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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Miscellaneous Games > Galactic Civilizations > How do the happiness buildings work in Galciv2 DA?
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Heraclitus
DiploGamesPolyCast Team
Emperor
Slovenia
Sep 2007
time: 00:07
06-01-2008 19:15
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#1 | report |
How do the happiness buildings work in Galciv2 DA? Support Apolyton, buy Civilization 2


Guts please!

I just find it hard to decide when to go to for income enhancing buildings and when for farms, morale plays a big part in the decision making process, so any help will be appreciated.

vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
Oviedo, Fl
Nov 2001
time: 15:07
07-01-2008 04:08
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#2 | report |
Got spare money?


I have always found that they are not going to be enough, if you let the pop get too large. I tend to not put farms on food bonus tiles as the pop just gets to much to keep happy.

I put up any happiness structure I can and grab any resource that will boost it.

I will admit, I have not played all that much of DA so far, but near as I can tell it is the same story as GC1. Happiness is harder than anything, except maybe econ.

Island Dog
GalCivII Developer
St. Cloud, FL.
Mar 2007
time: 18:07
07-01-2008 23:39 | www
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Get a bigger avatar today!


I think everyone will have a different take on this, but I personally go for income first. I try to keep the population cap under control, so I don't crazy with farms.

vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
Oviedo, Fl
Nov 2001
time: 15:07
07-01-2008 23:53
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I would second that, well after I get up two factories.

Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
Up in the Ayers
Oct 2002
time: 15:07
29-01-2008 21:04
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Help yourself to an AD-FREE life


I have a question. I just got GalCiv II as a christmas present and was playing it last night. Say I have 5 squares available to build things on earth.

Is it bad if I put merchants on all five? What happens when I want to build farms too, do they all overlay on top of each other or does the new building replace the old one?

Kinjiru

The Courts of Candle'BreCiv4 SP Democracy GameBtS Tri-LeagueMacSpore
King
Nashville, TN
Mar 1999
time: 17:07
29-01-2008 22:23 | www
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Inflate your Upload Space


If you change the building type, the old one will be gone and the new one will be built. You actually have to Delete the old building though, before it will even let you do this.

Now, buildings automatically upgrade themselves as you research techs to enable better versions.

vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
Oviedo, Fl
Nov 2001
time: 15:07
30-01-2008 12:41
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Enter the AD-FREE zone


Be careful with farms as if you let the size get too large, it will be tough keeping it happy. I find that using food bonus tiles is one way to get too much pop.

Ben Kenobi
Civilization II Democracy GameCivilization II Succession GamesCivilization II Multiplayer
Emperor
Up in the Ayers
Oct 2002
time: 15:07
30-01-2008 20:52
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Hmm, no wonder I had problems.

First I built all trade buildings.

Then I built food, and watched my population skyrocket.

Then I ploughed under the food for labs.

I had almost no taxes and 40 percent approval.

vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
Oviedo, Fl
Nov 2001
time: 15:07
31-01-2008 12:10
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Support Apolyton, pre-order Civilization IV


First thing I would build is a factory. Home World gets two of them. A commerce and research and a happy structure are usually the way I do it.

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