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RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
01-04-2008 23:50 | www
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Defining the double move rule!!! Support Apolyton, buy Alpha Centauri


OK, we have a few more days of voting still to come, and then a few days to decide who we want to play, and then a few more days for CyberShy to make the map (all the previous statement is presuming that the final patch comes out....); so I thought it about time we sorted out the one major stumbling block of Pitboss, the double move......

As we have agreed an initial turn timer of 48 hours here is a preliminary draft of my thoughts on the double move rule :

The Double Move Rule : 48 hour turns

1. No double moves during a time of war, except as noted below.

During times of war all concerned Civ's should allow for 1/2 the turn timer (24 hours) to pass between moves if the other Civs involved in the war have not moved since a concerned Civ has moved.

In other words: You cannot make moves during periods of war until either one of two things have occured:

i. All other concerned Civs in a war (being at war in game) have made moves/completed one turn since you have made your moves/completed a turn.

ii. 1/2 the turn timer (24 hours) has past since you made your moves/completed your turn.

The reason "made your moves/completed your turn" is worded that way is that a team can log in make some moves, log out, log back in and make more moves. Once a team makes ANY moves the requirement that says a team must make a move/complete a turn is fullfilled.

2. No moving of units after you have pressed 'End Turn'

3. No double moves of a Settler, at any time, if an opponents Settler is in the same vicinity as yours, and visible, except as in point 1.ii. above.

4. No double moves of a unit, at any time, if a goody hut is nearby, and an opponents unit is in the same vicinity, and visible, except as in point 1.ii. above.

5. Double moves should be allowed at all other times in order to help speed game play.

6. Play fair, be a gentleperson. We are all here to have fun and enjoy ourselves. Let's do just that and not screw our fellow gamers over by bending the rules to give ourselves an unfair advantage.

Thanks to Bigfree for his work in putting together this ruling in the Warlords DG

Last edited by RobWorham on 23-04-2008 at 18:08

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
01-04-2008 23:52 | www
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Comments?
Additions?
Deletions?
Corrections?

Cheers

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 21:42
02-04-2008 02:04 | www
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Support Apolyton, buy Alpha Centauri


For clarification; is giving a goto order that will take more than one turn to execute in time of war considered a "double move" or not?

I think the game normaly executes the "continuation moves" after you cycle thru all active units waiting for orders the first time, but you can execute them all immedately by a certain hot-key combo that escapes me.

Nugog
NationStatesCiv4 SP Democracy GameCivilization IV PBEMC4DG Team BananaCivilization IV: MultiplayerPolyCast TeamC4DG Team Alpha CentauriansC4BtSDG Rabbits of CaerbannogThe Courts of Candle'Bre
Apolyton UniversityC4WDG Southern CrossBtS Tri-League
BtS Tri-League Tournament Co-Lead
Coffee Country
Feb 2006
time: 13:42
02-04-2008 06:36 | www
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Support Apolyton, buy Alpha Centauri


quote:
Originally posted by RobWorham
Comments?


Good Luck?

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
02-04-2008 06:41 | www
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Support Apolyton or Terrorists Win




Ever the optimist!!!

Zoid

C4DG The HordeCivilization IV PBEMCivilization IV: MultiplayerC4BtSDG Rabbits of CaerbannogC4WDG Southern Cross
Apolyton Sage No. 6
HO HO HO
Jan 2002
time: 03:42
02-04-2008 08:17 | www
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition


What about some form of punisment for breaking the rules? Rules are useless if they can be broken with impunity...

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
02-04-2008 08:27 | www
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Tired of ads?


For that we need an admin...........

Still no applicant.........

GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 04:42
02-04-2008 13:56
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Avatar Enlargement: We've got the solution


There is one situation where double move during peacetime can create strife: the founding of a new city in sight of a settler from an opponent.

For instance: settler is on its way to a settling spot, scout discovers an opponent settler heading towards the same area. Our civ is last to play.
Turnplayer moves the settler, executes 'end turn', and founds the city in the new turn before the opponent turnplayer can react.

Shalkai
BtS Tri-LeagueC4BtSDG Team Banana
Warlord
Fresno, CA
Feb 2007
time: 19:42
02-04-2008 18:00
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Re: Defining the double move rule!!! Lose 30 kilos (of popups)


quote:
Originally posted by RobWorham

2. No moving of units after you have pressed 'End Turn'


Excuse my ignorance, but how would this be possible? Can you "un-end" your turn with PitBoss by taking back control somehow?

GeoModder
ACDG The Cybernetic ConsciousnessCivilization IV PBEMBtS Tri-LeagueACDG3 Data AngelsC4BtSDG Rabbits of CaerbannogC4WDG The Goonies
Deity
amongst equals.
Jan 2004
time: 04:42
02-04-2008 20:11
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Re: Re: Defining the double move rule!!! Remove this text


quote:
Originally posted by Shalkai
Excuse my ignorance, but how would this be possible? Can you "un-end" your turn with PitBoss by taking back control somehow?


In Pitboss, as long as other civs haven't played their turn and units haven't moved yet, they can move even after you have pressed "end turn".

Nugog
NationStatesCiv4 SP Democracy GameCivilization IV PBEMC4DG Team BananaCivilization IV: MultiplayerPolyCast TeamC4DG Team Alpha CentauriansC4BtSDG Rabbits of CaerbannogThe Courts of Candle'Bre
Apolyton UniversityC4WDG Southern CrossBtS Tri-League
BtS Tri-League Tournament Co-Lead
Coffee Country
Feb 2006
time: 13:42
02-04-2008 22:11 | www
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Support Apolyton, buy Civilization 2


quote:
Originally posted by RobWorham
For that we need an admin...........

Still no applicant.........


And this is getting pretty urgent.

Anyone have any ideas?

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
08-04-2008 22:35 | www
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Increase Your PM Length


Any more thoughts on this, either as individual players or as teams opinions??

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 21:42
08-04-2008 22:50 | www
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Get a bigger avatar today!


Well, I don't think anyone's answered my question on weather giving a unit a movement order that takes more than one turn to execute is a double move or not.

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
08-04-2008 23:02 | www
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Support Apolyton, buy Civilization III: Complete


If there is a hot key combo that executes automatic moves immediately, then personally, I would say that breaks the double move ruling....

If automatic moves are executed once you have selected all other units, and not necessarily moved them, then I would also say that breaks the double move ruling......

I must clarify that the above two opinions are my personal opinions, and do not reflect those of The Rabbits.....

classical_hero
C4BtSDG TemplarsCivilization IV: MultiplayerDiploGames
Warlord
Perth Western Australia
Aug 2004
time: 11:42
09-04-2008 09:56
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Increase the size of your Attachments


quote:
Originally posted by joncnunn
Well, I don't think anyone's answered my question on weather giving a unit a movement order that takes more than one turn to execute is a double move or not.
It does not matter because it is not possible to move twice during one turnset. So you will be doing is just getting them to move whn you want them to. I don't see how it is possible for it to be a potential DM.

joncnunn
Civilization III Democracy GameC3C IDG: Apolyton TeamCivilization III PBEMApolyton UniversityC3CDG Team BabylonApolyton Storywriters' GuildCiv4 SP Democracy GameC4DG SarantiumC4BtSDG Templars
Emperor
Maryland Heights, MO
Sep 2002
time: 21:42
09-04-2008 23:20 | www
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#16 | report |
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In Civ III MP for all but the first player all move orders that didn't fully execute that turn were double moves (except for the first player).

Because at the very begining of the turn every pending move order was immedately executed prior to the first player getting his turn.

Civ IV did thankfully change that.

quote:
Originally posted by classical_hero
It does not matter because it is not possible to move twice during one turnset. So you will be doing is just getting them to move whn you want them to. I don't see how it is possible for it to be a potential DM.

astrologix
PtWDG RoleplaySpanish CiversInterSite Democracy Game: Apolyton TeamPtWDG2 Latin LoversC4DG Gathering StormPSPB Team EspañolC4BtSDG ImperioC4WDG Spamyard Team
Emperor
On Earth
Jun 2002
time: 03:42
14-04-2008 17:25
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Same double moves rules as in the C4WDG

crescentfresh
Civilization IV: MultiplayerC4BtSDG PALBtS Tri-League
Chieftain
Feb 2008
time: 22:42
21-04-2008 16:55
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Increase Your PM Length


quote:
Originally posted by classical_hero
It does not matter because it is not possible to move twice during one turnset. So you will be doing is just getting them to move whn you want them to. I don't see how it is possible for it to be a potential DM.


I have never played PitBoss mode, but I do know about simultaneous turn multiplayer and think classical_hero is right. I am guessing the hotkey we are talking about is Ctrl-A here. If we follow the rules in the first post, Ctrl-A is a non-issue, I think.

Last edited by crescentfresh on 21-04-2008 at 21:45

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
22-04-2008 20:59 | www
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Inflate your Upload Space


Added to OP :

quote:

3. No double moves of a Settler, at any time, if an opponents Settler is in the same vicinity as yours, and visible, except as in point 1.ii. above.

4. No double moves of a unit, at any time, if a goody hut is nearby, and an opponents unit is in the same vicinity, and visible, except as in point 1.ii. above.

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
22-04-2008 21:00 | www
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#20 | report |
Lose 30 kilos (of popups)


If there are no objections, I'll add the OP to the rules thread on the day the game starts..............

And then un-top this thread........

classical_hero
C4BtSDG TemplarsCivilization IV: MultiplayerDiploGames
Warlord
Perth Western Australia
Aug 2004
time: 11:42
23-04-2008 15:37
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#21 | report |
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I would like to see an extension to the time allowed before DM during war. I would like to see it being 3/4 of the time we have, so that if we decide to increase the time later on in the game, the time is flexible.

RobWorham
Civilization IV: MultiplayerCiv4 SP Democracy GameApolyton UniversityC4DG The HordeCivilization IV PBEMC4WDG Southern CrossC4BtSDG Rabbits of CaerbannogBtS Tri-League
BtS Tri-League Tournament Co-Lead
Auckland, NZ
Nov 2005
time: 15:42
23-04-2008 18:10 | www
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