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Requires Civilization IV: Beyond the Sword patch 3.17
Downloads
Mod: Planetfall v6
Patch: Patch "c"
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Planetfall is a mod for Sid Meier's Civilization 4 that uses the storyline and characters from Sid Meier's Alpha Centauri, combined with gameplay that takes the best from SMAC, Civilization, and the modding community.
Planetfall will not be a clone of SMAC using the Civ4 engine, but rather will incorporate the Factions, general storyline and Characters combined with the newest gameplay modifications to allow for more strategic gameplay.
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Q: Help! I can't see any fungus on land!
A: Your computer probably has an older graphics card. Fortunately there's a solution to make all features visible. It won't look as pretty, but at least you'll be able to see where there's fungus.
The solution is like this. In Planetfall\Assets\XML\Art there's a file called CIV4ArtDefines_FeatureLoGfx.xml - rename it to CIV4ArtDefines_Feature.xml, overwriting the file currently named like that, and problem solved. 
Q: Is it possible to hear the original SMAC voice quotes in Planetfall.
A: Yes it is, or at least some of the tech quotes are used. This will be expanded further into the future.
To enable the tech quotes, you should copy the SMAC fx and voices folder into the Planetfall Sounds folder, as indicated on the screenshot. If you do not do this, you'll just hear a 'ping' upon researching a technology.

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I guess some screenshots would be in order now.
(Note for the last screenshot: I play with low resolution textures, so the screenie is not representative for most of you.)

Last edited by Maniac on 29-11-2008 at 19:34
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The following posts detail what you can do to help Planetfall if you want to.
I'll convert this to a format which doesn't require CFC's spoiler tag later...
Quick links:
Bug List
Gameplay Task List
Graphics Task List
Documentation
Discussion List
Edit: ah frack it. Just visit the CFC thread for the task list. Will post it here too once Apolyton has upgraded to newer forum software.
Last edited by Maniac on 09-02-2008 at 02:12
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bug list
Last edited by Maniac on 30-11-2007 at 21:02
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graphics task list
Sorry! The administrator has specified that users can only post one message every 30 seconds.
Last edited by Maniac on 09-02-2008 at 02:11
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discussion list
that's about it
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Settler
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Jun 2003 time: 00:39
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Great!
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Patch b for Planetfall version 3 is ready. Download link:
http://planetfall.apolyton.net/Planetfall_v3b.exe
Version 3 Patch b:
1. Chopping Forests only provides 10 minerals.
2. Forest can be planted.
3. Gold and Silver can be connected to the trade network.
4. It's possible to trade over Coast and Ocean with Doctrine: Initiative and Ocean Colonization.
5. Fort provides 3 nutrients. Let's assume it comes coupled with a Greenhouse to survive long sieges. Build time increased to ten turns.
6. Archeological Dig and Genetics Lab removed. The Field Lab can now connect Monoliths, Artifacts, Rare DNA and Uranium to the trade network provided the required TechCityTrade is researched.
7. Planet Buster added - just a nuke with a bigger effect.
8. ECM, Nanometal Armour and Photon Wall special abilities added which provide a +25% combat bonus against respectively Missile, Kinetic and Beam weapons.
9. Silksteel Armour special ability added which heals the unit 10% per turn.
10. Wild native life gets a combat bonus equal to 50% of the Flowering Counter.
11. Flanking promotions re-added.
12. Unity Foil now only has two movement points and one cargo space.
13. Activated previously made unit models (which I didn't know yet how to do when they were made). Updated former and CP graphics.
14. New DLL, enabling stuff mentioned above. Haven't got a complete overview.
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Patch 3d for Planetfall is now available for download.
A not all-inclusive changelog:
Version 3 Patch d:
1. New gamefont.tga with nutrient/mineral/energy icons.
2. Extra foil movement with Nanoconstruction fixed.
3. Great Doctor specialists now gives +2 Nutrients, +2 Health and +1 Science.
4. Tech level one buildings cost decreased to 40 Minerals.
5. Rec Commons, Rejuvenation Tanks and Hologram Theatre now provide +2 Happy. Please suggest additional sources of happiness for Planetfall.
6. Nerve Staplers Special Ability added. No matter what civic you're running, it gives +1 Happy for the first unit with this special ability stationed in a base. Under Police State, each Nerve Stapler provides +1 Happy.
7. Under Police State, the Command Center provides +1 Happy.
8. Planned now gives +10% Minerals in all Bases, +25 Minerals and +35% Energy to the Headquarters.
9. Power becomes available with Cloning. It allows unit conscription. Though completely unprofitable right now, as you can only get Gun Infantry.
10. Rare Desert DNA, Brown/Cyan/Green/Red Algae, Grenade Fruits, Fungal Gin, Ski Vacation and Geothermal Spa resources added.
11. Terrain/Improvement/Feature yields have been given a complete overhaul. Instead of listing the changes, I'd suggest to look at it as something entirely new. It's now closer to default Civ4 though, so it should be familiar.
12. Three Ecology Civics added. Unfortunately many things don't show up on the civics screen. Therefore: Fungus produces +1 mineral under Hybrid Ecology. Under Enclosed Biosphere a whole bunch of terrain improvements and features produce one less food. I'd prefer it to be "-1 food on all Flat Moist & Rainy terrain", but that's not possible currently. Also features don't produce negative health. Lastly you can't plant features, nor build farms or condensers.
Planetfall is brought to you by:

Don't forget that we're always looking for help with Planetfall.
The mod could for instance at this point very much use:
- SDKers
- a graphics coordinator who understands how Afterworld unit graphics work
- a mapscripter
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Version 3 Patch e
1. Roads now take 2.6 turns to build.
2. Monolith gives +1 energy.
3. Free Trade civic gives +1 science per specialist.
4. Doctor specialist GPP gives Great Doctor...
5. Some malfunctional python code fixed.
6. Temporary: all infantry can provide military happiness.
Last edited by Maniac on 03-03-2008 at 00:27
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Prince
Sweden
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Dec 2001 time: 01:39
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I have to install Civ4 and buy Beyond the Sword. I thought this idea was dead! Keep this stuff up!
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Version 3 Patch f
Version 3 Patch f:
1. Upgrading costs 2 credits per mineral.
2. Helium gives +1 energy.
3. Centauri Preserve can connect Monolith resource.
4. Roads only give a movement bonus with Reconnaissance researched. Mass Driver increases it to 1/3. Mag Tube requires Gravitonics and Rubidium resource.
5. Hydro Plant gives +1 health and no longer +2 energy.
6. Command Center now gives +2 XP for land units but reduces military production by 10% (also for land).
7. Energy Nexus becomes Factional Project/National Wonder.
8. Native life units can be produced with nutrients (like colony pods and formers).
9. Units automatically gain morale promotions (disciplined, hardened...) upon levelling up, starting from level 3.
10. Readded some default Civ4 promotions.
11. Some promotions require the Combat promotion. This promotion can be gained through winning a battle, being Spartan, or building the unit in a base with a Virtual World.
12. Cruiser requires Naval Yard to be buildable. Naval Yard no longer gives XP, but it does give a trade route.
13. Changed base defense bonus through culture.
14. New happiness resource added: Resonance Cluster.
15. Iridium and Rubidium resources added.
16. Antimatter Reactor and Singularity Reactor base facilities added.
17. Planet Buster requires Antimatter Reactor and Iridium.
18. Fungal Tower spawns more often.
19. Added some unit construction sounds.
20. Command Nexus secret project added.
21. Treaded chassis now requires Industrial Base.
22. Missile weapons give -1 movement point to the unit.
23. Tech tree changes
24. Forest provides no energy (only a mineral) and takes somewhat less time to build.
25. Religions added.
26. Uranium/Helium/Rubidium boost some units' production speed.
27. Temporary: Needlejets removed as they're causing crashes
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The earlier C4:AC is dead. Or at least mostly. I believe Rubin is currently making his own SMAC mod and uses the C4:AC title.
Planetfall is a different project, taking more liberties with changed gameplay than C4AC intended to. But the goal is of course still to maintain the SMAC atmosphere and story we all love.
The mod could at this point very much use:
- SDKers
- a graphics coordinator
- a mapscripter
The images in the first post are working for me. Wouldn't know what your problem could be.
Can you download the mod and patch? (I can.)
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Planetfall v4
I'd suggest first deleting the version 3 Planetfall folder before installing this one.
Changelog:
1. Perimeter Defense and Tachyon Field give +1 culture.
2. Automatic morale promotions scr | |
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