Today on Apolyton POLYCAST #57 CIVCON '09 ANNOUNCED: AUGUST 7-9, 2009 TRI-LEAGUE #25 & #26 MODCAST #22 BTS TEAM D.G.: ENGAGE NOW
Apolyton Civilization Site Forums
main | civ4 | col | civrev | galciv2 | alt | civ3 | civ2 | ctp2 | smac | about | polycast
- Order Civilization IV: Colonization (Amazon US)/(UK) -
- Order Civilization: Revolution [360] (Amazon US)/(UK) | [PS3] (US)/(UK) | [DS] (US)/(UK) -
ApolytonPLUS | register | new posts | pm (-/-) | members
faq | news | civgroups (news) | hall of fame | downloads | upload | plus | store | search
Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Miscellaneous Games > Galactic Civilizations > Twilight of the Arnor 1.95 Update
Page: Print | Email | Subscribe | Report News       0 votes -  average
16.Nov: POLYCAST EPISODE 57: `GEEKING OUT`
11.Nov: MODCAST #22: `ADULT DIAPERS`
01.Nov: POLYCAST EPISODE 56: `RECORDING FOR POSTERITY`
CivGroups
GalCiv Apolyton Empire (27): Unjoinable
Apolyton Storywriters' Guild (59): Not a Member - Join

bottom of page
  GALACTIC CIVILIZATIONS $19.99 - CIV3 CONQUESTS $29.99 - CIV3 from $9.99 - SMAC+SMAX $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Island Dog
GalCivII Developer
St. Cloud, FL.
Mar 2007
time: 18:06
20-06-2008 13:55 | www
edit | quote
#1 | report |
Twilight of the Arnor 1.95 Update Lose 30 kilos (of popups)


Hi everyone! Just wanted to let you know that the 1.95 update for Twilight of the Arnor was released.

This is just a partial list of what has been updated, you can see the rest at the link.

http://forums.galciv2.com/315620/get;last

quote:
+ NEW: Improved Starport improvement graphics

+ NEW: Zoom to Mouse cursor option

+ NEW: Added ship components for Disruptors IV and Photonic Torpedo III techs

+ NEW: Removed a duplicate entry in the StarbaseModules.xml file. Also added some starbase modules with "Mining" and "ProductionAssist" abilities to compensate the races that do not have the factory line of techs in their tech trees (Iconians, Thalans, Korath, Yor). And I didn't just blindly add these, I made a spread sheet of all the starbase modules that each race has access to and filled in a few of the holes with new modules the best way I saw fit. They are tied to race-specific techs, so no other races will inadvertently be affected.

+ NEW: Clicking on Race Logos on the Civ Manager>Timeline>Legend screen will toggle them on/off in the timeline

+ NEW: Optional realtime clock on the main screen

+ NEW: Clicking on the 'Date' will toggle between current Turn and Date display ('Dec 22, 2943' > 'Turn# 123' )

+ TWEAK: Remove Terror Star techs from Iconians in the final TA mission (otherwise this mission is WAYYYY too easy)

+ TWEAK: Legend screen only lists the races you know

DarkCloud
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations Team
Apolytoners Hall of Fame
Civ3 Stories Editor, AoN Co-Executive Producer
Deity of Lists
Jul 2000
time: 23:06
23-07-2008 02:37
edit | quote
#2 | report |
Support Apolyton, buy Alpha Centauri


Minor tweaks, but thanks a lot for posting the update and for keeping plugging on on the game!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 23:06.
Apolyton Time is 18:06.
    top of page
Rate This Thread:
Forum Jump:

 



  Contact Us - Apolyton Civilization Site - Support Us!
Log Out Unregistered
Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.2409 seconds (94.67% PHP - 5.33% MySQL) with 52 queries
Page Loading Time:

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net