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Colon™
Emperor
Antwerp, Colon's Chocolate Canard Country
Jan 1970
time: 05:53
25-04-2008 16:51
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#1 | report |
Cities XL Help yourself to an AD-FREE life


Cities Unlimited (the sequel to CityLife) now has the official name of Cities XL. (http://www.citiesxl.com/)

More importantly, there be new screenies:






Kuciwalker
Deity
Carnegie Mellon, Pittsburgh, PA
Feb 2001
time: 23:53
25-04-2008 18:14
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#2 | report |
Increase Your PM Length


Pretty.

snoopy369
PtWDG Vox ControliCivilization III PBEMCivilization III Democracy GameIron CiversApolyton UniversityCivilization IV: MultiplayerC4DG VoxC4DG The HordeC4DG Gathering Storm
C4DG Team Alpha CentauriansC4DG SarantiumC4DG The Mercenary TeamCiv4 InterSite DG: Apolyton TeamCivilization IV PBEMAge of Nations TeamPolyCast TeamBtS Tri-LeagueC4DG Team Banana
Technical Assistant
Of the Peanuts Gallery
Apr 2004
time: 22:53
25-04-2008 18:22
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#3 | report |
Remove this text


Pretty indeed...

Is this a SimCity like game, or more like the Sims? Or totally different?

Colon™
Emperor
Antwerp, Colon's Chocolate Canard Country
Jan 1970
time: 05:53
25-04-2008 19:16
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition


From what I've read of it, it's like SimCity. It's worth reading the blog on the site BTW.

Lemmy
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Spartans
King
Bubblewrap
Dec 2000
time: 05:53
02-05-2008 10:25 | www
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#5 | report |
Lose 30 kilos (of popups)


mmm, non-straight roads.

creating curved raods video

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 22:53
02-05-2008 10:35 | www
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#6 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


Oh dear, my PC is weeping already.

DRoseDARs

Spore
Emperor
Jul 2002
time: 20:53
02-05-2008 23:11
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#7 | report |
Support Apolyton


I have the original City Life, but for whatever reason never really got into it. But I'll give this one a shot.

Guynemer
C4WDG The GooniesCiv4 SP Democracy Game
Emperor
of the cowbell
Mar 1999
time: 23:53
03-05-2008 03:10
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#8 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


Looks great, but that city doesn't quite look realistic. I mean, a massive Manhattan-style downtown without any surrounding city?

Don't get me wrong, looks great, and fun. Probably have to get a new computer to play it, though.

Krill

PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormC4DG The Mercenary TeamC4WDG The GooniesC4BtSDG TemplarsC4BtSDG ImperioC4BtSDG Rabbits of Caerbannog
C4BtSDG Team BananaC4BtSDG Realms BeyondC3CDG Ankh-Morpork
Deity
of Spam
Dec 2003
time: 04:53
03-05-2008 04:49
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#9 | report |
Increase Your PM Length


I want

Colon™
Emperor
Antwerp, Colon's Chocolate Canard Country
Jan 1970
time: 05:53
09-09-2008 21:39
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#10 | report |
Support Apolyton, buy Alpha Centauri


New screenies!









Colon™
Emperor
Antwerp, Colon's Chocolate Canard Country
Jan 1970
time: 05:53
09-09-2008 22:11
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#11 | report |
Lose 30 kilos (of popups)


Preview at Gamespot http://www.gamespot.com/pc/strategy...4&mode=previews

quote:
City-building strategy games have typically put you in the shoes of a virtual mayor as you build out your little town and try to make your little citizens happy by not putting too many air-polluting factories near their apartment buildings. Monte Cristo's Cities XL will attempt to take the concept to an entirely new level and bring it to an absolutely massive scale by combining a full-featured city-building strategy game, a robust 3D graphics engine, online multiplayer, online social networking, and postrelease updates via subscription. The idea is one of the most ambitious designs that we've ever seen for a game of this sort.

Out of the box, Cities XL will be a fully contained city-building strategy game that will let you build massive, sprawling cities with an easy-to-use click-and-drag "paintbrush" interface. This aspect of the game will have plenty to offer, including more than 500 different buildings and more than 25 different possible map layouts right out of the box. A new session of the game will begin at a planet-view splash screen that will broadcast any news updates from the online portion of the game, such as new buildings or mission packs being made available, as well as community announcements.

You can choose to build your city on just about any part of the planet, and although your exact location on the globe isn't all that important, the general area around your city will be. Cities in different global areas and in different climates will have different resources made available to them; for example, if you're in the market to build an oil empire, you might consider building closer to a coastal region. Resources will be a key part of your city's development, given that they can not only be used as material components to develop your own homestead, but they can also be traded to other players or sold on the open market. In the interest of keeping the game accessible to a wide audience, Monte Cristo apparently does not have plans to institute resource rarity or random events that might change resource supplies, but in any case, this gameplay nuance is definitely intended to get players to work together.

Even though the game's impressive-looking 3D engine can quickly build huge cities and roadways with a quick drag of the mouse, what's perhaps even more impressive is the potential for player interaction that Monte Cristo is building into Cities XL. While you're playing the actual game, you'll be able to communicate with other players to negotiate trades, as well as to take the form of a single character avatar to explore each other's cities on foot. However, when you're not playing the game, you'll be able to monitor your city's progress on a Web site that Monte Cristo will host for your city. The site will have an info ticker that keeps track of what's going on while you're not able to play, as well as any orders that you might have outstanding on the in-game market.

But this site will also have just about all of the functionality of a modern blog site, including a written journal with comments allowed, photo sharing (which works with screenshots that you can capture from the game), and friends lists. Essentially, the idea is to integrate the game fully onto the Web so that you can partake in the experience even when you can't hunker down with the game client itself. Maybe you can't jump into the game in that 15 minutes on your lunch break, but you can still stay connected to the goings-on in the world, as well as to all your in-game friends and partners who can message you, leave you comments, or share photos with you.

We're told that although the game will emphasize online play and interaction, it'll require only a brief Internet check on startup for antipiracy purposes, and can otherwise be played more or less as a single-player game. Solo players can choose to ignore the online community entirely and focus on meticulously building the city of their dreams with the substantial amount of content that will ship with the game at launch. However, Monte Cristo will also support the game postlaunch with additional content, which will include not only new buildings and other structures that can be added to your cities, but also additional content packs that include objective-based missions. One mission that we watched required us to run a successful winter ski resort, either by building an affordable, family-friendly spot or a pricey, highbrow resort for ski connoisseurs reminiscent of the lodges in Aspen, Colorado. Monte Cristo currently plans to release such content updates on a regular basis to keep the game experience fresh.

You might not expect online multiplayer or such a strong integration of Internet-based community elements from a city-building strategy game, but that's just what Monte Cristo is planning to deliver with its ambitious new project. Cities XL is scheduled to ship in early 2009.


Krill

PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering StormC4DG The Mercenary TeamC4WDG The GooniesC4BtSDG TemplarsC4BtSDG ImperioC4BtSDG Rabbits of Caerbannog
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Deity
of Spam
Dec 2003
time: 04:53
09-09-2008 22:37
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#12 | report |
Support Apolyton, buy Galactic Civilizations


quote:
We're told that although the game will emphasize online play and interaction, it'll require only a brief Internet check on startup for antipiracy purposes


I'll wait for the pirated version then...

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