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Being in possibility to use my home computer again, I started a new game of SMAX couple of hours ago. However, as you can seeon the images below, something weird has occured. At first I noticed that Spartans are building Fungicide Missile Foil. Since the base building it was out of reach, I did not worry about it. Now, Spartans have sent foil to bombard base where part of my airforce is located.
Attachment: weird1.jpg
This has been downloaded 1075 time(s).
Last edited by Illuminatus on 21-07-2005 at 13:25
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I haven't modded anything, and I can't design a similar unit in the workshop. I'll let the foil live until a probe cruiser is ready to subvert it.
I must say this is an innovative design for Spartan navy. And foil looks interesting too,. 
Strangely enough, this bug hasn't affected my game yet. I'll report if anything happens when I subvert it.
What are your weird SMACX screenshots?
Attachment: weird2.jpg
This has been downloaded 1032 time(s).
Last edited by Illuminatus on 21-07-2005 at 13:13
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Settler
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Jul 2005 time: 23:32
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Surely those are your more outter reaching bases?! Those look quite under developed for 2241, tech stag or not.
Yeah, thats got to be it. They have to be your most recent colonies, and haven't had time to terraform the area.
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Deity
With a view of the Rockies
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Aug 2000 time: 16:32
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quote: Originally posted by jadenstriker
Surely those are your more outter reaching bases?! Those look quite under developed for 2241, tech stag or not.
Yeah, thats got to be it. They have to be your most recent colonies, and haven't had time to terraform the area. |
Makes sense since it is a size 2 with a name "beta sector" which IIRC is one of the default names the game goes to after you exhaust your faction specific ones
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The fungicidal foil is a known bug. AFAIK the only factions who can sometimes build them are the Spartans and Believers. As you've discovered yourself already, you can't build them yourself, and their existence doesn't do anything bad or crashy to your game.
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quote: Originally posted by Maniac
The fungicidal foil is a known bug. AFAIK the only factions who can sometimes build them are the Spartans and Believers. As you've discovered yourself already, you can't build them yourself, and their existence doesn't do anything bad or crashy to your game. |
I've never seen it before, despite having seen numerous asteroid strikes.
Thanks
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Settler
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Jul 2005 time: 23:32
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So if you steal them with a probe, can they clear fungus?
The people want to know these things
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Emperor
Missouri / Misery; CC
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Oct 2002 time: 22:32
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Well, since fungicidal doesn't grant the ability to clear fungus (it just makes that faster), I would expect no. However, it wouldn't be unprecedented for the game to combine a noncombat ability with a combat unit. The IoD does this, and further units that transport and attack can be designed, such as the Q Ship.
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King
Lundenwic
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Oct 2001 time: 09:32
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I like it- looks like a mutant early hovercraft, full of Spartan day trippers and children, looking forward to a sunny day's work of rending, reiving and wrecking.
Market scene, Kylix from Sparta
Attachment: spartamarket995.jpg
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Emperor
Vancouver, Canada
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Apr 1999 time: 15:32
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quote: Originally posted by Illuminatus
What are your weird SMACX screenshots? |
Here's one that I just encountered (A Darsnan CMN'd game - some remnants of one of his mods crept into a new game he set up)
My scout is witnessing evolution before his very eyes as an IoD struggles to gain land .......
Attachment: 1234-occ2.gif
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Emperor
New Syracuse, Beta Prime
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Dec 2001 time: 18:32
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quote: Originally posted by Googlie
Here's one that I just encountered (A Darsnan CMN'd game - some remnants of one of his mods crept into a new game he set up)
My scout is witnessing evolution before his very eyes as an IoD struggles to gain land ....... |
Gee - thanx for pointing my mistakes out to everyone, Googlie!
Anyways, another thought that occured to me was that, since this was an OCC game, why I had disabled CP production in it via the Scenario Designer. I'm not sure if this somehow screwed up the unit selection as well. Any experience with trying this parameter in the Scenario Designer? If not, I'll look into this as well. Regardless, why push come to shove I can just make all my alphax.txt files the same, which should defeat the problem at hand when I rebuild the game for you.
Anyways, back to topic (which is "weird screenshots"): I'm working on my next SP Challenge, and intermittently what is happening is that various parts of the explored map suddenly go dark (i.e. unexplored) on me. I'm using the Flat map, and another issue that I see here is that along the edges of the map why I can "see" AI units moving off the edges of the map. Anyone else have experiences like this playing on a flat map?
D
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Warlord
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Oct 2002 time: 18:32
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quote: Originally posted by Chaos Theory
Well, since fungicidal doesn't grant the ability to clear fungus (it just makes that faster), I would expect no. However, it wouldn't be unprecedented for the game to combine a noncombat ability with a combat unit. The IoD does this, and further units that transport and attack can be designed, such as the Q Ship. |
Q ship?
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Emperor
New Syracuse, Beta Prime
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Dec 2001 time: 18:32
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quote: Originally posted by dmm1285
Q ship? |
Q Ship: a naval combat unit which can also carry land units. First proposed by Googlie about a year ago, with the name coming from the German merchant raiders of WW2 in that they were disguised as transports/ merchentment, but carried concealed armaments. Example:
Q Ship, Foil, Impact, Scout, 7, 0, 2, Disable, -1, 00100100000000000000000000000
This unit has an Impact weapon, and can carry 2 land units. It also has the Marine Detachment capability, meaning it can capture enemy naval units.
D
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Warlord
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Oct 2002 time: 18:32
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