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Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
19-08-2007 22:23 | www
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#1 | report |
Succession Game X: Clueless Nubians Support Apolyton, pre-order Civilization IV


Main rules

New Play order:

Maquiladora
Tellius
HuangShang
EPW
E

Note: We can play in any order, just post before you start. Obviously we (try to) keep the same order for turns afterwards.

- Turns per player: 20 turns for the first round, 15 turns for the second and third round, and 10 turns for every round after that.
- Loose 3 day (72hrs) limit on passing turn on.
- No tile improvements under cities (unless unavoidable).
- No Right-Clicking bug use.
- Obviously no other cheating.
- Renaming of cities and armies is allowed, but post it.

Mod: Ages of Man IV

Difficulty: 5/6 (Very Hard)
Barbarians: 3/4 (Raiders)

Map: Gigantic
Type: Earth

Wet - Dry: 5/10
Warm - Cold: 6/10
Ocean - Land: 7/10
Island - Continents: 7/10
Uniform - Diverse: 9/10
Goods: 8/10

Our Civ: Nubia
Number of AI's: 10
Pollution: On
Bloodlust: On

AoM IV specific rules:

Quickstart Option: Yes

Surrender Option: Yes - default 6:1

Add Realism: Yes

===================================

Besides the usual Toolmaking and Stone Working, we start with Agriculture (Warriors) and Religion (Shrine).

5000 BC Set first research to Projectile Weapons, to give our first ranged unit, done in 76 turns.

Empire sliders: Rations 2kg, Workday 14hrs, Wages 20gld.

4980 BC Dongola founded along unknown river running through plains.

Rush-bought a Spearman for 1800 gold to explore for ruins immediately.

4960 BC Move new Spearman west, find and open ruin: a city disbanded to move further west from Dongola.

Rush-bought another Spearman in Dongola.

4940 BC Misratah founded east of Dongola on (a different?) river, started Spearman.

Started Nomad in Dongola.

4920 BC Rush-bought Spearman in Misratah.

4900 BC Selima founded west of Dongola.

Three cities built, now 22 turns to Proj. Weapons.

4660 BC After opening 4 ruins in a row that found NOTHING inside, we find a Nomad.

Found Illizi(annoying name!) north of Dongola right on the spot the nomad was found.

Rename Illizi to Lizi.

===================================

Nomad is almost done in Dongola, was intended for a city north of Selima, but you may find a better spot. You'll also have Slingers to play with.

Turn 19, played, saved and that's it. Save attached to next post.

Hopefully it'll all run smoothly...

Attachment: turn19empire.gif
This has been downloaded 168 time(s).

Last edited by Maquiladora on 04-10-2007 at 01:23

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
19-08-2007 22:24 | www
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End of Turn 19.

Attachment: piankh-nubi-4620bc.zip
This has been downloaded 4 time(s).

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
20-08-2007 04:18
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Hi,

Nice start, but go easy on the gold (I usually spend a max of 200-3000 on rush buying in the first 50 turns.

I'd like to go third, I'm curious to see how you guys open the game.

Looking forward to it.

I suppose the tileset is not giving you any problems?

T.

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 14:08
20-08-2007 15:32 | www
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I need to get some other sprites for AoM when I started it I t said I was missing gg033. So I'm going to dig those things up

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
20-08-2007 17:00 | www
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#5 | report |
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quote:
Originally posted by Tellius
Hi,

Nice start, but go easy on the gold (I usually spend a max of 200-3000 on rush buying in the first 50 turns.

I'd like to go third, I'm curious to see how you guys open the game.

Looking forward to it.

I suppose the tileset is not giving you any problems?

T.


Well we have nothing else to spend it on yet (besides festivities, but happiness is 79 already anyway) so I figure we may as well spend it now and speed up our start. It hasn't come back to bite me in my other 2 AoM IV games so fingers crossed.

New tileset no problems at all, great job Just takes some adjusting if you're used to the swamps from CtP1.

quote:
I need to get some other sprites for AoM when I started it I t said I was missing gg033. So I'm going to dig those things up


Sounds like a strange error, certainly those should be there on a clean install. That particular sprite seems to be the silver good.

=============

BTW hope you all don't mind I went ahead and started things, it just felt like the setup was taking a long time and we might have been losing interest, so it always seems better to just start these things as soon as possible, while the interest is still there.

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 14:08
20-08-2007 19:52 | www
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quote:
Originally posted by Tellius
I'd like to go third, I'm curious to see how you guys open the game.

I'll go after you then since I still need to find these sprites, and why i dont have them

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
20-08-2007 20:02 | www
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E, if you can't do a reinstall (just need to download AoM2 Full and AoM4 updates, about 550mb), I can attach here the files you need.

Protra or Tellius you're up next.

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
21-08-2007 08:06
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Remove this text


Hi,

quote:
New tileset no problems at all, great job Just takes some adjusting if you're used to the swamps from CtP1.


Thanks a lot, but up until now, you've just seen the terrain itself, which is still mostly by E, Walter and I just made some adjustments in hills (very good job by Walter) and grass. Wait till you see all those tile imps, that's where the beauty lies (ancient and medieval suburbs, various mines and farms, fort and fortification, latifundia...)
When you say "if you're used to the swamps from CtP1" I guess you mean to say that you still think of the grass as swamps - cause that's what they were of course in CtP1... I always felt they look amazingly like grass, other peopel thought so also.

Protra, will you do turn 2, I'll do turn 3, E will probably be next.

quote:
BTW hope you all don't mind I went ahead and started things


No problemo, you were absolutely right to start while there was indeed still much interest!

Greetz

T.

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
21-08-2007 16:42 | www
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quote:
Originally posted by Tellius

Thanks a lot, but up until now, you've just seen the terrain itself, which is still mostly by E, Walter and I just made some adjustments in hills (very good job by Walter) and grass. Wait till you see all those tile imps, that's where the beauty lies (ancient and medieval suburbs, various mines and farms, fort and fortification, latifundia...)


I purposely avoided looking through the whole tile file, so it would be a pleasant surprise when we came to build those new tile imps.

So Protra you're up now. It's 20 turns each this first round, so we move more quickly through the start. Good luck.

BTW anyone can download the save I attached to see how we're doing. As this is the first turn I might even suggest it, to make sure our AoM IV installations are compatible.

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
22-08-2007 06:54
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Hi,

Maquiladora or Portra, could you perhaps check to see if the AOM_units.txt still has government specific units such as praetorians for instance?

I got a disc from Stan (he made an image directly from his installation on his pc) as a thanks for the work I put into fixing the Great Library, and am unsure whether or not Stan did some changes in this regard. I know he disliked the government specific units since they tended to disrupt the AI too much. He might have tailor made some txt files to his liking.

I also mailed Stan to see whether or not I need to chang anything else back to default AOMIV settings.

Thanks

Tellius

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
22-08-2007 16:16 | www
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Eagle Archer/Warrior - Theocratic Monarchy
Janissary - Caliphate
Knight Templar - Theocracy
Mameluke - Caliphate
Praetorians - Dictatorship
Saphia - Sultanate
Samurai - Dynastic Empire
Teutonic Knight - Theocracy

Plus "elite" types for each except Praetorians.

and also:

Televangelist - Democracy
Eco Ranger/Terrorist - Ecotopia

If you're really unsure about your install then I'd recommend just downloading AoMII Full and IV updates. I've got a really old AoMI install upgraded to II that I used from the CD Stan sent me, but it's been there such a long time (even though it might be unmodified), so I went for a completely clean install this time downloading those files.

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
23-08-2007 05:25
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Hi,

I made a fresh install, so everything must be okay now.

I suppose Portra hasn't started his turn yet, Maquiladora, will you act as an 'arbiter' here, and pass along the next turn to the next player as you see fit? I don't want to just jump in thinking the 72 hour period has passed and make someone very angry

T.

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
23-08-2007 06:38 | www
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quote:
Originally posted by Tellius
Hi,

I made a fresh install, so everything must be okay now.


Thanks Tellius I think it'll pay off in the long run, if we run into any problems in the future then at least we've eliminated those doubts now.

quote:
I suppose Portra hasn't started his turn yet, Maquiladora, will you act as an 'arbiter' here, and pass along the next turn to the next player as you see fit? I don't want to just jump in thinking the 72 hour period has passed and make someone very angry


The first person to post and say they're about to play the next turn is good enough for me, as I did say posting before you play was required for the first turns, and the sooner the better.

Just to say as well, if anyone is worried about messing up then don't be. I would seriously rather we lose the game early, than do well but never finish.

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
25-08-2007 04:08
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#14 | report |
Turn 2 Remove this text


Hi,

Since there is no news from Portra, I'll be continuing the game this evening (Belgian time).

I'll continue the process of exploring (I'd like to have 6 explorers on the map the first 50 turns), and the aim towards turn 60 should be 5 or 6 cities with 2 to 3 defenders per city (but of course by then, we should be pulling back some of the explorers so they can act as such).

I'll keep you posted!

Tellius

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 14:08
26-08-2007 16:28 | www
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i checked my AoM one disc and the missing sprtes aren't there. they also aren't in my aomII or aomIV download. I cant even find three anymore. can someone upload their unit and goods sprites plz.

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
26-08-2007 17:06 | www
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#16 | report |
Increase the size of your Attachments


The entire good and units sprites of AoM4 compressed comes to 55mb, it would be easier to upload the specific ones you're missing, but better to download AoM2 Full and AoM4 updates and do a fresh install.

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
28-08-2007 23:58
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Hi,

Turn 20-23 : continued exploration, a nomad is finished in Dongola, with which I later founded the city of Tarabulus in the north.

Turn 25 : research of Projectile Weapons finished, new research: Ceremonial Burying. An AI empire started building Stonehenge very very early in the game, so I thought this wonder would be beyond our grasp, so I aimed for the next big wonder, Code of Hamurabi, and set that as a goal (and we need Ceremonial Burying for that).
I also met our neighbours the Byzantines, I immediately gave them 100 gold and offered to withdraw. Byzantines were very happy.

Turn 27 : nomad ready in Misratah, with which I later founded the proud city of Skikda to the east, close to the Byzantine border.

Turn 34 : finish Ceremonial Burying, and going for Writing next (necessary step towards Code of Hammurabi)

I encountered many goodie huts, which gave me up to 800 gold, an Advanced Warrior, a Warrior, and, last but not least, the advance of Domestication, so we can now build Grazing tile improvements.

In the north, I found what promises to be a big mountain range, so my suggestion is we expand to the north as quickly as possible. I sometimes escort a nomad well beyond the empire borders to 'claim' a certain area, calculating where to found the city so that later cities can be placed between this 'border city' and the core of your empire, but that is just me. I did manage to secure important patches of land this way though. In this case, it would prevent the Byzantines from expanding towards the mountains. Just an idea for Portra or E.

Since an AI empire had such a head start with Stonehenge, I didn't start building that one, but if my successor would like to try, you can always change the production of a nomad in one of the cities (damn, forgot which one, it's the most western one) to Stonehenge (I started building this nomad the turn I researched Ceremonial Burying, so no turn would actually be lost), but honestly, I think it's a lost cause, even with rush buying and disbanding other units.

Greetz

Tellius

Attachment: turntellius.zip
This has been downloaded 6 time(s).

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
29-08-2007 01:22 | www
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Did you play 20 turns Tellius?

Also any chance of a picture?

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
30-08-2007 08:10
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Hi,

quote:
Also any chance of a picture?


Oops, sorry about that, where are my manners?
It will become more and more difficult to give any meaningfull picture in the future though, when our empire grows, we will only be able to show part of the map. I suppose a picture of the 'strategic map' will be of more use in the future?

I also forgot to say, that we really need to keep the Byzantines as our friends. If I remember correctly, Portra hasn't played AOM yet, that's why I'm mentioning this. Most of the time, you end up with difficult neighbours, but when you get a more or less friendly neighbour such as the Byzantines in this case, we need to capitalize on that ASAP. Keep them friendly, and we will be able later on to trade techs with them. Also, as a potential threat, they won't be a problem until possibly from the Middle Ages onwards.

I founded the city of Skikda to the east, at that time, I had no idea yet of the mountain range in the north, and I had partially discovered some mountains in that eastern region. Also, it borders with the recently met Byzantines, and I always place cities close to my neighbours's borders, to prevent them from taking too much land. In hindsight, this turns out to be a mistake, I should have placed the city more to ths north, towards the mountains, and the mountains in the eastern region turned out to be not the mountain range I hoped for, but of course, that's in hindsight, I didn't know all those things at the time.

Portra or E, it's your turn!

Tellius

Attachment: successiontellius.jpg
This has been downloaded 109 time(s).

Last edited by Tellius on 30-08-2007 at 15:24

HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
Berkeley
Jul 2002
time: 14:08
30-08-2007 08:45
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Umm can I ask what is prevalent strategy on city placement? Dongola and Selima look like great places, but not so much Lizi.

O and where do I extract the other files in the tile package? Is it the same folder as the gtset?

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 22:08
30-08-2007 15:19
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#21 | report |
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Hi,

city placement. I learned the hard way, that it is not a good idea to place cities too far apart, in my previous AOM game I found the distances between some cities too big, making it impossible - often by one or two squares - to transfer troops from one city to a neighbouring city in trouble. My empire in a whole also was very whide spread, making efficient defense difficult.

So, when placing cities, the 'checkerboard pattern' Maquiladora started and I continued works very well. Imagine for instance that Tarabulus, Lizi and Selima each grow one factor, they nicely match up, wasting not a single square (and Lizi gets those river squares too). I guess this is what Maquiladora took into account and what I continued on. I know there is better terrain more to the north, but you get pretty big gaps (although of course, these too get filled in later on in the game, when the city reaches size 18).

What I sometimes do risk, is placing a city far far away from the main body of the empire, mostly to 'claim' important terrain I just discovered, or to keep an AI in check. I do measure things up though, so that I'm sure I can later fill in the empty space with a number of cities, in a way that won't cause overlaps in these 'filling up' cities. This is of course an early game tactic.

Oh, forgot to answer Maquiladora, YES, I did play the full 20 turns. I only mentioned the important things in my 'report', and the last few turns only saw the completion of a unit and maybe the cracking of a goodie hut (and I summarized the goodie huts).

Huang Shang, the pictures in the first zip file are just some alternative pictures for some of the tile improvements of the tileset. If you want to use the tileset as it is now, you do NOT need to install them anywhere, but should you like to change, for instance, my latifundia with the alternative one I provided, you also need to download the second zip file (with the gtset555), then you can open that one in tileedit and make the changes you want by importing some or all of the alternative pictures provided. The alternatives are pretty close in appearance to the ones I decided to use in the final tileset, so I don't think it's that important.

Who's next?

T.

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
30-08-2007 17:40 | www
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quote:
Oh, forgot to answer Maquiladora, YES, I did play the full 20 turns. I only mentioned the important things in my 'report', and the last few turns only saw the completion of a unit and maybe the cracking of a goodie hut (and I summarized the goodie huts).


Excellent so now onto E or Protra, or HuangShang if he's ready.

Agree on keeping good neighbours for now. Also agree on blocking their expansion while we can do it peacefully.

City placement, Lizi was just put there for speed, it's where I found the settler IIRC and it fit nicely so I put the city there.

For screenshots, just a fully zoomed-out shot of the important area is good enough IMO. Saves us lazy people time in opening the save every time

HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
Berkeley
Jul 2002
time: 14:08
01-09-2007 21:01
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Since they have not replied I will play today.

Sorry guys, I opened the save but when i click on the four inner buttons the messages don't show the right text, I think I have to download the game all over again. I'm going to play Monday US time. If they can, E or Protra should go before me.

Last edited by HuangShang on 02-09-2007 at 10:47

HuangShang
Call to Power II Democracy GameCTP2 Source Code Project
King
Berkeley
Jul 2002
time: 14:08
04-09-2007 08:26
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I believe in my attempt to reinstall AoM I have duplicated E's problem. GG059.SPR

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 16:08
04-09-2007 19:34 | www
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