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What do you think?
This poll is closed. |
| Better |
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3 |
100.00% |
| Worse |
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0% |
| It needs a banana in it |
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0% |
| Total: |
3 voters |
100% |
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King
Voorburg, the Netherlands, Europe
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Apr 2007 time: 22:16
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A quick test to see how double res looks:
Attachment: carrier-doubled-old-new.gif
This has been downloaded 106 time(s).
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Emperor
LF & SG(2)... still here in our hearts
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Jan 1970 time: 14:16
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Duh!
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Chieftain
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Oct 2002 time: 22:16
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Agree the second shot does look better. Is this for an improved version of the bigisotrident tileset?
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King
Voorburg, the Netherlands, Europe
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Apr 2007 time: 22:16
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It could be, for the moment it's a field experiment. To see how big units would look, how quickly to do touchups and how they function in-game.
Double res is 4x the normal resolution of a Civ2 unit. Which means you can stuff in a lot more details (if you want).
Touching up isn't really that hard, the one above took far less than an hour. High quality tweaking might take longer.
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Chieftain
Sassamansville, ,USA
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Feb 1999 time: 22:16
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There are some programs to upscale paletted images, for purposes just like this. One of the first ones I found was 2xSAI.
There's also a page listing some other upscalers. hq2x also seems to give good results.
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King
Voorburg, the Netherlands, Europe
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Apr 2007 time: 22:16
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Hq2x has some excellent results! I can almost imagine such a scaler in a Civclient.
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King
Voorburg, the Netherlands, Europe
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Apr 2007 time: 22:16
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Plus it would save a lot of work in retouching double res graphics.
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All times are GMT. The time now is 22:16. Apolyton Time is 17:16. |
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