch
Civilization III Democracy Game
King
Germantown, Maryland
Sep 2001
time: 10:52
16-07-2008 17:01
edit | quote
#25 | report |
Support Apolyton


quote:
Originally posted by Qilue
No matter how many times I try to explain this, Americans just don't seem to get it, but I'll try again.

"Refused classification" is not the same as "Banned".
We can still buy this and other games by mail order from other countries and they will not be stopped by customs.

When literature, movies, games or whatever is "banned", it becomes "Illegal" and subject to criminal procedings if found in possession of said materials.


Can you sell the game in a store? If not, I'd wonder why you let your government treat you like children. There's no reason why an adult should have to buy something like this from overseas to dodge censorship.

In spite of the fact that you can work around the rule you still have several problems - delayed release because you have to ship from a foreign seller - increased cost because of overseas shipping - and limited return option. If I don't like Fallout 3 I can trade it in at EB or Gamestop for a bit of store credit. You won't be able to. So while it's not a true prohibition, it is needless meddling by a bunch of government losers.

Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
Read her lips, and do as she asks. (In private, preferably.)
Feb 2000
time: 10:52
16-07-2008 17:13
edit | quote
#26 | report |
Support Apolyton, buy Civilization III: Complete


What's more surprising is that it's happening in Australia, which I thought had a stronger tradition of personal freedoms free from gov't control.

Although it is also generally more conservative than the UK so that may swing the other way.

DrSpike
Civilization IV: MultiplayerApolyton University
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 15:52
16-07-2008 17:16
edit | quote
#27 | report |
Support Apolyton buy from Amazon


quote:
Originally posted by Asher
http://arstechnica.com/journals/thu...going-to-be-big

quote:
Our time with Fallout 3: this is going to be big

By Ben Kuchera | Published: July 16, 2008 - 10:21AM CT

Sometimes this job is great. For instance: Upon visiting Bethesda today, I was promptly placed in front of a nice high-definition television, told not to share any plot points in my write-up, handed headphones, and then set free to explore Fallout 3 at my own pace. We were supposed to only have a half an hour of time with the title, but after my thirty minutes were up and no one kicked me off, I decided to be somewhat rotten and continued to play. All in all, I put about fifty minutes into the game, and it's safe to say that gamers are going to be happy with the newest entry in this classic series.

My time with the game began when my character stepped outside his vault, and into the wasteland. The scope of environment was impressive, as were the graphics: this is a game that gives you the sense of a very specific time and place. That time and place, of course, happens after a lot of radiation, but let's not let that detract from the great design work done on the title.

I knew I wouldn't have time to build a rounded character, so all my points and perks went into my small-arms skills, and I started hunting scavengers and mutant creatures with my handgun. I looked around and saw other writers taking a more cerebral approach with social skills and speaking to some NPCs, but I wanted to try the combat. It's worth pointing that even with only a limited time to play the game, everyone attacked the experience in a different way, with different results in found weapons, armor, and skills. After our play time was over, the characters looked different, with different experiences in the game world.

The Vault-tec Assisted Targeting System (V.A.T.S.) was one of the things that stood out, and members of the development team were ready to make sure you understood how it worked. Whenever you entered into combat, you could hit the right bumper button on the 360 controller, and that caused the view to zoom in on the targeted enemy. You then could target specific portions of your target, such as the torso or right arm, with the UI showing you your chances of hitting each section. Cripple the arm, and they will drop their weapon. Take out a leg, and they can't walk. Put a few rounds through their head and... well, they die. After you choose your attacks based on how many action points you have, you lock them in and the game creates a few cool slow-motion animations showing the results of your actions. The real-time combat uses the same stats as V.A.T.S., the difference being that you have to actually aim at the head of your target instead of simply selecting it. Which style you choose is up to you, but V.A.T.S leads to some very cinematic—and grizzly—kills and maimings.

By the end of my time I had a sweet gas mask, some spiked armor, and I had taken to wielding a sledge-hammer instead of my gun. I killed all the scavengers inside a very creepy school, got into some extended combat against super-mutants, and was ready to keep playing by the time I was forced to leave. The game play feels solid, the graphics are very impressive, and the whole thing just feels right. While all plot details and spoilers from the loading screens are verboten to discuss, the experience was a grand. This is going to be a very popular game.


Looks good.

Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 09:52
16-07-2008 18:43
edit | quote
#28 | report |
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Huge preview in PC gamer and this looks to be the same story IIRC.

Imran