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RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 04:02
09-04-2008 22:09 | www
edit | quote
#1 | report |
Letter to the mapmaker...... Support Apolyton, buy GURPS/ Alpha Centauri


Please find below a draft of the letter I propose to send to CyberShy when I return from my long weekend away. If anyone has any objections, clarifications, or improvements etc that they would like to make please do so before 10.00GMT on Sunday 13th April.....

Civ4 BtS Team Democracy Game

Map Type : Terra

# of Old World Landmasses : 2 Old World Landmasses - Inter-navigable by workboats, galleys or triremes.

# of New World landmasses : Random New World Landmasses - A variety of large and small landmasses, number and size to be decided by CyberShy, the mapmaker. New world navigable from the old world only by Caravels and beyond. Not to be reachable by massive cultural borders and coastal vessels. New World landmasses can be inter-navigable either by coastal or ocean going vessels, depending on the whim of CyberShy, the mapmaker.

Map Size : Standard Map Size - Subject to final numbers of team participating.....

Climate : Temperate Climate
Sea Level : Medium Sea Level

Pitboss Turn Style : Simultaneous
Era : Ancient *
World Wrap : Cylindrical
Resources : Standard

Pitboss Turn Timer Duration : 48 hours
Advanced Start : No - Unticked *
No City Razing : Unticked - Cities can be razed after capturing them.
No City Flipping From Culture : Unticked - Cities can convert peacefully from culture.
City Flipping After Conquest : Unticked - Cities which have been captured via conquest can't convert peacefully back to a previous owner.

Game Speed : Normal
No Barbarians : Unticked - Barbarians or animals will appear
Raging Barbarians : Unticked - Normal barbarian aggression and activity.
Unrestricted Leaders : No - Unticked *
Random Personalities : N/A - Unticked *
Choose Religions : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Tech Trading : Unticked - Technologies can be traded via diplomacy.
No Tech Brokering : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Vassal States : Unticked - Enable Vassal State Treaties

Permanent Alliances : No - Unticked *
Always War : No - Unticked *
Always Peace : No - Unticked *
One-City Challenge : No - Unticked *
Permanent War Or Peace : No - Unticked *
New Random Seed on Reload : No - Unticked *
Lock Modified Assets : N/A - Unticked *

Aggressive AI : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
Require Complete Kills : Unticked - Must kill all cities only to wipe out an enemy civilization.
No Tribal Villages : Unticked : Random map generator does place tribal villages on the map.
No Random Events : Unticked : Random events do occur.
Difficulty Level : Prince

Time Victory : Yes - Ticked *
Conquest Victory : Yes - Ticked *
Domination Victory : Yes - Ticked *
Cultural Victory : Yes - Ticked *
Space Race Victory : Yes - Ticked *
Diplomatic Victory : Yes - Ticked *

* = Presumed by myself to be a 'minor' or 'given' setting and not 'worthy' of putting to the voting process.

Last edited by RobWorham on 09-04-2008 at 22:38

Beta

Civilization III Democracy GameCivilization III MultiplayerPtWDG Vox ControliCivilization III PBEMPtWDG2 MonkeyC3C IDG: Apolyton TeamIron CiversCivilization IV PBEMCiv4 InterSite DG: Apolyton Team
BtS Tri-LeaguePolyCast TeamDiploGamesInterSite Democracy Game: Apolyton TeamC4DG SarantiumC4WDG CalysiumC4BtSDG TemplarsC3CDG Team Babylon
Deity
The Holy City
Nov 2002
time: 11:02
10-04-2008 02:49 | www
edit | quote
#2 | report |
Tired of ads?


From what I can see - looks good.

Nugog
NationStatesCiv4 SP Democracy GameCivilization IV PBEMC4DG Team BananaCivilization IV: MultiplayerPolyCast TeamC4DG Team Alpha CentauriansC4BtSDG Rabbits of CaerbannogThe Courts of Candle'Bre
Apolyton UniversityC4WDG Southern CrossBtS Tri-League
BtS Tri-League Tournament Co-Lead
Coffee Country
Feb 2006
time: 02:02
10-04-2008 03:51 | www
edit | quote
#3 | report |
Support Apolyton, buy Alpha Centauri


quote:
Originally posted by Beta
From what I can see - looks good.


RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 04:02
13-04-2008 10:27 | www
edit | quote
#4 | report |
Put an end to popups!


Just sent PM to CyberShy :

quote:


Hey CyberShy,

Please find below our final map settings for this BtS Pitboss Team DG. If you have any questions regarding these settings please let me know as soon as possible.

Civ4 BtS Team Democracy Game

Map Type : Terra

# of Old World Landmasses : 2 Old World Landmasses - Inter-navigable by workboats, galleys or triremes.

# of New World landmasses : Random New World Landmasses - A variety of large and small landmasses, number and size to be decided by CyberShy, the mapmaker. New world navigable from the old world only by Caravels and beyond. Not to be reachable by massive cultural borders and coastal vessels. New World landmasses can be inter-navigable either by coastal or ocean going vessels, depending on the whim of CyberShy, the mapmaker.

Map Size : Standard Map Size - Subject to final numbers of team participating.....

Climate : Temperate Climate
Sea Level : Medium Sea Level

Pitboss Turn Style : Simultaneous
Era : Ancient *
World Wrap : Cylindrical
Resources : Standard

Pitboss Turn Timer Duration : 48 hours
Advanced Start : No - Unticked *
No City Razing : Unticked - Cities can be razed after capturing them.
No City Flipping From Culture : Unticked - Cities can convert peacefully from culture.
City Flipping After Conquest : Unticked - Cities which have been captured via conquest can't convert peacefully back to a previous owner.

Game Speed : Normal
No Barbarians : Unticked - Barbarians or animals will appear
Raging Barbarians : Unticked - Normal barbarian aggression and activity.
Unrestricted Leaders : No - Unticked *
Random Personalities : N/A - Unticked *
Choose Religions : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Tech Trading : Unticked - Technologies can be traded via diplomacy.
No Tech Brokering : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Vassal States : Unticked - Enable Vassal State Treaties

Permanent Alliances : No - Unticked *
Always War : No - Unticked *
Always Peace : No - Unticked *
One-City Challenge : No - Unticked *
Permanent War Or Peace : No - Unticked *
New Random Seed on Reload : No - Unticked *
Lock Modified Assets : N/A - Unticked *

Aggressive AI : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
Require Complete Kills : Unticked - Must kill all cities only to wipe out an enemy civilization.
No Tribal Villages : Unticked : Random map generator does place tribal villages on the map.
No Random Events : Unticked : Random events do occur.
Difficulty Level : Prince

Time Victory : Yes - Ticked *
Conquest Victory : Yes - Ticked *
Domination Victory : Yes - Ticked *
Cultural Victory : Yes - Ticked *
Space Race Victory : Yes - Ticked *
Diplomatic Victory : Yes - Ticked *

* = Presumed by myself to be a 'minor' or 'given' setting and not 'worthy' of putting to the voting process.

Please be advised, team civilization choices will be heading your way in the next week from :

The Rabbits
Team Banana
Templars
Realms Beyond
PAL
Imperio

Cheers once again for you help,

Rob

FeMme
Apolyton UniversityCiv4 SP Democracy GameC4DG The HordeCivilization IV PBEMCivilization IV: MultiplayerBtS Tri-LeagueC4BtSDG Rabbits of CaerbannogC4WDG Southern Cross
Queen
of the Faux Pas
May 2006
time: 03:02
13-04-2008 17:59
edit | quote
#5 | report |
Help yourself to an AD-FREE life


GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 17:02
13-04-2008 19:15
edit | quote
#6 | report |
Remove this text


Nugog
NationStatesCiv4 SP Democracy GameCivilization IV PBEMC4DG Team BananaCivilization IV: MultiplayerPolyCast TeamC4DG Team Alpha CentauriansC4BtSDG Rabbits of CaerbannogThe Courts of Candle'Bre
Apolyton UniversityC4WDG Southern CrossBtS Tri-League
BtS Tri-League Tournament Co-Lead
Coffee Country
Feb 2006
time: 02:02
14-04-2008 11:01 | www
edit | quote
#7 | report |
Inflate your Upload Space


Kiwallabok
C4BtSDG Rabbits of Caerbannog
Prince
Auckland
Dec 2007
time: 04:02
15-04-2008 09:30
edit | quote
#8 | report |
Support Apolyton, buy Galactic Civilizations


sounds pro robbo, you rock,now, lets play some company of heroes.......

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 04:02
15-04-2008 09:48 | www
edit | quote
#9 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition




Not until you've posted in all The Rabbit private forum threads!!!!

Chop chop, my Panzers are flanking you as we speak........

Whip[lash
C4WDG People's Army of the LadderC4BtSDG PAL
Chieftain
May 2003
time: 10:02
10-05-2008 12:06
edit | quote
#10 | report |
Re: Letter to the mapmaker...... Support Apolyton, buy Alpha Centauri


quote:
Originally posted by RobWorham
Please find below a draft of the letter I propose to send to CyberShy when I return from my long weekend away. If anyone has any objections, clarifications, or improvements etc that they would like to make please do so before 10.00GMT on Sunday 13th April.....

Civ4 BtS Team Democracy Game

Map Type : Terra

# of Old World Landmasses : 2 Old World Landmasses - Inter-navigable by workboats, galleys or triremes.

# of New World landmasses : Random New World Landmasses - A variety of large and small landmasses, number and size to be decided by CyberShy, the mapmaker. New world navigable from the old world only by Caravels and beyond. Not to be reachable by massive cultural borders and coastal vessels. New World landmasses can be inter-navigable either by coastal or ocean going vessels, depending on the whim of CyberShy, the mapmaker.

Map Size : Standard Map Size - Subject to final numbers of team participating.....

Climate : Temperate Climate
Sea Level : Medium Sea Level

Pitboss Turn Style : Simultaneous
Era : Ancient *
World Wrap : Cylindrical
Resources : Standard

Pitboss Turn Timer Duration : 48 hours
Advanced Start : No - Unticked *
No City Razing : Unticked - Cities can be razed after capturing them.
No City Flipping From Culture : Unticked - Cities can convert peacefully from culture.
City Flipping After Conquest : Unticked - Cities which have been captured via conquest can't convert peacefully back to a previous owner.

Game Speed : Normal
No Barbarians : Unticked - Barbarians or animals will appear
Raging Barbarians : Unticked - Normal barbarian aggression and activity.
Unrestricted Leaders : No - Unticked *
Random Personalities : N/A - Unticked *
Choose Religions : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Tech Trading : Unticked - Technologies can be traded via diplomacy.
No Tech Brokering : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
No Vassal States : Unticked - Enable Vassal State Treaties

Permanent Alliances : No - Unticked *
Always War : No - Unticked *
Always Peace : No - Unticked *
One-City Challenge : No - Unticked *
Permanent War Or Peace : No - Unticked *
New Random Seed on Reload : No - Unticked *
Lock Modified Assets : N/A - Unticked *

Aggressive AI : Locked vote - CyberShy, the mapmaker to decide, ticked or unticked...
Require Complete Kills : Unticked - Must kill all cities only to wipe out an enemy civilization.
No Tribal Villages : Unticked : Random map generator does place tribal villages on the map.
No Random Events : Unticked : Random events do occur.
Difficulty Level : Prince

Time Victory : Yes - Ticked *
Conquest Victory : Yes - Ticked *
Domination Victory : Yes - Ticked *
Cultural Victory : Yes - Ticked *
Space Race Victory : Yes - Ticked *
Diplomatic Victory : Yes - Ticked *

* = Presumed by myself to be a 'minor' or 'given' setting and not 'worthy' of putting to the voting process.



Is this exactly what went into the final map?

Also, what about Agressive AI and Tech Brokering?

Hercules
Alpha Centauri Democracy GameACDG3 SpartansACDG3 GaiansC4DG VoxC4WDG éirich tuireannC4DG Team Alpha CentauriansBtS Tri-LeagueC4BtSDG TemplarsACDG Peace
ACDG3 Data Angels
Deity
Ogma in Tir Na Og
Sep 2002
time: 16:02
10-05-2008 14:03
edit | quote
#11 | report |
Got spare money?


Hmmm Fair Comment

And the other issues left to Cybershy.

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 10:02

HOF entries: 1
10-05-2008 15:35 | www
edit | quote
#12 | report |
Enter the AD-FREE zone


Perhaps the settings the map maker chose on the ones that were left to him should be listed?

GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 17:02
10-05-2008 15:45
edit | quote
#13 | report |
Help yourself to an AD-FREE life


These are the game options:

Attachment: settings.jpg
This has been downloaded 60 time(s).

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 04:02
10-05-2008 23:28 | www
edit | quote
#14 | report |
Re: Re: Letter to the mapmaker...... Avatar Enlargement: We've got the solution


quote:
Originally posted by Whip[lash



Is this exactly what went into the final map?



Quoted text in post #4 is exactly what went to CyberShy.

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 04:02
10-05-2008 23:31 | www
edit | quote
#15 | report |
Support Apolyton, buy Civilization: The Boardgame


quote:
Originally posted by joncnunn
Perhaps the settings the map maker chose on the ones that were left to him should be listed?


Is Geo's post in post #13 enough, or would you like CyberShy to post what he chose, if he can still remember..

Whip[lash
C4WDG People's Army of the LadderC4BtSDG PAL
Chieftain
May 2003
time: 10:02
10-05-2008 23:35
edit | quote
#16 | report |
Support Apolyton, buy Civilization 2


Well, your letter to him left a few things as optional for the mapmaker to decide, like tech brokering.

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 04:02
10-05-2008 23:40 | www
edit | quote
#17 | report |
Put an end to popups!


Yes, we couldn't reach a decision as teams so it was left to the mapmaker to decide when he designed the map.

From the looks of the in-game game details screen he went for :

Choose religions
No tech brokering
Normal aggression AI

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