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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alternative Civs > Freeciv > Civ3 tileset for Freeciv
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himasaram
Warlord
of my back yard
Sep 2005
time: 09:21
25-03-2006 13:29
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#1 | report |
Civ3 tileset for Freeciv Support Apolyton buy from Amazon


I'm compiling a tileset for Freeciv using Civ3 graphics.

It is based on the "civ3gfx" tileset by Jason Short, which is basically a script that downloads a fanmade Civ3 terrain modpack from civfanatics.com and converts the images to transparent PNG.

However civ3gfx notably lacks original graphics for resources, cities and units (using crude fallbacks for these) - my goal is to produce a tileset that looks as good as or better than Civ3!

I have completed resources and begun work on cities.

Progress report will be posted in this thread!

See screenshot for a sneak peak.

Attachment: freeciv-civ3.jpg
This has been downloaded 105 time(s).

himasaram
Warlord
of my back yard
Sep 2005
time: 09:21
31-03-2006 12:31
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Another work-in-progress screenshot!

Notice the 'black hole' below Birka - this is because Civ3 disallows certain terrain combinations, for example desert-tundra as in this example - and as a result lacks graphics for these combinations. There is no easy solution for this I'm afraid, other than manually editing maps.

Now only units, rivers and the 'swamp' terrain remains!

Attachment: freeciv-civ3-demo2.jpg
This has been downloaded 99 time(s).

himasaram
Warlord
of my back yard
Sep 2005
time: 09:21
31-03-2006 12:39
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Increase Your PM Length


quote:
Originally posted by varwnos
What will the civ3 tileset freeciv be?


A tileset in the standard Civ3 size - 128x64 pixels - with a Civ3 graphical 'feel'. It doesn't have to be an exact copy of Civ3 though.

quote:
Any probability of it being regular freeciv?


Not as long as it's using commercial Civ3 graphics.

quote:
Is it a split version?


What do you mean?

Finally, I'd love to use your cities in this tileset! The standard Civ3 cities are IMHO quite ugly, especially the larger sizes that tend to 'spill over' into adjecent tiles - something Freeciv doesn't handle very well...

Varwnos
Scenario League / Civ2-Creation
Prince
of Thessalonike
Oct 2003
time: 02:21
31-03-2006 14:30
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Avatar Enlargement: We've got the solution


Hi himasaram

Why use the horrible civ3 graphics at all? I mean for terrain

Varwnos
Scenario League / Civ2-Creation
Prince
of Thessalonike
Oct 2003
time: 02:21
31-03-2006 14:36
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Also i am not sure that a civ3 clone without the animated units will really be antagonistic to it

Here is a pic of the firaxis euro terrain, with cities and mines by me.

ps: i am still interested in making terrain gfx for freeciv. The cities probably are already fine, so im not sure if i am needed there

Attachment: eurobk.png
This has been downloaded 79 time(s).

himasaram
Warlord
of my back yard
Sep 2005
time: 09:21
03-04-2006 13:17
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quote:
Originally posted by varwnos
Also i am not sure that a civ3 clone without the animated units will really be antagonistic to it


I'm no fan of animated unit anyways.

quote:
Here is a pic of the firaxis euro terrain, with cities and mines by me.


Very sleek! I don't have access to those graphics though. After all, I'm regarding this as a sort of 'proof-of-concept' - just hotswap the "ugly" terrain of the final product with other graphics made for Civ3 and you're good to go!

quote:
ps: i am still interested in making terrain gfx for freeciv. The cities probably are already fine, so im not sure if i am needed there

IMHO you should create a full set of cities in Civ3 size then! We have no original 'Free' sprites of that size yet. Below is an example of your cities in a work-in-progress version of the Bigisotrident tileset (resized and antialiased Isotrident).

himasaram
Warlord
of my back yard
Sep 2005
time: 09:21
03-04-2006 13:19
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Put an end to popups!


The screenshot...

Attachment: bigisotrident.jpg
This has been downloaded 80 time(s).

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