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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Civilization IV > Civ4 Creation > [Utility] BMP to WBS Converter
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Rhye
Civ4 Map Designer
Livorno
Aug 2001
time: 14:23
31-10-2005 15:06 | www
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#1 | report |
[Utility] BMP to WBS Converter Support Apolyton, buy Civilization: The Boardgame


Here is the BMP to WBS Converter.
With this simple tool written in Python, you can make maps and scenarios just with some bitmaps and storing scenario data info the scenario file.

The zip contains the tutorial Mapmaking And Scenario Design.pdf, which contains installation instructions and that will explain step-by-step how to make a simple scenario, and the sample bitmaps and scenario files produced in the tutorial.

http://apolyton.net/upload/view.php...ithTutorial.zip

Authors: Jon Shafer, Rhye, Jesse Smith, Locutus

Last edited by Rhye on 01-11-2005 at 07:54

Gramphos
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamCivilization IV Creators
Technical Director
Chalmers, Sweden
Apr 2001
time: 14:23
31-10-2005 15:16
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#2 | report |
Support Apolyton, buy Call to Power 2


You should submit it to the directory, and you should have had the thread prefixed [Utility].

Last edited by Gramphos on 31-10-2005 at 18:29

Bill3000
King
of Soloralism
Jul 1999
time: 08:23
31-10-2005 15:21 | www
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#3 | report |
Suffering from ads?


Awesome! I will download it ASAP.

Rhye
Civ4 Map Designer
Livorno
Aug 2001
time: 14:23
31-10-2005 15:23 | www
edit | quote
#4 | report |
Increase the size of your Attachments


uploaded.

Addled Platypus

Alpha Centauri PBEMCall to Power PBEMCivilization IV PBEMBtS Tri-League
Emperor
comming at ya, with banana breath
Sep 2002
time: 05:23
31-10-2005 17:20 | www
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#5 | report |
Get a bigger avatar today!


downloaded !!

thanks

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 05:23
31-10-2005 18:21 | www
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#6 | report |
Increase Your PM Length


great! do recommend anywhere to get a bmp map of the world that is color coded to allow for easy conversion?

it would also be nice with that bmp to cut and paste sections of the world we want and make maps too.

tombom
CTP2 Source Code Project
Chieftain
Pining for the fjords
Oct 2004
time: 13:23
31-10-2005 19:16
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#7 | report |
Support Apolyton buy from Amazon


There was something like that for CtP2 in the directory. I'm not sure if it uses the right colours though.

Bill3000
King
of Soloralism
Jul 1999
time: 08:23
31-10-2005 20:30 | www
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#8 | report |
Put an end to popups!


This is odd. I downloaded Python 2.4.1 and pyPIL 1.1.5 for Python 2.4, yet when I run the program, it shuts down.

Here's the grand total of the log:

code:
Traceback (most recent call last): File "C:\Python24\BMPtoWBSConverter186.py", line 8, in ? import wx ImportError: No module named wx


Hm. What am I doing wrong?

Gramphos
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamCivilization IV Creators
Technical Director
Chalmers, Sweden
Apr 2001
time: 14:23
31-10-2005 20:43
edit | quote
#9 | report |
Inflate your Upload Space


You seem to need the wx python librtary. It is for making a userinterface.

MrThing
Settler
Oct 2005
time: 13:23
31-10-2005 20:44
edit | quote
#10 | report |
Support Apolyton buy from Amazon


I am having the same problem.

I really want to make a smaller earth map that will not freze up my system.

sansi
Settler
Sep 2005
time: 13:23
31-10-2005 20:55
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#11 | report |
Support Apolyton, buy Civilization 2


You need do install wxPython (it's not mentioned in the pdf)

link: http://www.wxpython.org/index.php

MrThing
Settler
Oct 2005
time: 13:23
31-10-2005 20:58
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#12 | report |
Enter the AD-FREE zone


I did download the libary indicated in the manual.

MrThing
Settler
Oct 2005
time: 13:23
31-10-2005 21:09
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#13 | report |
Avatar Enlargement: We've got the solution


Thanks Sansi, I will give it a shot.

Bill3000
King
of Soloralism
Jul 1999
time: 08:23
31-10-2005 22:49 | www
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#14 | report |
Increase the size of your Attachments


I downloaded wxPython, and now it just isn't running at all.

Rhye
Civ4 Map Designer
Livorno
Aug 2001
time: 14:23
31-10-2005 23:09 | www
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#15 | report |
Support Apolyton buy from Amazon


I don't remember about that...
have you tried copying your assets\python\system\wx folder as a Python24 subfolder?

Bill3000
King
of Soloralism
Jul 1999
time: 08:23
31-10-2005 23:43 | www
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#16 | report |
Support Apolyton


*smacks head* Right, this time, I forgot I had to start it by clicking the Default/EmptyScenario.py file, and not the application itself.

Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton University
C3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
Hunt Valley
Apr 2002
time: 08:23
01-11-2005 00:22 | www
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#17 | report |
Increase Your PM Length


I have made a number of maps with the original version of the utility I wrote before Rhye, Locutus and Jesse enhanced it (and gave it a pretty GUI ). They should be released before too long.

It's quite powerful for what started as one of my side projects and is very good at giving maps that look like real life if you put some time into it. Rhye's philosophy is somewhat different and prefers to mod things on a pixel-by-pixel basis as a WorldBuilder replacement.

Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Co-Owner/ Administrator
De Hel van Enschede
Nov 1999
time: 14:23
01-11-2005 00:41 | www
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#18 | report |
Put an end to popups!


Yes, you have to copy the wx folder from Assets/Python/System to C:\Python24 for this to work.

MrThing
Settler
Oct 2005
time: 13:23
01-11-2005 04:10
edit | quote
#19 | report |
Inflate your Upload Space


How do you tell what the co-ordinate values are when in WBS mode so that you can assign starting positions?

Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Co-Owner/ Administrator
De Hel van Enschede
Nov 1999
time: 14:23
01-11-2005 05:55 | www
edit | quote
#20 | report |
Inflate your Upload Space


At the moment that seems to be broken I'm sure it'll get fixed in a patch, but for now you'll have to guess or count manually Temporarily placing some fallout or some other rare feature in the tiles you want to use as starting locs would be a good workaround though.

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 07:23
01-11-2005 07:01 | www
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#21 | report |
Browse Apolyton AD-FREE


Is there no way to specify what type of forest is placed where, or am i missing something?

Rhye
Civ4 Map Designer
Livorno
Aug 2001
time: 14:23
01-11-2005 07:53 | www
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#22 | report |
Got spare money?


quote:
Originally posted by Maquiladora
Is there no way to specify what type of forest is placed where, or am i missing something?


it's the feature variety.
It can be 0, 1 or 2.
The converter assigns automatically the variety judging on terrain and latitude seems to have an effect too. But you can edit the value editing the WBS with notepad

Rhye
Civ4 Map Designer
Livorno
Aug 2001
time: 14:23
01-11-2005 07:55 | www
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#23 | report |
Full PM-box? Change here!


quote:
Originally posted by Locutus
Yes, you have to copy the wx folder from Assets/Python/System to C:\Python24 for this to work.


so, it is 100% the right way?
If it's confirmed then i should add it to the tutorial

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 07:23
01-11-2005 08:42 | www
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#24 | report |
Support Apolyton, buy Civilization III: Complete


quote:
Originally posted by Rhye

it's the feature variety.
It can be 0, 1 or 2.
The converter assigns automatically the variety judging on terrain and latitude seems to have an effect too. But you can edit the value editing the WBS with notepad


Obviously i did miss something, thanks.

Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
Bergen, Norway
Oct 2000
time: 14:23
01-11-2005 10:44
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#25 | report |
Support Apolyton or Terrorists Win


What plot numbers equals the different map sizes? I'm playing with the program now, but with 512 MB RAM and only 45 % of it available with windows running(before starting any programs), I can't have too large a size...

EDIT: Ummm... Forget that, I found an answer in the readme right after I asked...

Feet
Civilization IV Creators
Chieftain
Oct 2005
time: 13:23
03-11-2005 15:04
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#26 | report |
Support Apolyton buy from Amazon


Question.

In the .pdf it explains how to do a river layer BMP. I'm working on trying this now. However it doesn't say whether the background of the river BMP needs to be painted green or not.

The picture example in the .pdf shows the rivers are painted directly onto the height BMP. Is that how it should be done or should we paint the whole backround green, like in the terrain and feature BMPs?

Rhye
Civ4 Map Designer
Livorno
Aug 2001
time: 14:23
03-11-2005 15:26 | www
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#27 | report |
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the green background is not necessary

Feet
Civilization IV Creators
Chieftain
Oct 2005
time: 13:23
03-11-2005 15:29
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#28 | report |
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Yeah I just read that. Whoops, sorry for the silly question.

Feet
Civilization IV Creators
Chieftain
Oct 2005
time: 13:23
03-11-2005 20:37
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#29 | report |
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Erm. Is there an easy way to reverse the flow of rivers. I may have accidentally plotted then from the coast inwards, instead of the other way around, in my BMP.

*smacks self for being silly, again*

OzzyKP
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary TeamApolytoners Hall of Fame
Emperor
Rockville, MD
Oct 1999
time: 07:23
06-11-2005 21:11 | www
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#30 | report |
Support Apolyton buy from Amazon


Does anyone know why when I convert a .bmp and load up the game, it immediately says that I have been defeated and closes?

 
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