 |
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
Main rules
New Play order:
Maquiladora
Tellius
HuangShang
EPW
E
Note: We can play in any order, just post before you start. Obviously we (try to) keep the same order for turns afterwards.
- Turns per player: 20 turns for the first round, 15 turns for the second and third round, and 10 turns for every round after that.
- Loose 3 day (72hrs) limit on passing turn on.
- No tile improvements under cities (unless unavoidable).
- No Right-Clicking bug use.
- Obviously no other cheating.
- Renaming of cities and armies is allowed, but post it.
Mod: Ages of Man IV
Difficulty: 5/6 (Very Hard)
Barbarians: 3/4 (Raiders)
Map: Gigantic
Type: Earth
Wet - Dry: 5/10
Warm - Cold: 6/10
Ocean - Land: 7/10
Island - Continents: 7/10
Uniform - Diverse: 9/10
Goods: 8/10
Our Civ: Nubia
Number of AI's: 10
Pollution: On
Bloodlust: On
AoM IV specific rules:
Quickstart Option: Yes
Surrender Option: Yes - default 6:1
Add Realism: Yes
===================================
Besides the usual Toolmaking and Stone Working, we start with Agriculture (Warriors) and Religion (Shrine).
5000 BC Set first research to Projectile Weapons, to give our first ranged unit, done in 76 turns.
Empire sliders: Rations 2kg, Workday 14hrs, Wages 20gld.
4980 BC Dongola founded along unknown river running through plains.
Rush-bought a Spearman for 1800 gold to explore for ruins immediately.
4960 BC Move new Spearman west, find and open ruin: a city disbanded to move further west from Dongola.
Rush-bought another Spearman in Dongola.
4940 BC Misratah founded east of Dongola on (a different?) river, started Spearman.
Started Nomad in Dongola.
4920 BC Rush-bought Spearman in Misratah.
4900 BC Selima founded west of Dongola.
Three cities built, now 22 turns to Proj. Weapons.
4660 BC After opening 4 ruins in a row that found NOTHING inside, we find a Nomad.
Found Illizi(annoying name!) north of Dongola right on the spot the nomad was found.
Rename Illizi to Lizi. 
===================================
Nomad is almost done in Dongola, was intended for a city north of Selima, but you may find a better spot. You'll also have Slingers to play with. 
Turn 19, played, saved and that's it. Save attached to next post.
Hopefully it'll all run smoothly...
Attachment: turn19empire.gif
This has been downloaded 168 time(s).
Last edited by Maquiladora on 04-10-2007 at 01:23
|
|
|  |
 |
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
quote: Originally posted by Tellius
Hi,
Nice start, but go easy on the gold (I usually spend a max of 200-3000 on rush buying in the first 50 turns.
I'd like to go third, I'm curious to see how you guys open the game.
Looking forward to it.
I suppose the tileset is not giving you any problems?
T. |
Well we have nothing else to spend it on yet (besides festivities, but happiness is 79 already anyway) so I figure we may as well spend it now and speed up our start. It hasn't come back to bite me in my other 2 AoM IV games so fingers crossed. 
New tileset no problems at all, great job Just takes some adjusting if you're used to the swamps from CtP1.
quote: I need to get some other sprites for AoM when I started it I t said I was missing gg033. So I'm going to dig those things up |
Sounds like a strange error, certainly those should be there on a clean install. That particular sprite seems to be the silver good.
=============
BTW hope you all don't mind I went ahead and started things, it just felt like the setup was taking a long time and we might have been losing interest, so it always seems better to just start these things as soon as possible, while the interest is still there.
|
|
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
E, if you can't do a reinstall (just need to download AoM2 Full and AoM4 updates, about 550mb), I can attach here the files you need.
Protra or Tellius you're up next.
|
|
|  |
 |
|
Tellius
|
|
|
|
Warlord
|
Apr 2005 time: 22:08
| |
|
|
Hi,
quote: New tileset no problems at all, great job Just takes some adjusting if you're used to the swamps from CtP1. |
Thanks a lot, but up until now, you've just seen the terrain itself, which is still mostly by E, Walter and I just made some adjustments in hills (very good job by Walter) and grass. Wait till you see all those tile imps, that's where the beauty lies (ancient and medieval suburbs, various mines and farms, fort and fortification, latifundia...)
When you say "if you're used to the swamps from CtP1" I guess you mean to say that you still think of the grass as swamps - cause that's what they were of course in CtP1... I always felt they look amazingly like grass, other peopel thought so also.
Protra, will you do turn 2, I'll do turn 3, E will probably be next.
quote: BTW hope you all don't mind I went ahead and started things |
No problemo, you were absolutely right to start while there was indeed still much interest!
Greetz
T.
|
|
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
quote: Originally posted by Tellius
Thanks a lot, but up until now, you've just seen the terrain itself, which is still mostly by E, Walter and I just made some adjustments in hills (very good job by Walter) and grass. Wait till you see all those tile imps, that's where the beauty lies (ancient and medieval suburbs, various mines and farms, fort and fortification, latifundia...) |
I purposely avoided looking through the whole tile file, so it would be a pleasant surprise when we came to build those new tile imps. 
So Protra you're up now. It's 20 turns each this first round, so we move more quickly through the start. Good luck. 
BTW anyone can download the save I attached to see how we're doing. As this is the first turn I might even suggest it, to make sure our AoM IV installations are compatible.
|
|
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
Eagle Archer/Warrior - Theocratic Monarchy
Janissary - Caliphate
Knight Templar - Theocracy
Mameluke - Caliphate
Praetorians - Dictatorship
Saphia - Sultanate
Samurai - Dynastic Empire
Teutonic Knight - Theocracy
Plus "elite" types for each except Praetorians.
and also:
Televangelist - Democracy
Eco Ranger/Terrorist - Ecotopia
If you're really unsure about your install then I'd recommend just downloading AoMII Full and IV updates. I've got a really old AoMI install upgraded to II that I used from the CD Stan sent me, but it's been there such a long time (even though it might be unmodified), so I went for a completely clean install this time downloading those files.
|
|
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
quote: Originally posted by Tellius
Hi,
I made a fresh install, so everything must be okay now. |
Thanks Tellius I think it'll pay off in the long run, if we run into any problems in the future then at least we've eliminated those doubts now.
quote: I suppose Portra hasn't started his turn yet, Maquiladora, will you act as an 'arbiter' here, and pass along the next turn to the next player as you see fit? I don't want to just jump in thinking the 72 hour period has passed and make someone very angry |
The first person to post and say they're about to play the next turn is good enough for me, as I did say posting before you play was required for the first turns, and the sooner the better.
Just to say as well, if anyone is worried about messing up then don't be. I would seriously rather we lose the game early, than do well but never finish.
|
|
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
The entire good and units sprites of AoM4 compressed comes to 55mb, it would be easier to upload the specific ones you're missing, but better to download AoM2 Full and AoM4 updates and do a fresh install.
|
|
|  |
 |
|
Tellius
|
|
|
|
Warlord
|
Apr 2005 time: 22:08
| |
|
|
Hi,
Turn 20-23 : continued exploration, a nomad is finished in Dongola, with which I later founded the city of Tarabulus in the north.
Turn 25 : research of Projectile Weapons finished, new research: Ceremonial Burying. An AI empire started building Stonehenge very very early in the game, so I thought this wonder would be beyond our grasp, so I aimed for the next big wonder, Code of Hamurabi, and set that as a goal (and we need Ceremonial Burying for that).
I also met our neighbours the Byzantines, I immediately gave them 100 gold and offered to withdraw. Byzantines were very happy.
Turn 27 : nomad ready in Misratah, with which I later founded the proud city of Skikda to the east, close to the Byzantine border.
Turn 34 : finish Ceremonial Burying, and going for Writing next (necessary step towards Code of Hammurabi)
I encountered many goodie huts, which gave me up to 800 gold, an Advanced Warrior, a Warrior, and, last but not least, the advance of Domestication, so we can now build Grazing tile improvements.
In the north, I found what promises to be a big mountain range, so my suggestion is we expand to the north as quickly as possible. I sometimes escort a nomad well beyond the empire borders to 'claim' a certain area, calculating where to found the city so that later cities can be placed between this 'border city' and the core of your empire, but that is just me. I did manage to secure important patches of land this way though. In this case, it would prevent the Byzantines from expanding towards the mountains. Just an idea for Portra or E.
Since an AI empire had such a head start with Stonehenge, I didn't start building that one, but if my successor would like to try, you can always change the production of a nomad in one of the cities (damn, forgot which one, it's the most western one) to Stonehenge (I started building this nomad the turn I researched Ceremonial Burying, so no turn would actually be lost), but honestly, I think it's a lost cause, even with rush buying and disbanding other units.
Greetz
Tellius
Attachment: turntellius.zip
This has been downloaded 6 time(s).
|
|
|  |
 |
|
Tellius
|
|
|
|
Warlord
|
Apr 2005 time: 22:08
| |
|
|
Hi,
quote: Also any chance of a picture? |
Oops, sorry about that, where are my manners?
It will become more and more difficult to give any meaningfull picture in the future though, when our empire grows, we will only be able to show part of the map. I suppose a picture of the 'strategic map' will be of more use in the future?
I also forgot to say, that we really need to keep the Byzantines as our friends. If I remember correctly, Portra hasn't played AOM yet, that's why I'm mentioning this. Most of the time, you end up with difficult neighbours, but when you get a more or less friendly neighbour such as the Byzantines in this case, we need to capitalize on that ASAP. Keep them friendly, and we will be able later on to trade techs with them. Also, as a potential threat, they won't be a problem until possibly from the Middle Ages onwards.
I founded the city of Skikda to the east, at that time, I had no idea yet of the mountain range in the north, and I had partially discovered some mountains in that eastern region. Also, it borders with the recently met Byzantines, and I always place cities close to my neighbours's borders, to prevent them from taking too much land. In hindsight, this turns out to be a mistake, I should have placed the city more to ths north, towards the mountains, and the mountains in the eastern region turned out to be not the mountain range I hoped for, but of course, that's in hindsight, I didn't know all those things at the time.
Portra or E, it's your turn!
Tellius
Attachment: successiontellius.jpg
This has been downloaded 109 time(s).
Last edited by Tellius on 30-08-2007 at 15:24
|
|
|  |
 |
|
Tellius
|
|
|
|
Warlord
|
Apr 2005 time: 22:08
| |
|
|
Hi,
city placement. I learned the hard way, that it is not a good idea to place cities too far apart, in my previous AOM game I found the distances between some cities too big, making it impossible - often by one or two squares - to transfer troops from one city to a neighbouring city in trouble. My empire in a whole also was very whide spread, making efficient defense difficult.
So, when placing cities, the 'checkerboard pattern' Maquiladora started and I continued works very well. Imagine for instance that Tarabulus, Lizi and Selima each grow one factor, they nicely match up, wasting not a single square (and Lizi gets those river squares too). I guess this is what Maquiladora took into account and what I continued on. I know there is better terrain more to the north, but you get pretty big gaps (although of course, these too get filled in later on in the game, when the city reaches size 18).
What I sometimes do risk, is placing a city far far away from the main body of the empire, mostly to 'claim' important terrain I just discovered, or to keep an AI in check. I do measure things up though, so that I'm sure I can later fill in the empty space with a number of cities, in a way that won't cause overlaps in these 'filling up' cities. This is of course an early game tactic.
Oh, forgot to answer Maquiladora, YES, I did play the full 20 turns. I only mentioned the important things in my 'report', and the last few turns only saw the completion of a unit and maybe the cracking of a goodie hut (and I summarized the goodie huts).
Huang Shang, the pictures in the first zip file are just some alternative pictures for some of the tile improvements of the tileset. If you want to use the tileset as it is now, you do NOT need to install them anywhere, but should you like to change, for instance, my latifundia with the alternative one I provided, you also need to download the second zip file (with the gtset555), then you can open that one in tileedit and make the changes you want by importing some or all of the alternative pictures provided. The alternatives are pretty close in appearance to the ones I decided to use in the final tileset, so I don't think it's that important.
Who's next?
T.
|
|
|  |
 |
|
Emperor
Monterrey, Mexico
|
Jun 2001 time: 16:08
| |
|
|
| |
|
|