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Emperor
Lurker
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Sep 2002 time: 15:35
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Future Time - PBEM game
SMAC v4.0 (5.0 should work too)
Game setup thread is here
code:
Factions:
Gaians guillaume70 -g71 [TA] laposte [TOD] net
Hive waab -waab_ambarAThotmailDOTcom
University AI
Morganities bdanv -borcea_danTAyahooTODcom
Spartans drow21 -spookyghostyTAgmailTODcom
Believers AI
PK florin79c -florin79cTAhotmailTODcom
CMN Mart marcin777TAgmailTODcom
______________________________________
Preference | Settings
Map size | Large, 45x90
Ocean | 50-70
Erosion | Aver
Life | Aver
Clouds | Aver
Difficulty | Transc.
Transcend | Yes
Conquest | Yes
Diplomatic | Yes
Economic | Yes
Cooperative | Yes
Do or Die | Yes
Flexible start | Yes
Tech stag | No
Spoils of war | No
Blind research | No
Intense riv | No
No survey | Yes
No scatter | No
No rnd events | Yes
Time Warp | No
Iron man | No
Rand person | No
Rand social | No
Rules:
- A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
- A player is not permitted to establish contact with another faction prior to having met them in-game.
- If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
- A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
- A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
- A player may not accept a bribe from another player's AI during council sessions.
- A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
- A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
- If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
- A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
- A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
- Copters cannot attack bases
Notes:
- The rules need discussion, note "copters cannot attack bases", I think it is a good one, but if majority does not want it we can play with it.
- AIs are enhanced. They can be conquered, but you will have to put more effort into it.
- Good luck!
Attachment: future_time_gaians_2101.zip
This has been downloaded 1 time(s).
Last edited by Mart on 27-02-2008 at 22:00
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Prince
Sweden
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Dec 2001 time: 23:35
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turn sent to borcea_danTAyahooTODcom
my email is waab_ambar AT hotmail DOT com
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Emperor
Lurker
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Sep 2002 time: 15:35
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I intended to remove that rule, just it stayed, where it should not.
Now, it is removed. Players can trade technologies. Guilliaume, who started the game suggested to trade techs.
how about copters? how are your preferences?
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Emperor
Lurker
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Sep 2002 time: 15:35
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As for the first 3 rules quoted, there are reasons for this in multiplayer games. They come from mechanics of multiplayer or bugs.
I would have to look for details, and I will post it later. The explanation for these 3 rules.
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Emperor
Lurker
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Sep 2002 time: 15:35
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a chemical weapon copter (+50% attack) can very fast clear multiple defenses, either destroying the base or opening for drop unit.
Also, e.g. fusion chemical copter can easily stay in the air for 3 turns and with 40% health can still kill multiple defenders / destroy bases etc. They just have too many move points and are overpowered.
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Prince
Sweden
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Dec 2001 time: 23:35
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no copter
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Prince
Sweden
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Dec 2001 time: 23:35
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quote: Originally posted by drow21
im sory i had to reload the game to find my password
but turn on sory about he odd name
it was the first thing i could think off im not sure who to send it too so i uploaded it here |
Read the opening post? All data you need is in the code part. Mail the next human below you on the list. If you are last on the list, mail the first person on it.
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Prince
Sweden
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Dec 2001 time: 23:35
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Turn sent, sorry for the delay, had a long day at work.
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drow21
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