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Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
11-02-2006 12:05 | www
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Colonialism (II) - The Age of Discovery Support Apolyton, buy Civilization: The Boardgame


Enjoy this new installment of Colonialism, 12 months after the first release!

http://sleague.apolyton.net/index.p...ism#Description

Rules changes:
-Removed republic, introduce Communism instead. Form of rule now Colonial Imperium.
-Renamed Castle to Fortress and price lowered.
-Fixed Fire Ship bug. Fire Ships now destroyed after they have made their attack.
-Terraforming no longer possible. And now only selected terrains can irrigate/mine.
-Trade from Centre of Trade raised to 20, ocean terrain to 5.
-Barracks removed from scenario. Amsterdam only city to have barracks in their cities from start.
-Ottomans units given ignore city flag.
-Ottomans have the Sun Tzu wonder.
-AI and Heathen units cheaper.
-Asian and Arab warriors more powerful.
-Improvement prices lowered.
-Now 100% penalty on production change.
-Terrain defenses tweaked.
-Musketeers no longer +50 def versus horses flag.
-Musketeers now 60 shields. Improved Pikemen now 70 shields.
-Musketeers now weaker then Improved Pikemen in attack.
-Ship stats changed to represent their roles better.
-Only war ships can spot units two spaces away.
-Caravel now sinks at 'high seas' (exept for the Habsburg/Portuguese one).
-Habsburg and Portuguese wonders now get obsoleted by certain techs.

Units changes:
-Spanish Arquebusiers replaced with new French Knight.
-Spanish Galleon replaced with English Ship of line.
-English Galleon replaced with Native Tribal Capitol instead. Placed around the World for a bonus of 200 gold if destroyed.
-Slaves introduced, given regularly by events.

In game changes:
-Weakened Habsburgs and Portuguese. Strengthened the rest.
-AI defense improved. Most fortresses given veteran status and many new fortresses placed, both AI and human.
-Lots of terrain changes. Most AI cities now on defensive terrain.
-Many cities razed, many new cities created or relocated.
-Removed famine from heathen cities.
-Removed Cape Blanco, Cape Verde, San Jorge and Cape Agostin from the Portuguese. Made them Trade Post instead (airbase).
-More Ottoman units are veteran from start
-Istanbul made virtually impregnable.
-Ottoman units regenerate in Istanbul.

Event changes:
-Lots of new and modified events.

Graphics:
-General face lift.

Last edited by Eivind IV on 12-02-2006 at 10:59

jim panse
Scenario League / Civ2-Creation
King
Oct 2002
time: 01:33
11-02-2006 12:09
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Ah, finally

Where's the new PBM?

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
11-02-2006 13:17 | www
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#3 | report |
Put an end to popups!


Right here, buddy : http://www.evo-games.net/Home/viewt...b4ecbfb55c8002d

Arthedain
Scenario League / Civ2-Creation
Moderator
from the Lost Realm of Arnor
Apr 2002
time: 01:33
11-02-2006 16:06
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Istanbul should be named Constantinople.
Otherwise this looks great!

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
11-02-2006 23:22 | www
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#5 | report |
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I know it's not officially known as Istanbul yet, but since the Turks call it Istanbul and they occupy it, I chose to name it Istanbul. Ever heard the song "Istanbul (Not Constantinople)"?

Boco
Scenario League / Civ2-Creation
King
of underdogs
Jan 2001
time: 19:33
12-02-2006 04:07 | www
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The Ottomans' formal name for the city was Constantinople. Istanbul (with Stamboul as a variant) was the popular name, which was not formally adopted until after Ataturk came to power.

Haven't heard of the song, though. Is this it — Istanbul (Not Constantinople)?

Looks like a thorough update.

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
12-02-2006 10:44 | www
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#7 | report |
Increase the size of your Attachments


Hah, yes that's the song!

Last edited by Eivind IV on 12-02-2006 at 10:53

Arthedain
Scenario League / Civ2-Creation
Moderator
from the Lost Realm of Arnor
Apr 2002
time: 01:33
12-02-2006 14:05
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This scen really looks finer than ever Eivind. Great job!

Boco
Scenario League / Civ2-Creation
King
of underdogs
Jan 2001
time: 19:33
12-02-2006 18:16 | www
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#9 | report |
Get a bigger avatar today!


Damn tune's stuck in my head.

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 00:33
12-02-2006 18:43 | www
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Screenies!

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
12-02-2006 22:27 | www
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Enter the AD-FREE zone


quote:
Originally posted by curtsibling
Screenies!



Europe from a random view:

Attachment: europe.gif
This has been downloaded 294 time(s).

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
12-02-2006 22:27 | www
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#12 | report |
Suffering from ads?


Caribbean from the Habsburg view:

Attachment: caribbean.gif
This has been downloaded 285 time(s).

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
12-02-2006 22:28 | www
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Brazil from the Portuguese view:

Attachment: brazil.gif
This has been downloaded 285 time(s).

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
12-02-2006 22:33 | www
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#14 | report |
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Here's the Portuguese world map. They've already found a trade route to India, around Africa. But still there's lots of exploration to do

Attachment: portuguese.gif
This has been downloaded 274 time(s).

fairline
Scenario League / Civ2-Creation
King
of the wing
Sep 2002
time: 00:33
13-02-2006 06:18
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That looks great Not sure about white for hidden terrain though....

Cifer Almasy
Scenario League / Civ2-Creation
Prince
Freiburg i. Br.
Jan 2003
time: 00:33
14-02-2006 19:41
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Help yourself to an AD-FREE life


quote:
Originally posted by fairline
That looks great Not sure about white for hidden terrain though....

exactly what i thought! great work! but I also dont like white for unexplored- just looks kinda scary

one more question: whats the idea about a 5# trade for ocean terrain? is it for strenghtening the coast-colonies?

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
14-02-2006 22:37 | www
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Many humble thanks, to all of you!

And you are correct about the #5 trade arrows for ocean. I wanted to represent the importance of coastal colonial cities for trade, and trade is a central tool for your empire to grow, and to emphasize the growth of coastal colonial cities before any premature moves inland. Use colonial cities to produce raw materials, and ship them back to the old world for grand revenues.

As for the white for unexplored terrain; it's just a matter of taste. I thought it was interesting with an alternative to black, it shouldn't matter for the general impression of the scenario though. If you dislike it too much, simply change it back to black.

Last edited by Eivind IV on 14-02-2006 at 22:42

fairline
Scenario League / Civ2-Creation
King
of the wing
Sep 2002
time: 00:33
14-02-2006 22:41
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Good point

Eivind, is this one for MP only or is it playable as SP?

Boco
Scenario League / Civ2-Creation
King
of underdogs
Jan 2001
time: 19:33
14-02-2006 23:36 | www
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After mucking about with the uncharted terrain tile for some time, I favor a 10-20% darkened version of the most common terrain. The novelty of non-black wears off after a while, though. The darkened terrain idea is far from ideal, and I'm strongly considering going back to black. Usually I associate dark with the unknown, but after driving recently in a snow white-out, I can see Eivind's point, except when I think it's snowing in Brazil.

What kind of freight payouts are typical in this scen?

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
15-02-2006 09:27 | www
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#20 | report |
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SP vs MP:
All scenarios have best playability in MP, but this, as with others, work ok in SP as well. And the best SP scenarios are the ones that play on only one single continent. Therefore I can't promise you that the AI will be smart enough to stack their galleons and cross the atlantic to settle the land though. I even tried with goto events from Europe to America, but they never figured how to load onto the ships. But there's nothing stopping you from going about in the world.

And the AI civs (Ottomans and Europeans) will handle better in this version as well.

Best not start the subject on how stupid the AI is, I get the urge to quit civ2 every time .

Freight payouts:
We havn't gotten that far in the new PBEM yet, so I wouldn't know yet. Many new factors in this version will decide how the revenues will be. For one, the COT terrain produces more trade now, ocean terrain produces more trade, I've removed the Republic etc. All in all they will probably get higher now than before though. If the colonies may develop, cross atlantic revenues may reach 500-1500, and in time maybe more. Patience is a virtue, you know . All depending on the receiver and sending cities, and distance of course.

Last edited by Eivind IV on 15-02-2006 at 13:15

willemvanoranje
Settler
Amsterdam
Feb 2006
time: 00:33
19-02-2006 22:25 | www
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#21 | report |
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A small, minor note on one of the Portuguese cities...

It's not Santa Catalina but Santa Catarina.. and well, it's a state, not really a city, but I think you chose for that. Also, on the same matter, Santa Catarina was colonized rather late. Cities like Salvador (although that might be too close to Porto Seguro, yet was the most important city in that time), Rio and even São Paulo would be more logical choices (and a dozen of possible cities in the northeast), from the historical perspective. Santa Catarina became a seperate captaincy only in the 18th century..

And to be honest, I have no idea what 'Rostra Hermosa' is! It's not portuguese (language) at least..

And maybe you could include the Tupi and Guarani as indian tribes in Brazil.. The Guarani have been of great influence, just look at today's Paraguay (and of course the many Brazilian citynames)

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
19-02-2006 23:00 | www
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I thank you for your observations, but this is the release version and there will be no more releases. Certainly not over something as trivial as wrongly typed names. But nontheless I thank you for taking time to make these observations!

The reason Santa Catarina is there instead of Rio, is that initially this scen would start much earlier, and Rio was founed in 1516. When the scen after all started by chance in 1516, this was long forgotten. Another reason is that I wanted coastal cities. And is São Paulo neither a coastal city, nor was it founded before 1554.

Also Rostra Hermosa was founded in 1500, just in between San Roque (1501) and San Augustinno (1500). Maybe I could have chosen antoher city more suited, but just pretend this city represent this region and the name of the city shouldn't matter.

willemvanoranje
Settler
Amsterdam
Feb 2006
time: 00:33
20-02-2006 10:43 | www
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#23 | report |
Tired of ads?


Very true.. didn't expect you to release a new version at the spot haha.. but in case you ever work on it again, you can take it with you of course.

Nice scenario other than that!

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
20-02-2006 11:29 | www
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#24 | report |
Got spare money?


It's already put in the bank for future investments

Btw, it's been years since you've been around. Saw you recently posted at CivFan as well. Making a come back are we?

willemvanoranje
Settler
Amsterdam
Feb 2006
time: 00:33
20-02-2006 12:05 | www
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#25 | report |
Suffering from ads?


Haha, I was retired to the Sports Forum at CFC mainly.. and I've been a year in Brazil as well.. lot's of things! Then I discovered I did no longer have my account here.. or maybe I just forgot the password.. I couldn't get in anyway, and the combo of username and email was wrong too so.. i reregistered.

Eivind IV
Civilization II PBEMScenario League / Civ2-Creation
King
of the Civ2 PBEM section and the European Federal Republic
Aug 2002
time: 01:33
05-03-2006 15:02 | www
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#26 | report |
Full PM-box? Change here!


Friends, I need help verifying something in this scenario. There's something weird with it, but as it turns out, it's a brilliant 'bug' that works in my favour.

It would appear every newly built city will not be able to build ships. I have no idea what I've done for this to be, but having it so it makes a lot of sense real life wise. Now every ship has to be built in Europe, which is just what I wanted in the first place. Hence my house rule for not building ships in the colonies. But now that's not needed.

Can anyone verify this and possibly tell me why it is this way?

willemvanoranje
Settler
Amsterdam
Feb 2006
time: 00:33
05-03-2006 19:44 | www
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#27 | report |
Avatar Enlargement: We've got the solution


Yes it's true! I was wondering about it. Let me check my savegame to be sure though. I vaguely remember being able to build ships in one or two colonies in the Americas, but I might be wrong. I'll let u know ASAP!

willemvanoranje
Settler
Amsterdam
Feb 2006
time: 00:33
05-03-2006 19:51 | www
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#28 | report |
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I am able to build ships in Huron and a city I (re)called Chicago, for obvious reasons. Chinook as well allows ships, but every other city founded or conquered by me on any other continent than Europe, did not allow ships..

Boco
Scenario League / Civ2-Creation
King
of underdogs
Jan 2001
time: 19:33
06-03-2006 00:02 | www
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#29 | report |
Remove this text


Any correlation to land mass numbers?

curtsibling
Scenario League / Civ2-Creation
Moderator
and Invisible Lizard
May 2002
time: 00:33