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I've been craving a MP game again, so if you're interested then post and we can arrange a game. No previous experience necessary.
Or enter the Apolyton chat room: http://apolyton.net/misc/chat/
Or use hamachi:
quote: Originally posted by Maquiladora
I created a network on Hamachi anyway.
name: Call to Power II
password: apolytonctp2
Hamachi basically allows you to play as if everyone was on a network.
You can download it here:
https://secure.logmein.com/products/hamachi/vpn.asp |
Last edited by Maquiladora on 26-06-2008 at 09:46
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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No problem HS.
Still got a few to contact, but I sent off a load of emails to people in the MP registry and some people I used to play against, so we'll see who's still interested in a game or two.
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Emperor
??
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Jan 2004 time: 20:37
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farms under cities yea or nay
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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NAY from me. Same for rush-buy obviously.
What about mods?
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Emperor
??
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Jan 2004 time: 20:37
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what did you have in mind
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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quote: Originally posted by Badfuzzy
what did you have in mind |
I dunno, slower science? I don't have any of the mods we used before, maybe I can check the old threads.
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Emperor
??
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Jan 2004 time: 20:37
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Would a mod like SAP work in mp?
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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quote: Originally posted by Badfuzzy
Would a mod like SAP work in mp? |
Most of SAP is to make the AI better, so it wouldn't be much use.
SAP has fairer values for terrain and terraforming though, like those used in the Apolyton Edition mod. Unless you like building mountains and hills around all your cities...
I found an old mod we used to get rid of ruins, but perhaps we can tweak that to just remove cities, settlers and advances from ruins, or make them much less likely.
Also a mod to remove scientist specialists, so we use lots of commerce improvemnts.
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Emperor
??
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Jan 2004 time: 20:37
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4x science, no cities/settlers/advances from ruins unless barb chance is increased greatly, more money from ruins, balance terrain, and no scientists?
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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How is this:
quote: - 4x slower sci
- 1.5x gigantic sized map (other sizes are unchanged)
- +100% more gold from ruins, no advances from ruins, +15% barbarian hut chance and +2 extra barbs from a ruin
- no graphs (incl one in loadsave window)
- all available tech choices (instead of random 4 only)
- 3 starting advances for all players - religion, agriculture, toolmaking
- no scientist specialists
TERRAIN from SAP/AE mod:
========
food/production/commerce - add/remove advance > changed to
forest: 10/5/10 - agri.rev./agr.rev. > 5/15/5 - conservation/toolmaking
plains: toolmaking/toolmaking > toolmaking/agri.rev.
tundra: 0/5/0 - adv.composites/adv.comp > 5/5/0 - NONE/adv.composites
glacie: adv.composites/adv.comp > NONE/gaia theory
grassl: toolmaking/toolm. > agri.rev./agri.rev.
desert: 0/0/5 - agri.rev./agri.rev. > 0/10/5 - NONE/agri.rev.
swamp : industrial rev./indus.rev. > NONE/agri.rev.
jungle: 5/10/5 - agri.rev./agri.rev. > 10/10/5 - conservation/toolmaking
mounta: 0/15/10 - fusion/fusion > 0/15/5 - NONE/Fusion
hill : 5/10/10 - explosives/explos. > 5/10/5 - NONE/explosives
shallo: 10/10/5 > 10/5/10
deep : 10/10/5 > 10/5/10
volcan: 0/25/15 > 10/20/10
beach : 10/10/10 > 10/5/10
shelf : 5/10/5 > 10/5/10
d.moun: 0/10/10 - fusion/fusion > 0/15/5 - NONE/fusion
dunes : explosives/explos. > NONE/explosives
p.hill: 0/5/5 - explosives/explos. > 0/10/5 - NONE/explosives
p.moun: 0/10/5 - fusion/fusion > 0/15/5 - NONE/fusion
kelp : 15/10/0 > 15/5/10
reef : 10/15/5 > 10/10/10
rivers: 5/5/5 > 5/0/5
defence of all terrain doubled. e.g forest 25% > 50%, mountain 100% > 200%. |
I removed advances from ruins as that is the most unbalancing, and gave that % to barbs. The max number of barbs from ruins on each level is 2, 4, 6, 8.
On a giga map with 4x slower science it might get boring, so I would suggest more starting advances, perhaps up to Monarchy or Longships at least. Or just tell the game to start in the renaissance.
Attachment: 2008_06_23_mpmod.zip
This has been downloaded 1 time(s).
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Emperor
??
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Jan 2004 time: 20:37
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quote: Originally posted by Maquiladora
How is this:
I removed advances from ruins as that is the most unbalancing, and gave that % to barbs. The max number of barbs from ruins on each level is 2, 4, 6, 8.
On a giga map with 4x slower science it might get boring, so I would suggest more starting advances, perhaps up to Monarchy or Longships at least. Or just tell the game to start in the renaissance. |
Sounds good
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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5:10pm here, will be in the lobby at 6.
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Emperor
??
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Jan 2004 time: 20:37
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I need to install the game and associated files
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Emperor
??
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Jan 2004 time: 20:37
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teh autoinstall patcher is not cooperating
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Emperor
??
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Jan 2004 time: 20:37
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everything is working now
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Emperor
Monterrey, Mexico
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Jun 2001 time: 22:37
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Excellent. See you in lobby in 3 mins.
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Emperor
??
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Jan 2004 time: 20:37
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I had to restart my computer
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Emperor
??
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Jan 2004 time: 20:37
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happened again
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