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Mazaika
Settler
grr
Dec 2003
time: 18:44
14-07-2005 20:13
edit | quote
#1 | report |
Raw Source Code Files Missing! Got spare money?


Hi guys, I cant find source code files, the 8mb one. The links seem to be dead.

http://ctp2files.apolyton.net/source/ctp2source.zip
http://apolyton.net/ctp2/files/CTP2_Source.exe

Those two. Where can I find the source code?

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 15:44
15-07-2005 05:14 | www
edit | quote
#2 | report |
Tired of ads?


Its now on a SVN server you gotta contact kaan

Mazaika
Settler
grr
Dec 2003
time: 18:44
15-07-2005 09:20
edit | quote
#3 | report |
Support Apolyton, buy Civilization: The Boardgame


Ah... but why not put them on the main page like it was before?
I downloaded them like 2 years ago, back then I didnt know any VC++ so I just deleted them, but now I think I can compile the project lol.

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
15-07-2005 16:16 | www
edit | quote
#4 | report |
Got spare money?


Indeed I would prefer if the links would still work.

And I also would prefer to have an anonymous read only SVN access, for those that want just to have a look on the source code.

However in this thread I described how to get access.

-Martin

kaan
CTP2 Source Code Project
Prince
Aarhus
Mar 2001
time: 23:44
15-07-2005 22:37
edit | quote
#5 | report |
Inflate your Upload Space


i cant afford to give anon access to the svn server, im afraid it will take too much bandwith and it will open up for warez distribution on the server.
maybe it can happen when i get things sorted with the webserver, but that is not on my todo list at the moment.

E
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
Proud member of the CTP2AE coding team :)
May 1999
time: 15:44
15-07-2005 22:52 | www
edit | quote
#6 | report |
Got spare money?


In that case
Maizaika since you have some of the old code, you may know what you are looking for specifically after maybe downloading the latest source online (in alteredfiles) we could post some of the new files? (although I'd hate to have mixed version out there)

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
15-07-2005 23:00 | www
edit | quote
#7 | report |
Increase Your PM Length


quote:
Originally posted by kaan
and it will open up for warez distribution on the server.


I don't get this part, if it is read only then everyone should be able to retrieve the files, but not be able to add anything or modify it.

Currently we have a problem with the accessibility of the code. If anyone wants to access it, (s)he must ask you to grant access. That's diffrent to other projects with have anonymous read only access.

I think this is a problem, as it hinders people to explore the code.

In the past we had the source code packages, noone had to ask me or anyone else to download them.

Maybe I should pack the latest source including the .SVN folders and put them into the APolyton directory so that we can see how many downloads it gets. However this solution isn't optimal.

-Martin

Mazaika
Settler
grr
Dec 2003
time: 18:44
16-07-2005 05:58
edit | quote
#8 | report |
Inflate your Upload Space


Martin: yea, that'd be great if you could make the source code available to everyone.

E: actually, I dont have any old code left, I deleted all of it 2 years ago... I specifically wanted just the raw code. Of course the more modified bug-free code I get, the better. But I dont suggest that I should use the fruits of your labour. The original version would be fine. It's just for pesonal use , just like it says in EULA.

If 8mb is a problem to store on your webserver, then I can spare some space on my website and use it as a distant storage. But I think there should be easier solutions.

kaan
CTP2 Source Code Project
Prince
Aarhus
Mar 2001
time: 23:44
16-07-2005 11:26
edit | quote
#9 | report |
Remove this text


quote:
Originally posted by Martin Gühmann


I don't get this part, if it is read only then everyone should be able to retrieve the files, but not be able to add anything or modify it.



The case is that i grant write access to anyone who ask and if i combine that with anon read then anyone could very easyly set up my server as a distribution point for any kind of download. when you see the small risc of that and combine it with the 1 gigabit internet connection that the server sits on then it would only take a few hours to put me out of business permanetly. i simply cannot afford to take that chance.

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
16-07-2005 15:53 | www
edit | quote
#10 | report |
Remove this text


quote:
Originally posted by kaan
The case is that i grant write access to anyone who ask and if i combine that with anon read then anyone could very easyly set up my server as a distribution point for any kind of download. when you see the small risc of that and combine it with the 1 gigabit internet connection that the server sits on then it would only take a few hours to put me out of business permanetly. i simply cannot afford to take that chance.


That's the real problem with anonymous read access you wouldn't need to grant access to everyone who asks. In fact other projects only grant access to people who did serious work for the project. And the rest of the world has to deal with the people who have write access.

However in the end it is your server and it is your decission that you cannot bare the risk. That we have to accept.

And I guess it is also too late, by the way how many people have now access?

quote:
Originally posted by Mazaika
Martin: yea, that'd be great if you could make the source code available to everyone.

If 8mb is a problem to store on your webserver, then I can spare some space on my website and use it as a distant storage. But I think there should be easier solutions.


That's not a question of web space rather a question of putting clean code into the pack, currently there is something in the code on the server that causes some crashes and a serious AI misbehaviour bug. Well I seem to have found everything, but I didn't test the latest revision, as my working copy runs now and I can continue the stuff I was working on.

And another question is whether I should do a SVN or a non SVN version. I mean the version that already includes all the SVN directories or a bare version.

-Martin

Mazaika
Settler
grr
Dec 2003
time: 18:44
16-07-2005 22:02
edit | quote
#11 | report |
Increase Your PM Length


Well, if it's gonna take u lots of time to pack up the new code, then u can just put the original. But in total I think there should be 2 versions, the original and the new one. Although, in order to avoid chaotic distribution of versions, its probably best to have just one final version instead of a million partial ones. But the original (one that compiles) should always be available. Because if you look at it, its really hard to decide which changes are appropriate, it is a strictly subjective matter and everyone has their own preference.
So what makes a perfect civ game? there is a discussion open for it lol.

J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
England
Jul 2001
time: 23:44
17-07-2005 14:06 | www
edit | quote
#12 | report |
Support Apolyton


quote:
Originally posted by Martin Gühmann
And another question is whether I should do a SVN or a non SVN version. I mean the version that already includes all the SVN directories or a bare version.


There's no purpose in distributing the .svn directories. Use svn export to make a version which lacks them, and also lacks any intermediate files lying around in your working copy - that's what it's designed for.

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
18-07-2005 17:53 | www
edit | quote
#13 | report |
Support Apolyton buy from Amazon


quote:
Originally posted by Mazaika
Well, if it's gonna take u lots of time to pack up the new code, then u can just put the original.


That isn't the problem here.

quote:
Originally posted by Mazaika
But the original (one that compiles) should always be available.


That's the problem here. Espeacilly the remark in parentheses. At first the original code doesn't compile as it. And second the code or better the project files in the respository don't compile as it, either. However that should be a matter of just a few days. And of course an updated readme would be helpful as well.

-Martin

Mazaika
Settler
grr
Dec 2003
time: 18:44
18-07-2005 20:22
edit | quote
#14 | report |
Support Apolyton, buy Civilization: The Boardgame


Well, I got the source code from my friend. I'll now try to compile it. Which will take me probably much more time than for you, Martin.
well, my first reaction is wow, that is a huuuge project. It seems like there were 100 programmers working for at least a year. And at first it seems that they have lots of flaws in their code. They were probably running into deadline... Although I dont understand, why did they implement an inside language slic. I mean it seems like a waste of time.

Anyway, Martin, I'll be checking this forum regularly, whenever u'll be ready with the code. I still want to put a nice link on ur website to attract new programmers. If you need my help, im always here.

J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
England
Jul 2001
time: 23:44
18-07-2005 21:41 | www
edit | quote
#15 | report |
Full PM-box? Change here!


quote:
Originally posted by Mazaika
Although I dont understand, why did they implement an inside language slic. I mean it seems like a waste of time.


Well, you can find a post by one of the programmers here on Apolyton saying something along the lines of "Well, we're programmers, so we expect everyone else to want to be, too". But, just looking at what has come of SLIC in all the mods, it should be obvious how sensible an idea it was. Without SLIC, CTP2 would be scarcely more moddable than Civ3.

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
19-07-2005 18:00 | www
edit | quote
#16 | report |
Got spare money?


quote:
Originally posted by Mazaika
Well, I got the source code from my friend. I'll now try to compile it. Which will take me probably much more time than for you, Martin.


Asking Klaus Kaan for access to the server would spare you a lot of trouble with compiling it. However there would still be a few ones but I am working on them.

quote:
Originally posted by Mazaika
well, my first reaction is wow, that is a huuuge project. It seems like there were 100 programmers working for at least a year. And at first it seems that they have lots of flaws in their code. They were probably running into deadline...


Probably less and then at least 2 years on CTP2 and probably another two years on CTP1.

quote:
Originally posted by Mazaika
Although I dont understand, why did they implement an inside language slic. I mean it seems like a waste of time.


Waste of time???????? That is one thing that pushed us to the point to ask for the code.

quote:
Originally posted by Mazaika
Anyway, Martin, I'll be checking this forum regularly, whenever u'll be ready with the code. I still want to put a nice link on ur website to attract new programmers. If you need my help, im always here.


I would prefer to put it into the Apolyton directory, so that I can remove it from my web space.

-Martin

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
21-07-2005 19:15 | www
edit | quote
#17 | report |
Lose 30 kilos (of popups)


OK here is the source code pack, with everything we added including the added tools, grafics and text files. I stripped the .svn directories, so can't use it if you want to switch to our source controlled version. However it is still big enough about 22MB. I indent to remove the file once it will have found its way into the Apolyton directory.

Apolyton_R422_CTP2_Source.zip

-Martin

J Bytheway
Call to Power PBEMCall to Power II Democracy GameCTP2 Source Code Project
Emperor
England
Jul 2001
time: 23:44
21-07-2005 23:23 | www
edit | quote
#18 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


quote:
Originally posted by Martin Gühmann
I stripped the .svn directories, so can't use it if you want to switch to our source controlled version.


Actually, you almost certainly could, but it would require using a couple of the more unusual features of svn.

Mazaika
Settler
grr
Dec 2003
time: 18:44
24-07-2005 20:35
edit | quote
#19 | report |
Put an end to popups!


compiled and runnin thanks a lot Martin.

Martin Gühmann
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Moderator
Berlin, Germany
Mar 2001
time: 00:44
27-10-2007 00:03 | www
edit | quote
#20 | report |
Support Apolyton, buy Civilization: The Boardgame


quote:
Originally posted by Martin Gühmann
I in[t]en[d] to remove the file once it will have found its way into the Apolyton directory.


Well, that file had never found its way into the Apolyton directory, it was just linked to it. Since it is heavily outdated and I cannot host it anymore at least with the Playtest together, I removed it and edited the directory entry so that it points to http://ctp2.darkdust.net.

-Martin

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