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Will9
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Civilization: Revolution Fact Sheet Remove this text


Most of the info regarding Civilization: Revolution is lost throughout multiple previews and reviews so I'll try to summarize it here. Thanks goes to waab [and DanQ] for help with updating.

Table of Contents

Post 1
General Info
Civilization Series
New/Changed Core Game Concepts
Civs
Governments
Barbarians/Goody Huts
Units
Buildings
Wonder & Relics
Combat/Promotions
AI
Espionage
Technology*

Post 2

Reserved

Post 3

Reserved

*All Known Tech Requirements are given here

General Info

Sid Meier's Civilization: Revolution (shortened "CivRev") is a version of the Civilization series made especially for consoles. It will be released in the spring off 2008 on the Xbox360, PS3, and DS and in fall of 2008 on the Wii. There is a game core that doesn't know what platform it is on so the game should the same for each console. The outer core is what is different so only the presentation of the game should be different for each console.

Civilization Series

For those of you who haven't had the joy of playing civ before, you begin a civilization game by picking a great civilization from history to lead. You begin in the Stone Age with a settler and one other unit. You use the settler to build your first city. In that city you can make military units to defend, conquer, and explore; buildings to improve your economy; or more settlers to build more cities. Over time you explore and meet new civilizations and research new technologies that end in the Space Age. You have several options to pick for the course of the game such as: diplomatic, economic, or conquest. No matter which you pick, there is probably a victory option for you.

New/Changed Core Game Concepts

There is a mention of having to defeat all uncivilized nations in your area before you can progress technologically and culturally. Each civ will have its own special ability. A single game is only expected to last about 3 hours. In addition to goody huts, there will also be even greater items spread out throughout the map. These include the Seven Cities Gold, each one granting large sums of gold for discovering civ, and relics, each one granting a special ability to the civ that found it.

- There will be a trophy room similar to the Civ2 throne room.
- Each tile only provide 1 thing (commerce, production, or food).
- Coast only gets commerce.
- No Civ3 style corruption or pollution!
- The way the tech tree works has been changed (see the technology section).
- Culture and Happiness will be the same.
- Science is now a raw resource (it is produced from tiles, not from a portion of your gold).

Civs

It has been confirmed that there will be 16 civs in CivRev.
code:
Civ: Leader: Egypt Cleopatra Rome Caesar Spain Isabella Greece Alexander France Napoleon India Gandhi Japan Tokugawa Arabia Saladin China Mao Germany Bismarck Mongols Genghis Khan Russia Catharine Aztecs Montezuma Africa Shaka Zulu America Lincoln

There is one leader per civilization.

Each civilization will have a starting bonus and a special ability for each Era, when entering a new Era the old bonus is still active. Those we know the total bonus from is posted below,; many are from our in-house preview. Can be changed due to early dev. model.

code:
Americans Starting: Starts with a famous person Ancient: 2% interest on gold Medieval: -50% cost to rush units Industrial: +1 food from plains Modern: Factories 3x standard production Chinese Starting: Knowledge of Writing Ancient: New cities have +1 population Medieval: Free Literacy tech Industrial: -50% cost for Libraries Modern: Citizens never less than unhappy Egypt Starting: Half priced wonders Ancient: +2 food desert Medieval: Free tech Irrigation Industrial: Rifleman +1 moment Modern: Caravans +50% gold French Starting: [?] Cathedral Ancient: Knowledge of Pottery Medieval: -50% cost to roads Industrial: +2 C[?] attack Modern: +1 Rifleman movement Greece Starting: Free courthouse at capital Ancient: Free Tech Democracy Medieval: Cities produce more great people Industrial: -50% cost for libraries Modern: Sea regions +1 food Japanese Starting: Knowledge of Ceremonial Burial Ancient: +1 food from sea regions Medieval: +1 Samurai Knight attack Industrial: Citizens never less than unhappy Modern: Ground units receive Loyalty promotion India Starting: Don't need the required tech for using resources Ancient: Cities grows faster Medieval: Free tech: Religion Industrial: -50% cost for settlers Modern: -50% cost courthouses Romans Starting: An Ancient Wonder Ancient: -50% cost to roads Medieval: -50% cost to Wonders Industrial: More Famous People Modern: New cities have +1 population Russia Starting: Gets a significant portion of the map for free Ancient: Plains +1 food Medieval: Free military upgrade Loyalty Industrial: -50% cost for rifleman Modern: -50% cost for spies Spanish Starting: Knowledge of Navigation Ancient: +1 naval combat Medieval: +100% exploration cash Industrial: +50% Gold production Modern: +1 production from hills Zulu Starting: Forces that has a significant more strength than their opponent always wins combat and receive exp points. Ancient: Warriors +1 moment Medieval: Cities grows faster Industrial: +50% gold produced in cities Modern: -50% cost for rifleman


Governments
code:
Despotism No modifier Monarchy Doubles the effect of the palace (culture) Communism +50 in production, shuts down temples and Cathedrals Democracy +50 currency produced, you cant declare war Republic Even Sid doesn't know Fundamentalism +1 in attack, shuts down libraries and Universities.


Barbarians/Goody Huts

Both goody huts and Barbarians will be in CivRev. There will be three different Barbarian groups based on climate that will each have different units. All Barbarian leaders have been

revealed: Gray Wolf (arctic), Brennos (temperate) and Norte Chico (tropical).

Units
Can be changed due to early dev. model.

Known Units
Legion
Swordsman
Phalanx
Warrior
Archer
Catapult
Horseman
Knight
Rifleman
Trireme
Galley
Fighter
Bomber
ICBM
Tank
Battleship
Modern Infantry

- A great leader can combine 3 units into an army(?)
- Three units of the same type can be combined to form an army with 3 times the power of a standard unit.
- The promotion of any one unit in an army is shared equally by all units in an army.

Special Units (civ-specific)
code:
Americans: Sherman Tank, Flying [?], [?] Fighter Chinese: Crossbow Archer Japanese: Ashigaru Phalanx, Samurai Knight, Val Bomber, Zero Fighter Spanish: Conquistador, Crossbow Archer Russians: Cossack Horseman, T34 Tank


Other units:
Settler
Caravan (granted when you get certain amounts of gold)
Great Leader (Famous person)
Spy

Notes
Workers will not be units

Buildings
Can be changed due to early dev. model.

code:
Known Buildings Description Barracks Temples Cathedrals gives at least culture Courthouse citizens can work at more regions


Wonder & Relics

code:
Known Wonders Description Pyramids makes temples 50% more effective Oracle at Delphi reveals the location of a relic Colossus Great Wall Stonehenge first wonder that you can build

There will be 21 Wonders of the World.

code:
Relics Description Ark of the Covenant discoverer gets free temples and cathedrals in all of their own cities Knights Templar one or two units join your forces (relative to your technological development)


Combat/Promotions
Can be changed due to early dev. model.

- There are hints of separate attack and defense values.
- Promotions can only be achieved by defeating units of equal or greater strength. (May not be true for Zulu)
- Units get a change in graphics when they get promoted.

code:
Known promotions Description Blitz can attack twice during a turn Engineering +100% defending cities Infiltration +100% attacking cities Guerrilla +50% attack power in enemy territory Loyalty +50% defending power in their own territory March +1 moment Medic Heals troops faster. Scout [Unknown] [Unknown] [Unknown]


AI

- The AI will probably be more interactive than in previous civ versions.
- Advisors will make a return in CivRev
- Can "discuss world events" (no specifics known) during diplomacy

Espionage
Can be changed due to early dev. model.

Spies will be included as units.

Known spy missions:
Bribe general
Steel great persons

Technology

Little is known about what almost all techs do, but we do know the names of most if not all of them. Can be changed due to early dev. model.

If you have more prerequisites for a technology, it will be cheaper -- you will not have time to research every tech so some must be left behind.

First column techs:
Alphabet
Bronze Working can build phalanx and barracks. Can harvest fish (+2 food)
Ceremonial Burial
Horseback Riding
Pottery

Second column techs:
Iron Working
Masonry
Writing

Third column techs:
Code of Laws
Construction
Irrigation wheat can be irrigated
Literacy
Mathematics

Forth column techs:
Astronomy
Currency
Democracy
Engineering
Monarchy
Religion

Fifth column techs:
Banking
University
Invention
Navigation

Sixth column techs:
Gunpowder
Metallurgy
Printing Press
Steam Power

Seventh column techs:
Combustion
Electricity
Industrialization
Railroad

Eighth column techs:
Communism
Flight
Mass Production
Steel
The Corporation

Ninth column techs:
Atomic Theory
Electronics
Mass Media
The Automobile
Advanced Flight

Tenth column techs:
Nuclear Power
Networking
Space Flight

Eleventh column techs:
Globalization
Superconductor

Last edited by DanQ on 23-01-2008 at 03:43

Will9
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Imran Siddiqui
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http://www.computerandvideogames.co...e.php?id=171942

quote:
You can plays as one of 16 different civilisations in the game. From Alexander the Great, to Bismarck, to Cleopatra


So Bismarck for Germany.

Also:

quote:
Also, when you do something great, other civilisations recognise it and give you exotic gifts. For example, the Venetians send amazing acrobats that are doing amazing acrobatics y our trophy room. There's also dancing girls. I like those a whole lot better than the acrobats (laughs).


I'm not sure if Venetians is a minor civ... or if Tim said "Phoenicians" and it was written wrongly.

quote:
The Eight Wonders of the World are great artefacts like the pyramids, the Colossus of Rhodes. It's pretty much a race to build these things. The first person to build the pyramids is the only person that can build the pyramids. But any civilisation can build the pyramids, or the Great Wall of China, say. The wonders provide awesome powers that have been totally remixed for Civilization Revolution.


It seems there are only Eight Wonders and the Colossus is one of them.

On technologies:

quote:
We also, of course, have the technologies, which is one of the ways that you can guide your Civilization. You have a choice between three technologies. It goes all the way from horseback riding to space flight. And this is where a lot of the replayability and depth of gameplay comes in. Each time you play the game you're not going to be able to research all the technologies, so each time you're going to have to make a hard decision on what to do.


It seems that technologies work a bit differently in Civ: Rev.

Last edited by Imran Siddiqui on 29-09-2007 at 15:09

Will9
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The Venetians being mentioned and the Phoenicians mentioned elsewhere do puzzle me on whether they are civs. I'll put in a reference to them since I don't think they would be full civs when there are only 16 civs.

I'm having trouble figuring out how technology works in Civ Rev with Tim's statements and Barry's statements in PolyCast 27. Barry seems to say it is better to reasearch more techs before moving on while Tim says that it is better to leave techs behind.

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They need to be a bit more consistent with usage of the word "artefacts"...

I'd trust Tim to be the better strategist than Barry, though I haven't played a game with Barry ever so I'm not entirely sure. Doing QA means you have to play the game a lot, though, while Barry has lots of other things on his plate.

Locutus
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quote:
Originally posted by Will
The Venetians being mentioned and the Phoenicians mentioned elsewhere do puzzle me on whether they are civs.


If the Phoenicians were mentioned elsewhere already (which I missed) I'm willing to bet a hefty sum of money that the 'Venetians' mentioned in the CVG interview are in fact Phoenicians mistranscribed. I've seen this mistake being made a couple of times before for unrelated stuff (e.g. subtitled history documentaries).

In which case a big thumbs up for Firaxis for finally doing what I've been asking for for years

Will9
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I think it was the IGN prerview that mentioned Phoenicians. If the Phoenicians are in, that means that England won't be in (my list so far includes 15 civs and England isn't on it.)

Edit: I just noticed Japan was on my list twice so there is still room for England.

Last edited by Will9 on 30-09-2007 at 20:32

Locutus
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Having finally come across the reference to the Phoencians you mentioned (in the first article Imran posted in the previews thread ) I'm pretty convinced now that Prince Hector of Phoenicia is one of the leaders in the game (and by extension the Phoenicians one of the civs). Since both the 'Venetians' and Phoenicans are described as sending acrobats to the throne room, I don't think there can be any doubt that the 'Venetian' thing is a misunderstanding on behalf of CVG. The only question remaining is who's Prince Hector? The only historic figure by that name was Trojan AFAIK. But at least until we see evidence to the contrary I think it's safe to assume for now that Phoenicia is in the game.

Last edited by Locutus on 04-10-2007 at 17:16

Locutus
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Just a little note that might be worth mentioning: this is unofficial so a rumour (if relatively reliable, console games have to be certified which takes months so developers aren't tinkering until the last minute), but Amazon reports (XBox, PS3, DS, Wii) and IGN confirms (XBox, PS3, DS, Wii) that the game will released on April 28 (XBox, PS3, DS) and September 8 (Wii). Of course aside from unofficial this is subject to change, but Firaxis is usually pretty good about sticking to release dates.

waab
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I was lookin through the gallary at xbox360.ign.com and found some small info that isn't in the list above.

1, Babarian number 2 is Norte Chico seen here


2, One of the wonders might be stonehenge looking at this picture

Will9
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Thanks. Updated.

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quote:
Originally posted by waab
2, One of the wonders might be stonehenge looking at this picture

Correct -- one of the Wonders is Stonehenge. In fact, it's the first one that can be built.

waab
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quote:
Originally posted by DanQ

Correct -- one of the Wonders is Stonehenge. In fact, it's the first one that can be built.


Yes I am so good...I have no life

Will9
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Thanks Dan for the bit of info on Stonehenge

Waab, don't worry, few here have lives.

waab
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quote:
Originally posted by Will
Thanks Dan for the bit of info on Stonehenge

Waab, don't worry, few here have lives.


When we now are talking about it should we incoporate the info we have from DanQ in this thread? There is lots of info in his previews that isn't a part of the fact sheet.

DanQ
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quote:
Originally posted by Will
Thanks Dan for the bit of info on Stonehenge

Welcome.

I updated the fact sheet slightly yesterday re: there being only one leader per civilization as noted in the latest part of my ongoing preview.

quote:
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waab
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quote:
Originally posted by Will
I think it was the IGN prerview that mentioned Phoenicians. If the Phoenicians are in, that means that England won't be in (my list so far includes 15 civs and England isn't on it.)

Edit: I just noticed Japan was on my list twice so there is still room for England.


I know that this is an old post but DanQ mention in the last polycast that their existed minior civs.

EDIT
American leader lincon.

and I think DanQ said that there would be 21 wonders in the last polycast (not 8)

Last edited by waab on 03-12-2007 at 16:30

DanQ
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quote:
Originally posted by waab
and I think DanQ said that there would be 21 wonders in the last polycast (not 8)

I don't remember if it was in a PolyCast , but correct re: number of Wonders.

I updated Will's post again to reflect that there are 9 promotions in CivRev, not 8. (Full details on each of these in an upcoming part of my preview! )

waab
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quote:
Originally posted by DanQ

I don't remember if it was in a PolyCast , but correct re: number of Wonders.


Don't tell me that I have to lissen through the whole thing again to find it for you...

If not the polycast where could I have found it?

DanQ
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time: