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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Call To Power > CtP2 Source Code Project > DESIGN: Adding new ways how country borders are defined
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cue
Chieftain
Nov 2003
time: 00:26
19-11-2007 12:32
edit | quote
#1 | report |
Feature request. Country borders. Increase Your PM Length


Has there been any discussion about changing how country borders are defined?

I would like it if units could expand borders, or public work...
Anyone have any thoughts about this?

(If this is the wrong forum for this please let me know, and move.)

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 18:26
19-11-2007 13:00 | www
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#2 | report |
Get a bigger avatar today!


You can build forts (with public works) which expand your own borders. Unless you mean something different?

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 16:26
19-11-2007 17:03 | www
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#3 | report |
Increase Your PM Length


I also made it so buildings and wonders can expand borders

cue
Chieftain
Nov 2003
time: 00:26
19-11-2007 19:57
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#4 | report |
Avatar Enlargement: We've got the solution


Never seen the wonders and buildings that do this. Would like to...

I did not know about the forts, it’s a feature that I like.
I guess I need to read up on the manual.

But I would like more
Most countries go to war for borders and land, in the beginning of the game I would like to go out and conquer land (borders).

HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
Berkeley
Jul 2002
time: 16:26
19-11-2007 23:49
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#5 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


I think the way civ games represent this is by fighting for cities, which in some ways can be seen as simply a seat of government and also control of the land assigned to it. Of course, I do think it would be cool to be able to fight an adjacent for control of the overlap...

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 18:26
20-11-2007 00:30 | www
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#6 | report |
Support Apolyton, buy Galactic Civilizations


You can also steal national borders if your city radius is touching another's national border when your city radius expands.

cue
Chieftain
Nov 2003
time: 00:26
20-11-2007 16:27
edit | quote
#7 | report |
Remove this text


I feel that cities are the price, you should wage war to keep enemy units from coming close to the "heart" of the empire.
with that in mind expanding the borders should be (in my opinion) a primary goal.
Also, everything inside your border space should be visible, enemy units on the move should be opposed with another unit.

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