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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alternative Civs > Alternative Civs > Kings And Knights (2004)
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Nebula
Chieftain
Apr 2002
time: 19:51
07-02-2004 21:08 | www
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Kings And Knights (2004) Support Apolyton, buy Civilization 2




Kings and Knights. A turn based game engine which will be modable.

The latest version can be downloaded at : cromdesign.nl

Music previews :

Orchestral Screnario Introduction screen

War/Excitement

Suspense (Rings of medusa remix)

Nebula
Chieftain
Apr 2002
time: 19:51
27-02-2004 22:39 | www
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Increase the size of your Attachments


I am still writing music for the game. Its tough being a one man team. Any help with making the best game ever would be cool. Graphics placeholders and ai/script advice are needed atm. But don't worry this project will be completed no matter what.

I am making a optional rts part for the battle part. I have got a small part of the graphics complete and a large part of the specific rts interface. Another part I am making is a Pirates section where the player can sail away on the sea.

Here are the latest versions of part of the music.

Hit www.cromdesign.nl/music if you dislike the apolyton addvertising sytem. I do

Sailing version - latest remake of the music of Rings of medusa, better lead version.

http://www.cromdesign.nl/music/2004/medusa_2.mp3

Festivities music. Aimed at a screnario where the player meets a princess at a ball and can decide to go start and court her.

http://www.cromdesign.nl/music/2004/princesses_ball.mp3


The evil character will be introduced with this music, the music is originally written by me for the game pharaos curse but I modified it to fit the evil and mad king.

http://www.cromdesign.nl/music/2004/villains.mp3

Hitting the harbor, and getting ready to set sail. Screnario #1 music.

http://www.cromdesign.nl/music/2004/seaversion1.mp3

Nebula
Chieftain
Apr 2002
time: 19:51
14-03-2004 02:19 | www
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Support Apolyton, buy Civilization 2


Started upgrading the artificial intelligence. I wrote a small demo displaying several new ai features. In this map demonstration a single civilization starts out on a map of the world and expands until the entire map is occupied.

http://www.cromdesign.nl/games/civexpansion1.zip

Edit :
Created another example. This one with up to 12 civilizations displayed in high speed games. Each civilization in this demo has its own territory shown. Next up is warfare between civilizations after I fix a couple of minor glitches.

http://www.cromdesign.nl/games/civexpansion2.zip

Last edited by Nebula on 14-03-2004 at 08:57

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