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  GALACTIC CIVILIZATIONS $19.99 - CIV3 CONQUESTS $29.99 - CIV3 from $9.99 - SMAC+SMAX $19.99
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Hydro
ACDG3 GaiansApolyton Storywriters' GuildSporePolyCast Team
King
Winfield, IL, USA
Jun 1999
time: 00:09
09-01-2008 17:42
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GalCiv2 SMAC Mod Support Apolyton buy from Amazon


Just posted this at the SMAC forum:

An interesting project: SMAC in space! An intrepid soul is doing just that for a Mod to the GalCiv2 game, with the SMAC factions as leaders in a quest for galactic domination. Here is the link: http://forums.galciv2.com/?forumid=348&aid=172045

The key question is how to integrate it into GalCiv2. As usual I have a few ideas:

• The Progenitors return and evict Humans from Manifold 6. They seed the major factions on other planets for reasons they don’t tell us about. The factions discover FTL travel at about the same time (a Progenitor-engineered coincidence? Or some loose lips by a Zakharov researcher? Artifacts with the secrets of FTL on the planets?) and then the race is on.

• Humanity on Planet transcends, but some humans decide to don’t want to be absorbed by a planetary consciousness. PlanetMind helps them, seeding them across the galaxy. Now these humans pursue an entirely new goal – conquering the stars!

• A grand alliance is formed on Planet and the factions take below light speed colonies to the stars. Once established on the planets FTL is discovered and quickly spreads to all the factions. Manifold 6 ‘stays out of it’ while the new faces of humanity compete with each other to finish unresolved conflicts from the initial colonization of Planet.

What is neat is that the artifacts etc of SMAC work very well in the GalCiv2 universe, which has its own Progenitors. Designing the factions to work within the GalCiv2 framework is kind of an interesting challenge, but eminently do-able. Some things like SE don’t translate, of course, but philosophies (good/neutral/evil) and overall dispositions certainly do.

I’ll follow the GalCiv2 SMAC Mod to see how it comes along.

Hydro

Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV Creators
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Emperor
Sep 1999
time: 19:09
09-01-2008 18:13
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well, there is another option: each faction Flagship is actually a new 'Unity' type spacecraft with the first hyperdrives installed. It plants each faction on a new homeworld, and they begin their new civilizations from there.

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