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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alternative Civs > Freeciv > The Mongols for Freeciv
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18.Nov: FIRST BOOK OF CANDLE`BRE SAGA RELEASED
28.Apr: FREECIV 2.1.4 RELEASED
02.Nov: `FREECIV` 2.1 IS HERE

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himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
16-01-2007 12:55
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#1 | report |
The Mongols for Freeciv Support Apolyton, buy Alpha Centauri


This thread is for converting Fairlines remake of Harlan Thompson's "The Mongols" scenario to Freeciv!

Used tools:

Sources:

What works:
* The map, ruleset, and tileset loads without errors!
* It's (probaly) possible to play multiplayer games against human opponents!

Todo:
* The server crashes on end of turn if you try to play against AI opponents. Probaly due to bugs in the ruleset.
* No events implemented yet (I have to figure out Freeciv's Lua interface first).
* Map is empty. Since I don't know how to access the map data from the SCN file, I got the same map from a different source.

The converter perl script creates a very messed up Freeciv ruleset. I spent hours cleaning it up, but it is likely to contain errors! The tileset is still very messy too.

How to use:
Extract archive into your Freeciv data directory (the Freeciv root directory in Windows).
Start civserver and issue the following command in order: 'load mongols.sav' 'rulesetdir mongols'
Start civclient from the command prompt with 'civclient --tiles mongols'
Connect to the network game.
Enjoy the vast, empty wasteland.

Last edited by himasaram on 19-01-2007 at 01:15

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
19-01-2007 01:14
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#2 | report |
Support Apolyton, buy Civilization III: Complete


part 1

Attachment: mongols_for_freeciv_1.zip
This has been downloaded 12 time(s).

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
19-01-2007 01:15
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#3 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


part 2

unpack into mongols/tileset/

Attachment: mongols_for_freeciv_2.zip
This has been downloaded 12 time(s).

CapTVK
Civilization II MultiplayerPolyCast TeamApolyCon 06 Participants
King
Voorburg, the Netherlands, Europe
Apr 2007
time: 22:46
23-01-2007 21:24 | www
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#4 | report |
Enter the AD-FREE zone


I´m going to give this a try...

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
27-01-2007 02:41
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#5 | report |
Lose 30 kilos (of popups)


Did you get anywhere with this, CapTVK?

I'm working on an improved version. The tileset has beed touched up and techs and buildings are cleaned up.

Now I'm wrestling with the nations. Rules.txt are a bit messed up in this respect, since nations have seemingly different names in the rules and when you're in-game... Any assistance here would be appreciated!

cazfi
Settler
Nov 2004
time: 00:46
11-03-2007 06:10
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#6 | report |
Browse Apolyton AD-FREE


I just tested that it at least starts. First I were a bit lost in that loading mongols.sav did not set correct rulesets.
I suggest that you add 'rulesetdir' capability to savefile.options and 'game.rulesetdir="mongols"'

cazfi
Settler
Nov 2004
time: 00:46
11-03-2007 06:46
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#7 | report |
Re: The Mongols for Freeciv Full PM-box? Change here!


quote:
* The server crashes on end of turn if you try to play against AI opponents. Probaly due to bugs in the ruleset.


Server should never crash even if ruleset contains errors. Those incidents should be reported to freeciv bugtracker.
I already sent patch to fix this one.

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
11-03-2007 07:35
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#8 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


Thanks for testing the modpack Marko!

I'll try and continue working on it soon.

cazfi
Settler
Nov 2004
time: 00:46
17-03-2007 08:00
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#9 | report |
Support Apolyton or Terrorists Win


It's great to have at least some scenario for testing freeciv codebase. I'm a bit worried that scenario related functionality is not much tested with real scenarios. Probably all potential scenario authors wait for stable release... which means that we have to release stable version without testing how it works with real scenarios.

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
17-03-2007 11:21
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#10 | report |
Support Apolyton buy from Amazon


Agreed. Most scenario creators give up when the game crashes for no reason with their creation.

I know the maintainers of both the "Fantasy" and "Magic" modpacks gave up converting their respective modpacks to 2.0 due to unexplained crashes.

cazfi
Settler
Nov 2004
time: 00:46
14-08-2007 23:13
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#11 | report |
Remove this text


New modpack versions to test 2.1 with?

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
15-08-2007 00:59
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#12 | report |
Support Apolyton buy from Amazon


Yes? Do you want me to make one or what?

BTW, did you ever send me an updated 2.1 version?

cazfi
Settler
Nov 2004
time: 00:46
15-08-2007 17:29
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#13 | report |
Lose 30 kilos (of popups)


quote:
Originally posted by himasaram
Yes? Do you want me to make one or what?


Just asking if you have been working with this. I'd like to test new version if such exist.

quote:
BTW, did you ever send me an updated 2.1 version?


No, I have done nothing to 2.1 version of the modpack. Just fixed several freeciv bugs that caused problems with this modpack.

If you want, I can make some suggestions about technical details, of course.

himasaram
Warlord
of my back yard
Sep 2005
time: 07:46
19-08-2007 11:35
edit | quote
#14 | report |
Support Apolyton, pre-order Civilization IV


No, I haven't touched it since. The main reason I stopped working on it, was that Freeciv lacked certain features at the time that would be required for key elements of the scenario. Created at least one ticket: http://bugs.freeciv.org/Ticket/Display.html?id=34717

cazfi
Settler
Nov 2004
time: 00:46
18-07-2008 20:24
edit | quote
#15 | report |
Support Apolyton, pre-order Civilization IV


quote:
Originally posted by himasaram
Created at least one ticket: http://bugs.freeciv.org/Ticket/Display.html?id=34717


That one is now completed. Is there any other high priority events or functions (actions) missing?

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