 |
|  |
 |
|
GalCivII Developer
St. Cloud, FL.
|
Mar 2007 time: 19:16
| |
|
|
If you have pre-ordered Twilight of the Arnor, then be on the lookout for Beta 4.
The full info about this release is available at the link below, but I will list some some of the "major" additions.
http://forums.galciv2.com/?aid=171933
quote: + NEW: Thalans are now enabled
+ NEW: Altarians are now enabled
+ NEW: Re-designed Invasion screen is now in the game
+ NEW: Several new starbase modules added |
In addition to the this release, we have also announced that the release date has been pushed back to late March. This is in part due to wanting more time to work on the really cool features that have been, and will be added.
You can read the full post here.
http://forums.galciv2.com/?AID=171937
________________________________________
Beta 6 released - 3-20-08
quote: As vague as "Various AI changes" is, the majority of the changes are actually to the AI in this beta. However, rather than delaying the beta to allow Brad write a comprehensive list of the changes, we're putting up with the vagueness.
+ NEW: Now including the Scenario Editor
+ NEW: Now including the Campaign Editor
+ NEW: Added InfoIcon for new ship design notification
+ FIXED: Some incorrect thumbnails for updated ship components
+ FIXED: Bug where trade route was cancelled after the freighter was destroyed too few times, fix also fixes the freighter command.
+ FIXED: Bug with research all cheat key that gave you bonuses for techs you already researched
+ FIXED: Added code to make sure that the Dread Lords never make peace
+ FIXED: Bug where if you had more than 1000 Ascension points, you wouldn't win
+ FIXED: Crash due to null Civ pointer in alien message dialog
+ FIXED: Added check for null crystal pointer in ai drengin function
+ FIXED: Bug where galaxy not clearing ascension crystals from game to game
+ FIXED: Bug where sector mapper was not clearing ascension crystals from game to game
+ TWEAK: Various AI changes |
http://forums.galciv2.com/304913
Last edited by Island Dog on 20-03-2008 at 21:25
|
|
|  |
 |
|
Emperor
|
Sep 1999 time: 19:16
| |
|
|
Awesome news. Looking forward to continued beta releases and final in March.
|
|
|  |
 |
|
GalCivII Developer
St. Cloud, FL.
|
Mar 2007 time: 19:16
| |
|
|
Well one of the main points of giving people access to the betas this early is the feedback we get from the players themselves.
This really does help shape the game in some ways. Obviously it is a beta, so problems are to be expected, but by doing it this way we can eliminate as many as possible so the final release is smooth.
|
|
|  |
All times are GMT. The time now is 00:16. Apolyton Time is 19:16. |
top of page
|
|
|
|
|
|